XCOM 2
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Raider Faction Bases
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Dec 24, 2018 @ 5:51pm
Jul 21, 2023 @ 2:15pm
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Raider Faction Bases

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
Raider Faction Bases is a metamod meant to help the various raider faction mods you may install (by default, supporting the ones I've made) appear more frequently throughout your campaign.

Description
Bases are generated upon either campaign start or when you load into a campaign for the first time with this mod installed. The mod will try to spread out raider faction HQs evenly throughout the world.

When you do missions in a given location, it'll try to spawn that faction's encounter sitrep in your mission on top of whatever existing sitreps that may already exist for the mission, as long as the sitreps (or other possible conflicts) don't conflict with the requirements of that faction's sitrep.

This spawn chance is controlled by .ini variables, located in the mod's XComRaiderBases.ini.

It also ramps up over time: it will initially not kick in for your first month, and then apply a halved chance of spawning as defined in the .ini until around May.

Eventually, XCOM can establish enough of a relationship with the resistance factions to be able to do covert actions, that will allow you to precisely locate, and then destroy these HQs, reverting their sitrep behaviour back to normal if you so choose. (Plus you do get chunks of supplies and intel for doing so.)


Covert Operations
Covert Operations are planned covert action missions against raider factions for specific material gains.


There is the Data Retrieval covert action, allowing you to gain large amounts of intel in exchange for completing a mission once the covert action is done. These kind of covert actions generally use only one operative, who will appear on the mission alongside the squad you send out for the mission.

The Data Retrieval mission type is relatively simple: no timer, just grab the package and reach the new evac point that spawns afterwards. You will have to deal with the raider faction you're stealing from though, and they will keep the pressure on you during the mission: you won't be securing the area on this mission.

The other potential mission type is Datamining. The covert operative(s) have set up a datatap in a raider outpost. Protect it for a few turns, then recover the crate that gets uncovered before the crate blows up. Do so successfully, and you gain a bonus helping of elerium, alloys, or supplies in addition to what you'll get for the covert action. You'll neutralize all hostiles in this covert op mission type.

The Destroy Primary Base mission type is as simple as it could be: enter the AO and kill all hostiles within it. You are entering a faction's primary area of operations though, so expect to deal with both high enemy counts and stronger versions of them compared to normal operations.

FAQ

Does this work with an in-progress campaign?
Yes.

What kind of mods currently support this?
The mod, by itself, supports the following mods and will make bases if they are detected in your campaign:
Rogue XCOM
Bandits
Cult of Jariah
Phantoms
Marauders

Other raider faction mods may choose to modify or update themselves to support part or all of the mod.
Popular Discussions View All (7)
7
1
Jan 2 @ 11:55pm
繁中
stappy82
7
Aug 12, 2020 @ 8:17pm
Locate Raider HQ Op - Potential Issue Or...
yes_commander
3
Mar 13 @ 1:00pm
Russian Translation
Aks
331 Comments
Jobaria tiguidensis Feb 23 @ 3:37am 
Somehow forgot to clarify, but this is a Destroy Raider Base mission. I do not have QSI, and I removed my mods that do similar things.
Jobaria tiguidensis Feb 23 @ 3:20am 
This has softlocked my game. When I go into the mission, it simply goes into a screen covered in mist. I cannot select anything, and I cannot beat the mission even with console commands.
4rrakis Jan 25 @ 11:46am 
Probably to allow for larger squads.
Vanzgars Jan 25 @ 11:43am 
Why is "Allow For Larger Squads" required for this?
EvilBob22 Dec 3, 2023 @ 9:23am 
Some similar words that might help
Rogue: outlaw, illegitimate, offshoot
Marauder: raider, pillager, plunderer
Tommy Dec 2, 2023 @ 7:30pm 
How to translate english "rogue xcom base HQ" to other language? cannot find key word like "Marauder base", "Rogue XCOM base"
RakkoHug~<3 Nov 21, 2023 @ 4:07am 
Pardon me, but what happens if another raider mod is installed during mid-campaign? Would they still get access to their own faction bases and area of operations?
steamt Nov 20, 2023 @ 11:47am 
I have had the reaper not in concealment as well. I had not narrowed down which mod was causing the issue
Stolas Nov 5, 2023 @ 8:47am 
Even comparing it to the same config files for vanilla wotc there's not much difference I really can't tell how this mod could be screwing up reapers concealment unless its something not noticeable in the config files. @RealityMachinima idk if you're still active or if this ping works but do you have any ideas?
Stolas Nov 5, 2023 @ 8:29am 
There seems to be a bug with reapers not starting the missions with concealment in missions like Haven Assaults when the rest of the squad doesn't get concealment. I can see in the XComSchedules config file there are a lot of instances of squad concealment true/false at mission start but perhaps it just can't differentiate between the reapers concealment and squad concealment. If anyone knows how to fix this would appreciate some advice.