306 ratings
[WOTC] Civilians Revamped
File Size
0.389 MB
Dec 21, 2018 @ 1:09am
Jan 12 @ 12:04pm
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[WOTC] Civilians Revamped

In 1 collection by MrShadowCX
CreativeXenos WOTC mod collection.
36 items
Civilians Revamped:

THANKS: To Mr. Nice for helping on some code to better hide the hidden Faceless from prying mods that give internal stats away.

What this mod does...

All Civilians, friendly, hostile or hidden Faceless now react to the fighting around them. No more hunker in one spot to let the enemy shoot at them turn after turn. The civilians will now run as soon as you get close to (hostiles) or the enemy gets close to (your friendy civilians). Hidden Facelss will also run to better look like they are any other human. Hidden Faceless (in human form) are now set as ONLY humans and no longer alien (in the code).

This means, not only will they now move and act more human, but the other enemies will fire at them as if they were any other human. This better helps them hide and you not know for sure who is who or what is what. All civilians now have 15 mobility up from 12.

why? Well... they do not have weapons nor do they have other heavy gear on. They should be able to run faster/farther. Wouldnt you run and dip, dodge, duck if you was being shot at? I know I would ;)

Hidden Faceless in the field are supposed to be hidden and in disguise right? So other enemies (at least most) would not even know they are Faceless. Its all part of the disguise and ploy to trick you so they now have a smaller % chance to change wheh you are near.

All civilians now have 3 HP and no longer have the "Easy to hit" ability that would allow the enemy to shoot them with ease. Again, if youre runing and hiding, the enemy should not have it easy either. Make them work for the kill I say!!!!!

Civilians on retaliations missions that are in the fog of war will now keep moving so you dont have it easy finding them as well as moving away from the enemies hunting them.

And lastly, no more hostile civilians waiting for you to move at them and then calmly walking away. They now turn and run as soon as they see you coming, try and keep their distance and not be in your way.
Popular Discussions View All (2)
Jan 14 @ 1:09pm
Dec 21, 2018 @ 1:10am
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RedDobe Feb 22 @ 7:29am 
Great mod and thanks for providing. However, I have played two retaliation missions with this active, and in both instances the enemy was continually shooting at the faceless civilians. How could I tell, because they missed high percentage shots 4 times in a row, and then it ended up turning into faceless at the end. The faceless civie also didn't run from these attacks. So the con to this mod is that faceless civies can deter fire away from actual civilians. I actual only rescued 8 civilians in the last one, and probably would have lost the mission had those two stun lancers been going after regular civilians instead. Is there a way to turn off faceless civie attacks from advent?
Cúchulainn Feb 16 @ 1:48pm 
I'm sorry, do you mean Faceless Civilians run away from you? Or do you mean like VIP civilians that you have to capture?
MrShadowCX  [author] Feb 16 @ 11:50am 
only hostile civs run from you
Cúchulainn Feb 16 @ 11:04am 
Wait so they run away from you not towards you? How come
Jonny 2X4 Feb 15 @ 9:56pm 
is this compatible with "Advent to Galactic Empire"?
Gavener Feb 2 @ 1:20pm 
Cool sounding mod
Aerres Jan 20 @ 6:41pm 
Haha nah all good, it was a random occurrence anyway. I’m really enjoying using this mod though so thanks for making it :)
MrShadowCX  [author] Jan 20 @ 3:36pm 
The AI is set to do many different things. Most times, they will run away. Other times, they may hunker in a position that civie feels is best for him. Not always smart, true.
Aerres Jan 20 @ 12:52pm 
Yeah you’re right, should they of normally run away? I don’t believe my soldiers were in sight and there wasn’t any resistance soldiers
MrShadowCX  [author] Jan 20 @ 6:20am 
Yeah I don’t want other enemies triggering the Faceless by doing damage. Then there would never be hidden Faceless left to surprise the player.