RimWorld

RimWorld

Combat Extended Guns
335 Comments
Ivory Jul 14 @ 2:11pm 
as far as i can tell this mod has an issue with alpha animals that prevents traders from spawning correctly, when i have this and alpha animals enabled neither the pack animals nor the actual trader will spawn
Rio Jul 12 @ 8:57am 
Please update lol, no rush but I love these weapons
residualfail Jul 12 @ 12:35am 
As far as I can tell, CE Guns is 1.6 compatible. I get a config error on starting up Rimworld about the Howitzer. The Howitzer.xml is missing a stuffCategories tag. I copied the tag from the regular mortar and it loaded without the config error. I confirmed with some dev mode testing that the howitzer itself does still eradicate the masses successfully!

C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1582570547\1.5\Defs\ThingDefs\Howitzer.xml
I replaced line 55 with these 3 lines:
<stuffCategories>
<li>Metallic</li>
</stuffCategories>

Your paths might differ. I'm also not a professional modder so don't try this at home. ;)
Radi3rd Jul 11 @ 6:03am 
1.6 please????
Antix Jun 23 @ 10:30am 
can you add this to an existing save?
Nomad May 3 @ 11:04am 
HCAR in Precision Rifling would be cool, just better than the BAR in every way but you get to keep using .30-06 into the mid-late game.
Scout Gaming Apr 12 @ 2:29am 
@mgiu7t
They also removed the tag OnehandedWeapon from the actual P90 (Combat Extended Armory)
Marshland Marshal Mar 15 @ 8:49am 
I think there exist one. Just type CE flintlocks on steam search then you will find one
Pupique Mar 1 @ 9:42am 
Is there a version of this mod with only flintlock guns?
mgiu7t Feb 20 @ 10:04pm 
I would like to know why the S-14 submachine gun is a two-handed weapon, although its layout resembles the P90, which can be held with one hand and fired, albeit not as accurately as when held in two hands.
Ciallo~ Feb 12 @ 8:29pm 
i find it. Thanks
Bitterholz Feb 11 @ 8:05am 
There a generic ammo setting built into CE to make ammo... More generic. If thats not enough for you theres also a few great adjustment mods made by turkler like his Generic Ammo Experience, it removes some of the weapons and patches a lot of stuff.
Ciallo~ Feb 11 @ 7:32am 
or just make enemies cant use the additional weapon, so when we sweep the battleground we will not pick various gun and ammo, thanks
Ciallo~ Feb 11 @ 4:58am 
can it add an option that i can choose sevral weapon to active and hide others? The weapon and ammo are too various to distinguish clearly. Such as i hope use just one kind of ar with 7.62 as fal and hide akm and akmu
NeveHanter Feb 9 @ 12:04pm 
+1 for the option for vanilla friendly names.

And to stop some answers, tarker's Generic Ammo Fixes for Combat Extended wasn't made for normal/non-generic ammo system.
Marshland Marshal Feb 6 @ 1:27am 
They appear on others too
Mikko Jan 18 @ 8:26am 
hey man really cool mod i just wanted to ask if the guns also show up on other npcs besides your own
Marshland Marshal Jan 15 @ 3:30am 
Yes it can added mid-save
jhhillman Jan 8 @ 6:55pm 
Can this be added mid-save? I tried it but none of the new guns are showing up.
CupEnjoyer68 Dec 20, 2024 @ 3:02pm 
yes
Marshland Marshal Sep 15, 2024 @ 5:09am 
No
TheSpookiestSkeleton Sep 8, 2024 @ 8:40pm 
so is this just redundant with CE Armory?
Satoshi Aug 18, 2024 @ 11:29am 
Please update the GitHub link to avoid confusion. It currently points to a heavily outdated build, and it got me confused for a few minutes before I checked the CombatExtended-Continued's account on GitHub and found that the development continued here [github.com].
シスコン使徒 Aug 15, 2024 @ 9:02am 
how about added ASH12? its ammo is 12.7x55mm. base ammo(PS12/PS12A) have bad pentrate but very high damage and impact, and better ammo(PS12B) have good pentrate against body armor.(around 16mm)
its recoil is not high but gun is heavy(over 5kg). and ammo speed is just 600m/s.

