Stellaris

Stellaris

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A Deadly Tempest
 
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0.177 MB
Oct 15 @ 4:57am
Oct 29 @ 12:06am
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A Deadly Tempest

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Description
This mod and all features are savegame compatibe.

Freatures

A Deadlier Tempest:
The Gray tempest has been improved not only do they now make use of the more higher end ship technologies but also once every two months their fleets will spawn a ship to replace the numbers that the fleet has lost in combat however If they do not have a mothership class ship within the fleet then it has lost its spawning ability. How this works is that the fleets will keep spawning new ships untill they have reached a fleet size of 11, If it is the mid-game this changes to 21, and finally at the late game their fleets can reach a size of 41 ships in addition once at the lategame they have a very small change to spawn a mothership class instead of an Interdictor class ship. Additional Fleets start spawning once the midgame or lategame points are reached. meaning you in a race againt time to end the threat quickly before it gets out of control.

Control Access to the L-Cluster:
Finally once you research the L-Cluster Access Control technology you will get a unique policy that allows you to close or open the access to the L-Cluster however in order to do so you must have the technology researched and be in control of Terminal Egress.
However when set to Opened you will get a +10% to your pop's resource output. This represents your more civilian side making use of the gates to exbidite trade and making use of the resources within the cluster.
If you set it to close none of the L-Gates will work but you will not gain a bonus to your pop's resource production. On the Plus side if there is ever a crisis you cannot beat you now have a safe retreat while the Galaxy burns behind you. (I recommend getting gigastructural engineering mod to build all that population space your going to need for all those refugees or just your pops one or the other)

Builable L-Gates:
You can build L-Gates however the L-Gates must be built at a star that does not already have an L-Gate built and is not in the L-Cluster. L-Gates will activate themselves overtime.

Nanite Technologies:
For your hard struggle against the now Deadly tempest not only do you get access to the L-Cluster's resources but new Nanite technologies such as being able to research the means to produce the Nanite Resources yourself, the weapons used by the tempest, and others. You must have Nanite resources in order to research the Nanite Technologies.

Buildable Nanite Ships:
Once researched you will be able to design and build nanite ships now these ships do not have a upkeep but their designs are somewhat inflexible, they still use up fleetcap and can only be build from starbases that have the Nanite Foundry building. This building is expensive and has a massive upkeep just to keep it running.

Nanite Bombardment:
Once researched this bombardment stance works much in the same way as the Armageddon bombardment stance with the exception of a tombworld the Planet is instead turned into a Nanite world.
The bombardment requires you to have researched the Technology and have either the Indiscriminate or Amageddon Bombardment polices

Terraformable Nanite worlds:
Once researched you will be able to terraform Nanite worlds into what ever world you wish

The Mod overwrites these files
gray_goo_events
gray_goo_effects
00_bypasses
06_lgate
14_graygoo_ships

Just want to control access to the L-Cluster? Heres is the Link to the Stand Alone L-Cluster Access.
https://steamcommunity.com/sharedfiles/filedetails/?id=1543216539
Popular Discussions View All (2)
3
Oct 29 @ 3:57am
PINNED: About the L-Cluster Access Policy.
Spartan878
0
Oct 19 @ 11:03pm
PINNED: !Soiler! the new threat of the tempest fleet spawning events explained!
Spartan878
< >
31 Comments
Sarus Nov 13 @ 6:39pm 
/facepalm Then i remember the above mod description about it, seems i didnt wait? long enough after building the L-Gate or its activation time was longer than i thought >.<
Spartan878  [author] Nov 13 @ 4:16am 
Strange will look into it.
Sarus Nov 11 @ 9:37pm 
i built a new L-gate but im unable to use it, saying i still need insights (even tho i basically own the L-cluster for a century)
Hoff Oct 25 @ 1:41pm 
This is awsome, thank you.
Spartan878  [author] Oct 23 @ 5:31am 
All of the codes/files I have listed are the files that I have overwritten for this mod. I believe Multi Crisis works with it but don't qoute me on it.
Red-Eyed_Fairace Oct 23 @ 3:52am 
Is this compatible with Multi Crisis manager mod? or does that mod affects any of the said codes above?
Spartan878  [author] Oct 23 @ 2:43am 
The L-Gate activation will happen overtime but it will take time at a min 200 days +/- a random number of days.
Spartan878  [author] Oct 23 @ 2:41am 
There is having a special gift or any of the nanite resources allows you to gain the technologies but I will tone down the spawning rates of the tempest larger fleets.
Katana Orcia Oct 22 @ 9:18pm 
Oh and when I started to build L-gates they are locked and won't work for some reason. I did mess with the policies but they just didn't want to link.
Katana Orcia Oct 22 @ 9:16pm 
Is there anyway to have all this research and L-Cluster control without making them so much more dangerous? Just asking because I just experienced the tempest one for the first time and I was just trying to find a way to even get close to the control without getting shredded. Also I might have opened the gates too soon in the game too but having 4 fleets of 200k around the station is a bit mad, not to mention the 2 to 3 50k fleets that just swarm over you as you try to leave the first system. I gave up after the 3rd try with needing to completely rebuild most of my fleets all over again.

Sorry for the rant, this is a really good mod I was just hopping for one that wont compleatly drain my resources trying to take and hold the first system in the L-Cluster if I do get the tempest event.