Stellaris

Stellaris

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A Deadly Tempest
   
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3.474 MB
Oct 15, 2018 @ 4:57am
Apr 3, 2020 @ 2:09pm
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A Deadly Tempest

Description
This mod is outdated, it is now a legacy version of A Deadly Tempest for 2.5.1.

This version will not be updated or supplemented.

New version for 2.6 and above (updates to date regular) A Deadly Tempest 2.6

Features
A Deadlier Tempest:
The Gray Tempest has been improved, not only do they now make use of the more higher end ship technologies, but also once every two months their fleets will spawn a ship to replace the numbers that the fleet has lost in combat. However, if they do not have a mothership class within the fleet, then they have lost their spawning ability. How this works is that the fleets will keep spawning new ships, until they have reached a fleet size of 11. If it is the mid-game this changes to 21, and finally at the late-game. Their fleets can reach a size of 41 ships in addition, once at the late-game they have a very small change to spawn a mothership class instead of an Interdictor class ship. Additional fleets start spawning once the mid-game or late-game points are reached, meaning you in a race against time to end the threat quickly before it gets out of control. (Spawning chance is now ca. 57%, from vanilla around 36%, if you want more use this mod)


Control Access to the L-Cluster:
Finally once you research the L-Cluster Access Control technology you will get an unique decision that allows you to close or open the access to the L-Cluster however in order to do so you must have the technology researched and be in control of Terminal Egress. The decisions are at your Capital.
On the plus side if there is ever a crisis you cannot beat you now have a safe retreat while the galaxy burns behind you. (I recommend getting the Gigastructural Engineering mod to build all that population space your going to need for all those refugees or just your pops one or the other.)

Buildable L-Gates:
You can build L-Gates however the L-Gates must be built at a star that does not already have an L-Gate built and is not in the L-Cluster. L-Gates will activate themselves overtime. The visual representation of the two states is now conspicuous like the normal gateways (in fact the game has already unused/inactive entries for this).

Nanite Technologies:
For your hard struggle against the now deadly Gray Tempest, not only do you get access to the L-Cluster's resources, but new Nanite technologies such as being able to research, the means to produce the Nanite resources yourself, the weapons used by the Gray Tempest and others. You must have Nanite resources in order to research the Nanite Technologies.

Buildable Nanite Ships:
Once researched you will be able to design and build Nanite ships. Now these ships do not have an upkeep, but their designs are somewhat inflexible, they still use up fleetcap and can only be build from starbases that have the Nanite Foundry building. This building is expensive and has a massive upkeep just to keep it running.

Nanite Bombardment:
Once researched this bombardment stance works much in the same way as the Armageddon Bombardment stance with the exception of a Tomb World the planet is instead turned into a Nanite World.
The bombardment requires you to have researched the technology and have either the Indiscriminate or Armageddon Bombardment polices

Terraformable Nanite Worlds:
Once researched you will be able to terraform Nanite Worlds into what ever world you wish.

Nanite Bonuses:
This mod also includes a number of technologies that give empire wide bonuses. With the technologies that give the old Nanite resources bonuses are just the tip of the ice asteroid. Bonuses such as increased ship hull and armor with and small (+1 hull +2 armor) regen, faster building and cheaper ships, etc.

Nanicist and Nanite Drone Jobs:
These unique jobs allow an empire to create Nanites for their use. In order to build the buildings that produce their jobs, all you need is the Nanite Transmutation tech (vanilla technology), and you can start building them.

Nanite Replicators Buildings:
With the help of some energy and Nanites you can build buildings that can create food or raw minerals. Buildable once you have the Nanite Transmutation technology.

L-Dragons:
Are now friendly to the Gray Tempest and to the Dessanu Consonance each other and also a bit stronger (as they have in vanilla only about 1/30 strength of an adult Drake). New matching event picture[stellaris.paradoxwikis.com]. (Spawning chance is now 100%, from vanilla around 21%)

The Gray:
Can now appear independent of which L-Cluster event was rolled (so it should be near always, from former around 21% from 4 states).

Compatibility
This mod and all features are savegame compatible.

The Mod overwrites these files:
events\gray_goo_events.txt common\scripted_effects\gray_goo_effects.txt common\bypass\00_bypasses.txt common\megastructures\lgate.txt common\ship_sizes\14_graygoo_ships.txt
Some objects from events/distant_stars_events.txt are also touched.

This mod should be theoretically compatible with most mods that don't modify Distant Stars DLC heavily.

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Localisations
  • English (thanks to Ragadad for improvements)
Popular Discussions View All (2)
4
Sep 18, 2019 @ 6:31pm
PINNED: About the L-Cluster Access Policy.
Spartan878
3
Oct 19, 2019 @ 6:31am
PINNED: !Soiler! the new threat of the tempest fleet spawning events explained!
Spartan878
171 Comments
WhatTheForecast Apr 21, 2024 @ 8:32am 
Looking again in the workshop, I see there is a 3.11 version! Didn't realize at first.
WhatTheForecast Apr 20, 2024 @ 4:42pm 
This mod would be an excellent addition to my modlist. However, after the first day passes, an event screen fires with no text and it only has the option of "OK." I have tried with all my other mods enabled and with this mod being the only one enabled to no avail. Please update!
FirePrince Jul 8, 2020 @ 1:45am 
@Narberal Gamma: Yes, you need an open L-Cluster first. For more see the description here https://steamcommunity.com/sharedfiles/filedetails/?id=2047817384 (you can install it as extension too, should probably work with 2.5)
Narberal Gamma Jul 7, 2020 @ 1:31pm 
how to actually build the L gate? Does this require technology or open an L cluster or something else?
FirePrince Mar 18, 2020 @ 6:02am 
@matthewhilburn1997: No, there should be no conflict with this. Have you any seen (I've not tested it yet)?

@nosiwaste: I'll look for this tomorrow, thanks for feedback (I saw you mentioned the same on the Playable Harvester Nanites & Distant Stars Overhaul, I need indeed more compatibility tests).
Myyddraal Mar 17, 2020 @ 10:57pm 
Has the mod been updated to support the Tech from Ancient Cache of Technologies tech like the reactors?
nosivaste Mar 16, 2020 @ 9:30am 
also, the bombardement stance does not make the explosion effects on the targeted planet
nosivaste Mar 16, 2020 @ 8:18am 
the nanite bombardement stance seems to not be working as it should
FirePrince Mar 15, 2020 @ 7:23am 
@Director Rein: fixed, thanks! As I tried to merge the changes from Ariphaos Unofficial Patch (2.5) and I missed something (by the way I updated most icons too).