Stellaris

Stellaris

31 ratings
Even More Traits (2.1)
   
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Sep 11, 2018 @ 5:41pm
Nov 10, 2018 @ 9:45pm
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Even More Traits (2.1)

Description
I've finally gotten my act together and updated my mod to the current version. Unfortunately, Steam was being finicky so I have to post a new mod instead of updating my old one.

Traits included so far:
-Martial: +15% militarist ethics attraction
-Calm: +15% pacifist ethics attraction
-Suspicious: +15% xenophobe ethics attraction
-Curious: +15% xenophile ethics attraction
-Religious: +15% spiritualist ethics attraction
-Secular: +15% materialist ethics attraction
-Imperious: +15% authoritarian ethics attraction
-Individualist: +15% egalitarian ethics attraction
-Adorable: +5% other species happiness, -40% army morale damage
-Terrifying: -5% other species happiness, +40% army morale damage
-Accelerated: +20% growth speed, +50% leader exp gain, -20 years to lifespan
-Natural Leaders: -33% leader recruitment cost
-Reluctant: +33% leader recruitment cost
-Temperate: -33% food consumption
-Insatiable: +33% food consumption
-Natural Warriors: +25% army damage, +25% army morale, +1 general skill, +1 admiral skill
-Feeble Warriors: -25% army damage, -25% army morale
-Genetic Memory: +2 leader skill level
-Electrogenic: Each pop produces .25 energy
-Metallic: Each pop produces .30 minerals, army health +30%
-Photosynthetic: -90% food consumption, each pop consumes .75 energy
-Lithovore: -90% food consumption, each pop consumes .75 minerals

Known Issues:
-The electrogenic, metallic, photosynthetic, and lithovore traits can clutter the planet tile screen and make tiles that are already producing 3 types of resources (such as science labs) difficult to read.
-The energy/mineral consumption from the photosynthetic and lithovore traits increases from planet modifiers or technologies that increase energy/mineral production. I don't know how to fix this.

To do:
-Find a solution to the tile resource clutter caused by resource production traits (electrogenic, etc). The next major update might make this fix unnecessary.
-More traits
-Balance
-Engineered evolution ascendency traits


Have an idea for a trait you want me to try and add? