Crusader Kings II

Crusader Kings II

Employment Competence
31 Comments
Teralitha Aug 24, 2024 @ 10:04am 
I only had one mod of this type loaded at a time. This one didnt work while others I tried did.
Scullex Aug 24, 2024 @ 7:41am 
" Incompatible with any mod that changes "common/employment_decisions.txt" " check for the mods that recruit courtiers
oh no  [author] Aug 24, 2024 @ 7:25am 
@Teralitha You probably have a conflict of some sort. The last update was a hotfix for the EU save DLC and that shouldn't have any effect on what this mod does.
Teralitha Aug 1, 2024 @ 11:32pm 
Unfortunately this mod doesnt work.
Scullex May 14, 2023 @ 10:00am 
I love mod maintainers, the real chads of every modding scene
oh no  [author] Jul 28, 2022 @ 10:10am 
Glad to hear it's working! And no problem, glad I was able to help out :)
SHIINA011 Jul 28, 2022 @ 8:31am 
I actually have done it by copying other decisions but it's failed. Turns out maybe because I didn't add anyting in the ecemploy.csv. Now the code you give is even better than the one I made, I test it and it's work just fine.

You're reinstalling your game so you can try to help me. Props to you man, thank you so much!
oh no  [author] Jul 27, 2022 @ 1:02pm 
There's no simple change but adding a new decision to hire a female commander shouldn't be too difficult, we can just copy one of the already existing decisions, steal the logic from the scripted effect, and splice them together.

https://paste-bin.xyz/71493

Haven't tested it myself, but it should work. Add the part above the line to employment decisions just below the hire_intriguer_f block BUT BEFORE THE FINAL BRACKET IN THE FILE (we don't want to break the Decisions block). Add the part after the lines to ecemploy.csv in the localisation folder below the intriguer lines, be sure to preserve the formatting here too. You should end up with a new decision that is always visible and will create a female fantastic commander.
SHIINA011 Jul 27, 2022 @ 12:09pm 
Dang, actually I removed the matriarchal religion condition from the other decision so I can hire female worker easily. There's no way to '"force" it through your mod txt file for commander?
oh no  [author] Jul 27, 2022 @ 10:02am 
Just reinstalled the game to double check but you don't actually need a female commander option. The scripted effect the Hire Soldier decision uses has logic to determine if you have a matriarchal religion and will spawn a female commander appropriately.

It's a bit odd that paradox only made this one hiring decision in a way that could adapt to the player's gender equality laws.
SHIINA011 Jul 26, 2022 @ 11:51pm 
Hi I want to edit the decision file so I can promote female commander too, what I need to add/edit?
SHIINA011 Jul 25, 2022 @ 12:24pm 
Alright cool thanks for the explanation!
oh no  [author] Jul 25, 2022 @ 12:23pm 
It should appear as a separate decision.
SHIINA011 Jul 25, 2022 @ 12:20pm 
So for example if I want to recruit spy, later there will be another row for female or will be in the same "Invite spy to court" button?
oh no  [author] Jul 25, 2022 @ 12:16pm 
You can only use the female employment decisions (other than debutante) if your religion is matriarchal.
SHIINA011 Jul 25, 2022 @ 11:27am 
I can't recruit female courtiers except debutante, is supposed to happen?
oh no  [author] Jul 24, 2020 @ 7:05am 
Correct, Faerun alters the same files as this mod and is not compatible.
flra Jul 24, 2020 @ 5:41am 
I assume that this mod doesn't work with Faerun?
oh no  [author] Mar 23, 2020 @ 9:01am 
@Blood & Guts sorry for the delayed response. Yes, Christian Immersion also alters employment_decisions.txt and is NOT compatible with this mod.
of elrick Mar 1, 2020 @ 3:10pm 
@oh no Hello, is this mod incompatible with Christian Immersion? I've been seeing that these two together don't work.
Dovenius Oct 19, 2019 @ 10:36am 
this is actually a really fuckin good mod!!! ty
oh no  [author] Aug 31, 2019 @ 8:13am 
Neither of those makes a change to the same file as this mod if their descriptions are to be believed, so they are likely not the problem.
EgoCrazy96 Aug 31, 2019 @ 6:31am 
or this on (Bigger Interface)
EgoCrazy96 Aug 31, 2019 @ 6:29am 
@oh no do you think the conflict could be b/c of this mod (Faster Council & Better Council Scaling)
oh no  [author] Aug 29, 2019 @ 9:30am 
Great Works made some changes to the relevant file, but nothing about it should prevent you from hiring. I tested the new version earlier and it's working fine, maybe you have a mod conflict?
EgoCrazy96 Aug 29, 2019 @ 5:00am 
Okay I wasn't getting the option to recruit anyone that's why i was wondering if it still worked
oh no  [author] Aug 28, 2019 @ 8:51am 
@Ego_Crazy I used this mod back in a playthrough in July without any problems. The versions might mismatch, but I don't think anything other than that needs to be changed. I'll crack open the events when I have a spare moment.

@Der Impfling I don't use Local Noble Recruitment and have no plans to adapt the mod for it. If someone else wants do, they can use this mod as a starting point.
EgoCrazy96 Aug 28, 2019 @ 7:42am 
is there an update coming for 3.2.1 in the near future
flra Aug 9, 2019 @ 7:02am 
Could we get a Version that can be used with Local Noble Recruitment?
oh no  [author] Jan 3, 2019 @ 6:45pm 
@Zimad01 I believe I was using CPR+ when I took these screenshots, but for a while I was alternating between that and Better Looking Garbs so it may be that one.
Zimad01 Jan 3, 2019 @ 5:12pm 
@oh no what portrait mod did you use in the pics? the italians look like a real portrait and not like glimering glitter shit.