RimWorld

RimWorld

2,040 ratings
Combat Extended Guns
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.715 MB
Dec 4, 2018 @ 2:29pm
May 31 @ 1:18am
43 Change Notes ( view )

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Combat Extended Guns

Description
This mod is also available on Github[github.com].

[discord.gg]

CE Guns is an addon to CE which adds a selection of guns specifically designed to interact with new CE mechanics. These include weapon types that are missing from vanilla, e.g. belt-fed machine guns, anti-tank rocket launchers, etc. It is highly recommended that you install this if you're not using another gun mod that adds these things, as they fill niches in gameplay that are missing from vanilla's weapon lineup.

New weapons and weapon types include the SKS, AK-47, FN FAL, SVD, Hecate II, RPD, PKM, M60, RPG-7, M72 LAW, and more. This also includes a 105mm howitzer, useful for when you want something with a bit more firepower than the mortar.

Note: The flamethrower uses Jellied Promethium, crafted at the Drug Lab.

This should be loaded after the Combat Extended main mod in your load order.
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You can find the vanilla Rimworld version here: https://steamcommunity.com/sharedfiles/filedetails/?id=1587381007
Popular Discussions View All (12)
27
1
Mar 26 @ 5:47pm
M24 sniper rifle is worse in *every* aspect and even more expensive than the SVD sniper rifle
Tay
2
May 17 @ 1:49am
Pawn won't equip guns
i identify as bob
4
Jul 22, 2022 @ 9:17pm
Destruction of bullets
Jim
331 Comments
Antix Jun 23 @ 10:30am 
can you add this to an existing save?
Nomad May 3 @ 11:04am 
HCAR in Precision Rifling would be cool, just better than the BAR in every way but you get to keep using .30-06 into the mid-late game.
Scout Gaming Apr 12 @ 2:29am 
@mgiu7t
They also removed the tag OnehandedWeapon from the actual P90 (Combat Extended Armory)
Marshland Marshal Mar 15 @ 8:49am 
I think there exist one. Just type CE flintlocks on steam search then you will find one
Pupique Mar 1 @ 9:42am 
Is there a version of this mod with only flintlock guns?
mgiu7t Feb 20 @ 10:04pm 
I would like to know why the S-14 submachine gun is a two-handed weapon, although its layout resembles the P90, which can be held with one hand and fired, albeit not as accurately as when held in two hands.
JUST 莫妮卡 Feb 12 @ 8:29pm 
i find it. Thanks
Bitterholz Feb 11 @ 8:05am 
There a generic ammo setting built into CE to make ammo... More generic. If thats not enough for you theres also a few great adjustment mods made by turkler like his Generic Ammo Experience, it removes some of the weapons and patches a lot of stuff.
JUST 莫妮卡 Feb 11 @ 7:32am 
or just make enemies cant use the additional weapon, so when we sweep the battleground we will not pick various gun and ammo, thanks
JUST 莫妮卡 Feb 11 @ 4:58am 
can it add an option that i can choose sevral weapon to active and hide others? The weapon and ammo are too various to distinguish clearly. Such as i hope use just one kind of ar with 7.62 as fal and hide akm and akmu