RimWorld

RimWorld

Combat Extended Guns (Old)
359 Comments
N7Huntsman  [author] Nov 4 @ 7:41pm 
Please be aware that this submod has been migrated to the main CE account, and the current upload can be found there: https://steamcommunity.com/sharedfiles/filedetails/?id=3565025938
QuailRatchetsYouPOV Oct 6 @ 12:42pm 
1.6?
lucas.sancort1 Sep 30 @ 9:30am 
ya pero cuenta falta para la 1.6
yourself Sep 29 @ 11:10am 
Will there be unique weapon varieties?
Black Cat Sep 22 @ 7:03am 
For anyone coming after, that is the official updated page. Announced on their discord.
Black Cat Sep 21 @ 5:11pm 
@starman This account "Combat Extended" is friends with the main author of this mod. Wish we could get an official notice in this mod if they changed pages.
teag2 Sep 21 @ 12:58pm 
this workshop upload is outdated, here's a link to the new official one that just got updated to 1.6: https://steamcommunity.com/sharedfiles/filedetails/?id=3565025938
Starman Sep 21 @ 6:31am 
Better I wait stable version from CE devs on Steam. "Combat Extended" account may be not official from CE team.
Richard Mc Nutbuster Sep 21 @ 6:24am 
Theres an combat extended account, that will be used from now on 1.6+
Rovstam Sep 21 @ 12:37am 
1.6?
Tortus Aug 29 @ 4:30pm 
@Nodel Bean

A working dev version of 1.6 is already up on github! Not the repository in this mod description, though, that one is old and abandoned since like 1.1. You have to either try the link I posted below or just google the combat extended continued repositories or something.
Tortus Aug 29 @ 4:27pm 
@Doku

I can't replicate any issue with it in either chrome or firefox, sorry :(

You can definitely just google "combat extended continued repositories" and find it that way too!
Nodel Bean Aug 29 @ 10:16am 
1.6 when
Doku Aug 28 @ 2:27pm 
@Tortus the link doesnt work
Tortus Aug 27 @ 11:54am 
@WinRAR

Updated link to all the current github pages here:

https://github.com/orgs/CombatExtended-Continued/repositories
WinRAR Aug 26 @ 2:10am 
when i said CE GUNS in the main comment i made i meant to say CE ARMORS
WinRAR Aug 26 @ 2:07am 
UPDATE TO MY LAST POST ON THIS MOD

turns out, i put this comment on the wrong mod. This mods github is seemingly abandoned and only has 1.1 on it. This mod does not have 1.6.
WinRAR Aug 25 @ 2:19am 
TO USE CE ARMORY AND GUNS:

Go to the github page and click the green button that says "Code" and click Download ZIP
when you unzip the file, you should have a folder called "CombatExtendedArmors-development" for armory and CombatExtendedArmory-development" for guns.

these folders go into the mods folder in ...\steamapps\common\RimWorld\Mods and they should just work
LotLP Aug 7 @ 1:48pm 
I just tested it and this mod doesn't work for Combat Extended when playing the alpha 16 version of the game.
Razengiie Aug 6 @ 4:25pm 
@Excel.exe that's a good question
Excel.exe Aug 5 @ 9:02pm 
Is this compatible with CE?
Ivan Pernar Jul 23 @ 5:59pm 
@residualfail doesn't work. i can load the mod, spawn in the guns, but every modded gun gives an error upon trying to fire it.
Ivory Jul 14 @ 2:11pm 
as far as i can tell this mod has an issue with alpha animals that prevents traders from spawning correctly, when i have this and alpha animals enabled neither the pack animals nor the actual trader will spawn
Rio Jul 12 @ 8:57am 
Please update lol, no rush but I love these weapons
residualfail Jul 12 @ 12:35am 
As far as I can tell, CE Guns is 1.6 compatible. I get a config error on starting up Rimworld about the Howitzer. The Howitzer.xml is missing a stuffCategories tag. I copied the tag from the regular mortar and it loaded without the config error. I confirmed with some dev mode testing that the howitzer itself does still eradicate the masses successfully!

