Stellaris

Stellaris

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Crysari Vassal
   
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File Size
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263.489 KB
Mar 25, 2018 @ 1:51am
Mar 23, 2020 @ 12:11pm
7 Change Notes ( view )

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Crysari Vassal

In 1 collection by Crim
Crysari
3 items
Description
The goal of this patch is to make Vassals a viable mechanic. Currently in the main game they suffer from several issues, but the majority of it revolves around poor resource as they don't get the AI difficult bonuses. This means that your Vassals are always on 'Ensign' or 'Very Easy' difficulty regardless of the difficulty you're playing on.

This mod gives the Player's AI Subjects
Worker class resources +75%
As well as reduces Navy size by 50%


This mod alters subjects/00_subjects.txt
Popular Discussions View All (2)
2
Apr 24, 2019 @ 9:29pm
2.2 Release
Crim
49 Comments
Zophyr May 30, 2023 @ 7:15pm 
is there now way to make them scale with difficulty? flat +75% output is a bit too much for me tho i guess i could just modify that myself but yk, would be nicer if they scaled like normal ai
Crim  [author] Jul 26, 2021 @ 1:28pm 
It adds a Policy, check the Policies.
To see the bonus it should be found when you click the overall info on the top left
林一 Jul 26, 2021 @ 10:19am 
i use this mod,and using console to play my vassal .... don't see any change ,is there anything wrong?
Crim  [author] May 27, 2021 @ 6:32pm 
If the other mod has any suggestion follow it instead. The core of the mod isn't affected by other mods. Only the percentage transfer into the Master.
Eldritch_Eternity May 27, 2021 @ 3:08am 
So, where should I put this in the modlist if I have mods that add vassal types? Or is it not relevant?
Thanks for making the mod btw, didn't realize the issue with the base game but glad someone decided to do something :>
Crim  [author] May 11, 2021 @ 12:08pm 
Its programmed to be extremely simple, so yea it works in 3.0
Gbrille May 11, 2021 @ 3:40am 
3.0 supported?
Journeyman Prime Jan 19, 2021 @ 10:45am 
@ MrFunEGUY Wait, it DOES!!!!!?????!!!
Crim  [author] Aug 30, 2020 @ 5:09pm 
That doesn't sound like it was a thing when I made this mod, but yea! That sounds way better. I recommend anyone who is using my mod to probably use that instead.
MrFunEGUY Aug 30, 2020 @ 5:04pm 
Ah alright. Doesn't make much sense to use this then if I use Dynamic Difficulty, which lets you choose to let player controlled subjects keep the ai bonuses. Thanks for explaining.