223 ratings
[WOTC] Civilians Revamped
File Size
0.389 MB
Dec 21, 2018 @ 1:09am
Jan 12 @ 12:04pm
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[WOTC] Civilians Revamped

In 1 collection by MrShadowCX
CreativeXenos WOTC mod collection.
31 items
Civilians Revamped:

THANKS: To Mr. Nice for helping on some code to better hide the hidden Faceless from prying mods that give internal stats away.

What this mod does...

All Civilians, friendly, hostile or hidden Faceless now react to the fighting around them. No more hunker in one spot to let the enemy shoot at them turn after turn. The civilians will now run as soon as you get close to (hostiles) or the enemy gets close to (your friendy civilians). Hidden Facelss will also run to better look like they are any other human. Hidden Faceless (in human form) are now set as ONLY humans and no longer alien (in the code).

This means, not only will they now move and act more human, but the other enemies will fire at them as if they were any other human. This better helps them hide and you not know for sure who is who or what is what. All civilians now have 15 mobility up from 12.

why? Well... they do not have weapons nor do they have other heavy gear on. They should be able to run faster/farther. Wouldnt you run and dip, dodge, duck if you was being shot at? I know I would ;)

Hidden Faceless in the field are supposed to be hidden and in disguise right? So other enemies (at least most) would not even know they are Faceless. Its all part of the disguise and ploy to trick you so they now have a smaller % chance to change wheh you are near.

All civilians now have 3 HP and no longer have the "Easy to hit" ability that would allow the enemy to shoot them with ease. Again, if youre runing and hiding, the enemy should not have it easy either. Make them work for the kill I say!!!!!

Civilians on retaliations missions that are in the fog of war will now keep moving so you dont have it easy finding them as well as moving away from the enemies hunting them.

And lastly, no more hostile civilians waiting for you to move at them and then calmly walking away. They now turn and run as soon as they see you coming, try and keep their distance and not be in your way.
Popular Discussions View All (2)
Jan 14 @ 1:09pm
Dec 21, 2018 @ 1:10am
< >
MrShadowCX  [author] 11 hours ago 
Try cleaning your config folder. I assure you this mod works fine.
THOR ODIN´S SON 12 hours ago 
This mod causes the game crashing at the rescue missions.
MrShadowCX  [author] Jan 15 @ 5:40pm 
the friendly fire warning has never popped on civilians before that im aware of.
Imp Jan 15 @ 8:10am 
I guess either civilians aren't "friendlies" or you don't mind civillian casualties in retaliation strikes
MrShadowCX  [author] Jan 14 @ 3:35pm 
Why would the friendly fire warning come up?
Imp Jan 14 @ 11:12am 
I used a grenade using this mod on a retaliation strike and the "friendly fire" warning didn't come up... Didn't end well
Laharl Jan 12 @ 11:26am 
No, the resistance militia moves quite competently, albeit in vain due to increased pod sizes.

But regardless of where they are or what they can see, I have yet to see any civilian move so much as a single tile.

This is especially egregious when I'm making my way painfully up the map and yet none of them seem to think it would be a good idea to run away from the aliens almost literally swarming around them and toward the friendly guns, or at least not stand in the open or, say, next to explosives.
MrShadowCX  [author] Jan 12 @ 8:12am 
If it’s a mission where civies are already next to militia, the civies won’t move as they are in sight of a friendly unit. That’s how it works even in the base game. If you’re talking about militia not moving at all?? Than that has nothing to do with this mod. In the base game, as soon as Civilians are in sight of any friendly units, they will hunker and stay in place. It’s part of their AI behavior.
Laharl Jan 11 @ 11:12pm 
Not moving at all regardless of situation. Could it conflict with A Better Militia?
MrShadowCX  [author] Jan 11 @ 3:23pm 
small update