C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1582570547\1.5\Defs\ThingDefs\Howitzer.xml
I replaced line 55 with these 3 lines:
<stuffCategories>
<li>Metallic</li>
</stuffCategories>

Your paths might differ. I'm also not a professional modder so don't try this at home. ;)
Radi3rd Jul 11 @ 6:03am 
1.6 please????
Antix Jun 23 @ 10:30am 
can you add this to an existing save?
Nomad May 3 @ 11:04am 
HCAR in Precision Rifling would be cool, just better than the BAR in every way but you get to keep using .30-06 into the mid-late game.
@mgiu7t
They also removed the tag OnehandedWeapon from the actual P90 (Combat Extended Armory)
Major Sheridan Mar 15 @ 8:49am 
I think there exist one. Just type CE flintlocks on steam search then you will find one
Pupique Mar 1 @ 9:42am 
Is there a version of this mod with only flintlock guns?
mgiu7t Feb 20 @ 10:04pm 
I would like to know why the S-14 submachine gun is a two-handed weapon, although its layout resembles the P90, which can be held with one hand and fired, albeit not as accurately as when held in two hands.
Ciallo~ Feb 12 @ 8:29pm 
i find it. Thanks
Bitterholz Feb 11 @ 8:05am 
There a generic ammo setting built into CE to make ammo... More generic. If thats not enough for you theres also a few great adjustment mods made by turkler like his Generic Ammo Experience, it removes some of the weapons and patches a lot of stuff.
Ciallo~ Feb 11 @ 7:32am 
or just make enemies cant use the additional weapon, so when we sweep the battleground we will not pick various gun and ammo, thanks
Ciallo~ Feb 11 @ 4:58am 
can it add an option that i can choose sevral weapon to active and hide others? The weapon and ammo are too various to distinguish clearly. Such as i hope use just one kind of ar with 7.62 as fal and hide akm and akmu
NeveHanter Feb 9 @ 12:04pm 
+1 for the option for vanilla friendly names.

And to stop some answers, tarker's Generic Ammo Fixes for Combat Extended wasn't made for normal/non-generic ammo system.
Major Sheridan Feb 6 @ 1:27am 
They appear on others too
Mikko Jan 18 @ 8:26am 
hey man really cool mod i just wanted to ask if the guns also show up on other npcs besides your own
Major Sheridan Jan 15 @ 3:30am 
Yes it can added mid-save
jhhillman Jan 8 @ 6:55pm 
Can this be added mid-save? I tried it but none of the new guns are showing up.
fungal_poptart_butter Dec 20, 2024 @ 3:02pm 
yes
Major Sheridan Sep 15, 2024 @ 5:09am 
No
TheSpookiestSkeleton Sep 8, 2024 @ 8:40pm 
so is this just redundant with CE Armory?
Satoshi Aug 18, 2024 @ 11:29am 
Please update the GitHub link to avoid confusion. It currently points to a heavily outdated build, and it got me confused for a few minutes before I checked the CombatExtended-Continued's account on GitHub and found that the development continued here [github.com].
シスコン使徒 Aug 15, 2024 @ 9:02am 
how about added ASH12? its ammo is 12.7x55mm. base ammo(PS12/PS12A) have bad pentrate but very high damage and impact, and better ammo(PS12B) have good pentrate against body armor.(around 16mm)
its recoil is not high but gun is heavy(over 5kg). and ammo speed is just 600m/s.

I think it's a interesting gun and have unique performance, worth added.
commissar viktor Aug 8, 2024 @ 10:26am 
so is there any reason then one of my pawns are equipped (but not drafted) with one of these guns they just stand around and do none-thing?
Haknoes Aug 3, 2024 @ 7:43am 
@marcus

This mod does that

https://steamcommunity.com/sharedfiles/filedetails/?id=3284460811
Generic Ammo Fixes for Combat Extended