Stellaris

Stellaris

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Vassalization Rebalance
 
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Sep 20 @ 3:46pm
Dec 8 @ 7:40pm
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Vassalization Rebalance

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Description
Current Supported Game Version: 2.2.1

Current Mod Version: 1.5

Basically vassalization is far more difficult than it should be. When I have such an incredibly powerful empire, the tiny empires shouldn't be so stubborn as to accept total destruction rather than a gracious vassalization.
I would like to be a gracious overlord, but they always force my hand. No more!
No more neighboring empires requirement, easier vassalization, and your friendly neighborhood fallen empires will bow before your might. Now in 2.2, even Megacorps are not above your declarations!

UPDATE: A great deal of my changes no longer apply, either because Paradox fixed them or because the new planets system renders the values completely arbitrary. Vassalization feels much better in vanilla now, so I nerfed some of the harsher changes.

Consider using this mod with some other balancing mods of mine:
Howdy Neighbor
War Diplomacy Rebalance

-=I have rebalanced pre-war vassalization to some more sensible numbers=-

- Subjugation War Timer was doubled to 720 days, it always felt like it went away annoyingly fast.
- Vassalization no longer requires you to be "neighboring" empires, this was annoying mainly due to hyperlane chokepoints.
- Vassalization/Protectorate/Subsidiary modifier was reduced from -50 to -25, now AI should vassalize each other more easily and they will be less stubborn towards you.
- Tributary modifier was reduced from -50 to -20, it makes sense for tributary to be a more agreeable fate than pure vassalization.
- You can vassalise fallen/awakened empires, if you are somehow that powerful and in that good of standing why should you not be able?
- Increased max values for things like tech(protectorate), power difference, and threat level. Previously these were capped at 20 or 100 for power difference; there is no reason to cap them at 20. All are capped at at least 100
- Removed the need for superiority to demand vassalization, though this does not effect whether the empire will accept or not.
- Empires no longer have to be friendly to be vassalized, previously it was -1000 to anything but friendly, which really makes no sense when you consider power differences; it is now simply -20 which is doable when you consider other changes I made. I'd rather dislike my overlord than have my planets glassed. It should be noted that if they really hate you then they still will have -1000, I left that in for people who would rather die than submit.
- Border distance multiplier was greatly reduced, you still won't be able to vassalize from across the galaxy, but neighbors on the wrong side of the hyperlane chokepoint will still be possible.
- Slightly increased the weight of technologies to protectorate modifier, from 0.1 to 0.2
- Tripled the max stored influence amount due to the above change (now 1500 and 3000)
- You can now Vassalize Megacorps
- Changed the ascension perk "Shared Destiny", in addition to reducing integration cost it now increases subject tribute by 20% and subject contributed naval capacity by 25%. It should now be very useful for your friendly neighborhood imperialist.
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72 Comments
DankMcDootface 19 hours ago 
iirc, some empires can't go to war with a subjugation CB, like Driven Assimilators.
Annastasija Dec 17 @ 7:26pm 
Anyone having the issue of not being able to go to war to make vassals, even though it says I should be able to, after they turned down vassaliztion? Is it broken?
Mattie HD Dec 16 @ 4:09pm 
LOOKS GOOD THANKS
Sumrex  [author] Dec 12 @ 7:16pm 
@TheFirstPaige Yes, when I updated to 2.2 I made sure
TheFirstPaige Dec 12 @ 6:43pm 
Do the changes to vassalation also apply to subsidary mechanics? (like the changes to the need to be friendly or superiority)
Dreden Dec 12 @ 2:13am 
Does this conflict with Glavius AI mod?
FailFailWin Dec 11 @ 12:45pm 
it's not so much for the tribute as for the vassalisation, combined with your mod it means you can shoot a withering glance at an upstart empire and they fall in line, which saves a lot of fleet posturing...
Sumrex  [author] Dec 11 @ 6:38am 
@FailFailWin That didn't even occur to me as something this mod may need. Due to some of my other changes, you may be able to gather tribute from them anyway, but I did not specifically have that in mind so I will have to make sure it works that way.
FailFailWin Dec 11 @ 1:01am 
Does this allow you to collect tribute etc from pathetic level empires? There's another mod that does that and I'm not sure if I'd need to merge them...
Xarmydude2X Dec 9 @ 3:36pm 
@Sumrex

Ty for trying, i understand if you cant its just bothering me currently how megacorps cant integrate at all. To me i wouldnt mind if for balance it either took longer, or the megacorp had to wait longer to begin integration.