Cities: Skylines

Cities: Skylines

220 ratings
Hide It!
 
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Posted
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0.194 MB
Dec 15, 2018 @ 3:29am
Jan 12 @ 12:47pm
9 Change Notes ( view )

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Description
Compatible with Cities Skylines 1.11.1-f2 (Industries)

This mod allows to hide unwanted things in the game.

NEW IN 1.8
- Added support for hiding Move It! tool colors. - Added support for hiding flags, smoke, steam, solar panels and HVAC systems. - Added support for hiding rotating billboards (clowns, octopodes, ice cream cones and doughnuts). - Added support for use in map editor.
NEW IN 1.7
- Fixed issue with traffic lights and stop signs overlay not working in infoview. - Added support for hiding ads, billboards, neons and logos. - Added support for hiding runway, taxiway and warning lights in airports. - Added support for disabling light effects on props. This only work for newly added props so far. - Added button to update existing trees and props ruining from options instead of doing it automatically at every load. - Added support for exporting prop info to a HTML5 file.
NEW IN 1.6
- Added support for hiding delineators, railway crossings, street name, stop, turn and speed limit, no parking and highway signs, pedestrian and bike, road, avenue, highway street lights and random street decorations. - Rearranged structure of options.
NEW IN 1.5
- Added support for keymapping to tool colors. - Added support for hiding road and tram arrows, bike and bus lanes and also bus, sightseeing and tram stops.
NEW IN 1.4
- Fixed bug with notication icons, district names and line borders coming back after using cinematic or free camera. - Added support for three favourite keymappings to quickly hide or show gameplay items in-game. - Added support for hiding bulldozer button. - Added support for hiding district policy icons.
NEW IN 1.3
- Added support for hiding seagulls and wildlife. - Added support for hiding valid, warning and error colors for tools, also known as selectors.
NEW IN 1.2
- Added support for hiding ore, oil, sand, fertility, forest, shore, polluted, burned and destroyed areas (textures) which also means hiding shore (soaked) or polluted (dead) trees. - Added support for hiding camera border. - Fixed bug with cliff and sand texture was rendered incorrect when tiled.
NEW IN 1.1
- Added support for hiding ruining ("dirt") under trees and props. - Added support for hiding buoys on ferry paths. - Added support for hiding cinematic and free camera buttons.

Both gameplay, tools and buttons, objects and props, sprites, color of ground and water and several effects can be hidden.

It adds to and extends several mods being aroung for a long time such as No Purple Pullution, Remove Decoration Sprites ("Grass" and "Rocks"), Remove Dirt (Trees and Props), Clouds & Fog Toggler and others (see list in discussion), but my intention was to create a unified mod for hiding these and other elements from the game that simply bugs or annoys the player. I found myself using more than ten mods just to hide these things. Now I only need one mod!

Let me know if you want other things added to this mod in terms of hiding unwanted things from the game.

A lot of credit goes to the modders of earlier mods with similar functionality. I have taken alot of inspiration from them but most of the time rewritten and optimized the codebase.

Thank you to the amazing modding community and especially SamsamTS, TPB, boformer and BloodyPenguin for releasing the source code of their great mods so we can all be inspired.

Instructions
Subscribe to the mod and select which elements you want hidden in Options. You can also setup three favourite keymappings to quickly hide or show gameplay items in-game.

Compatibility
This mod does use patching technique with the Harmony library[github.com] but does not alter game save files in any way and can be disabled or unsubscribed safely at any time.

Known issues
  • Existing light effects are not hidden when hiding bus and tram stops, and street lights.

Source code
The source code is available here[github.com]

Thank you for:
  • rating this mod
  • leaving your comments, impressions and ideas below
Popular Discussions View All (3)
31
Jan 14 @ 2:44pm
Other mods with functionality covered by Hide It!
Keallu
0
Jan 9 @ 5:01am
List of possible props to hide on buildings (vanilla gameplay)
Keallu
0
Jan 7 @ 8:37am
List of possible props to hide on networks (vanilla gameplay)
Keallu
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250 Comments
Twinturbodiesel Jan 18 @ 4:28pm 
do these actually keep the objects from being rendered or just make them invisible after the fact? thanks in advance for any input
Mirrrr Jan 15 @ 7:42am 
Thank you :) This was one of the things I used to miss.
Gruthorne Jan 13 @ 4:29pm 
Thank you!
Keallu  [author] Jan 13 @ 1:21pm 
CaptainAnonymous: It would be pretty simple to create the mod to do it.
CaptainAnonymous Jan 13 @ 1:05pm 
Ooops I meant TM:PE
CaptainAnonymous Jan 13 @ 1:04pm 
Thanks for your replies! I already have TP:ME though and can confirm it only clears vehicles and not cims.
Keallu  [author] Jan 13 @ 12:58pm 
CaptainAnonymous: You will need a mod for that. TM:PE can clear traffic. I'm not sure if it can clear all citizens.
CaptainAnonymous Jan 13 @ 12:55pm 
@Keallu Ok Thanks. So how do I remove them all as you said?
Keallu  [author] Jan 13 @ 12:52pm 
CaptainAnonymous: You cannot hide them but it will be possible to remove them all and wait for them to spawn again. But not for this mod :-)
CaptainAnonymous Jan 13 @ 12:48pm 
Is it possible to hide cims with this mod? I like taking screenshots and I want to take some without my cims walking around. Ive been looking everywhere to figure it out.