I think it's a interesting gun and have unique performance, worth added.
commissar viktor Aug 8, 2024 @ 10:26am 
so is there any reason then one of my pawns are equipped (but not drafted) with one of these guns they just stand around and do none-thing?
Haknoes Aug 3, 2024 @ 7:43am 
@marcus

This mod does that

https://steamcommunity.com/sharedfiles/filedetails/?id=3284460811
Generic Ammo Fixes for Combat Extended
Marcus Jul 24, 2024 @ 6:26pm 
option to return to vanilla names so that you can use other gun mods without these feeling so out of place?
thrax1imperator Jul 20, 2024 @ 5:43am 
1.5 update is good
thank you
Mur Derer Jul 13, 2024 @ 7:56am 
Can this be added mid-save? Also other addons for CE, excluding the core obviosly
scionic21 Jul 1, 2024 @ 10:02pm 
AL HAIL THE Hecate II
1Rith Jul 1, 2024 @ 1:07pm 
1.5 hath come
Doctor Hau Jun 30, 2024 @ 11:22am 
1.5 can be found in github. But you have to download it manually
viniciusdantasvaz7 Jun 27, 2024 @ 5:36pm 
1.5??
Pakulani Jun 27, 2024 @ 8:15am 
bro really thinks its abnormal to abuse devs
Frog Jun 21, 2024 @ 11:16pm 
STOP TALKING ABOUT 1.5 COMBAT EXTENDED ISN'T EVEN 1.5 (respect to the devs, it takes time) SO SHUT THE F UP for the sake of the devs
TMG_Scope Jun 14, 2024 @ 5:06pm 
1.5????????
Dfczghj Jun 11, 2024 @ 11:16am 
1.5?
Alchemist Fuer May 24, 2024 @ 9:27pm 
The best weapon mod, but for when 1.5?
Viberipper May 18, 2024 @ 2:11pm 
does this work with vanilla expanded mods? I like the compound bow from their modpack
Omega May 18, 2024 @ 1:49am 
This might take a while...
blahbluhblih May 12, 2024 @ 2:28pm 
1.5?
natemcconnell1 May 4, 2024 @ 7:33am 
1.5?
Artilmen_385 Apr 23, 2024 @ 1:39pm 
1.5?
MAx0N Apr 12, 2024 @ 4:14am 
1.5
Resident NATO Freedom Enjoyer Mar 29, 2024 @ 9:09am 
If you want to be taken seriously Gum, I would suggest giving examples of direct quotes as to what you are referring to. Because at a glance you just sound crazy, and I myself share a distaste of Chinese influence, but not to a degree that I hate all things Chinese.
Game_Wizard1993 Dec 2, 2023 @ 9:44pm 
when loaded into big load order above 150 it messes up and says "hunter lack ranged weapon"
Sero Dec 2, 2023 @ 4:05pm 
Would it be possible to add Toxgas shells for the Howitzer? I noticed those are missing.
2_Modray Nov 8, 2023 @ 9:17pm 
The flintlock musket displays at the wrong angle when held by pawns. It's angled off-target at a 45 degree angle when firing, and points straight down when held.

Removing the angle offset from its defs fixes this issue.
Erik Nov 4, 2023 @ 7:59am 
I'd like to suggest you add the Howa type 89 (japanese self-defense forces standard issue) or another weapon in that series.
https://en.wikipedia.org/wiki/Howa_Type_89

Great mod, good work!
Richard Mc Nutbuster Sep 15, 2023 @ 2:37am 
its specifically guns for CE, if you dont use CE, there are alot of mods that dont work with ce that will do fine