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Even More Traits (2.1)
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0.044 MB
Sep 11 @ 5:41pm
Nov 10 @ 9:45pm
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Even More Traits (2.1)

I've finally gotten my act together and updated my mod to the current version. Unfortunately, Steam was being finicky so I have to post a new mod instead of updating my old one.

Traits included so far:
-Martial: +15% militarist ethics attraction
-Calm: +15% pacifist ethics attraction
-Suspicious: +15% xenophobe ethics attraction
-Curious: +15% xenophile ethics attraction
-Religious: +15% spiritualist ethics attraction
-Secular: +15% materialist ethics attraction
-Imperious: +15% authoritarian ethics attraction
-Individualist: +15% egalitarian ethics attraction
-Adorable: +5% other species happiness, -40% army morale damage
-Terrifying: -5% other species happiness, +40% army morale damage
-Accelerated: +20% growth speed, +50% leader exp gain, -20 years to lifespan
-Natural Leaders: -33% leader recruitment cost
-Reluctant: +33% leader recruitment cost
-Temperate: -33% food consumption
-Insatiable: +33% food consumption
-Natural Warriors: +25% army damage, +25% army morale, +1 general skill, +1 admiral skill
-Feeble Warriors: -25% army damage, -25% army morale
-Genetic Memory: +2 leader skill level
-Electrogenic: Each pop produces .25 energy
-Metallic: Each pop produces .30 minerals, army health +30%
-Photosynthetic: -90% food consumption, each pop consumes .75 energy
-Lithovore: -90% food consumption, each pop consumes .75 minerals

Known Issues:
-The electrogenic, metallic, photosynthetic, and lithovore traits can clutter the planet tile screen and make tiles that are already producing 3 types of resources (such as science labs) difficult to read.
-The energy/mineral consumption from the photosynthetic and lithovore traits increases from planet modifiers or technologies that increase energy/mineral production. I don't know how to fix this.

To do:
-Find a solution to the tile resource clutter caused by resource production traits (electrogenic, etc). The next major update might make this fix unnecessary.
-More traits
-Engineered evolution ascendency traits

Have an idea for a trait you want me to try and add? Think a trait is over/under powered or should cost more/less? Let me know!

Just want the traits that influence ethics attraction? CyroStasis was generous enough to create a mod including only those traits. You can find it here:
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Fastest Ghost Alive  [author] Nov 10 @ 9:49pm 
@Umbra Velum
They should work as intended now.
Fastest Ghost Alive  [author] Nov 10 @ 9:26pm 
@Umbra Velulm
I'll take a look at it.
Umbra Velum Nov 10 @ 8:26pm 
the traits natural leaders and reluctanct cause an error in loading

"[20:08:38][persistent.cpp:34]: Error: "Unknown modifier: leader_influence_cost, near line: 150
" in file: "common/traits/additionalspeciestraits.txt" near line: 150
[20:08:38][persistent.cpp:34]: Error: "Unknown modifier: leader_influence_cost, near line: 158
" in file: "common/traits/additionalspeciestraits.txt" near line: 158"
The Numi Sep 18 @ 3:50pm 
I do agree some feel OP, but can probably be balanced by costing more trait points and perhaps adding one that costs less with less effect.

Either way I do like the ethic attraction ones. I believe I've never seen anyone have species traits for it, and while others may find that boring, I do like there being species who are more prone to be of a certain ethic than another when you got several species in your empire.
Fastest Ghost Alive  [author] Sep 17 @ 3:01pm 
Lithovore shouldn't conflict, since it's named trait_lithovore_fga in the file. Unless the other mod also added _fga to the end of their lithovore trait. I'll be sure to make my other traits' names more unique to avoid conflict in the future. I probably won't do that until the next major update, because if I change the name of a trait, it will break the savegame of anyone using that trait.
adamsrealm Sep 17 @ 2:42pm 
Conflicting Perks include:
-Photosynthetic: -90% food consumption, each pop consumes .75 energy
-Lithovore: -90% food consumption, each pop consumes .75 minerals
-Secular: +15% materialist ethics attraction
-Terrifying: -5% other species happiness, +40% army morale damage
-Martial: +15% militarist ethics attraction

Can't say what mods specifically though as I'm away from my main system that I play stellaris on atm.
Fastest Ghost Alive  [author] Sep 17 @ 2:30pm 
Do you know what traits specifically are conflicting with other mods?
Fastest Ghost Alive  [author] Sep 17 @ 2:29pm 
@The Original Hugster
I could probably make a version of it if I find some free time or if there are any more requests for it. I'll let you know if I get to it.
adamsrealm Sep 17 @ 12:42pm 
These are OP, and a large number of their names are used by other mods leading to significant conflicts with other perk mods.
The Original Hugster Sep 17 @ 9:09am 
Is there a version without the ethics attraction traits?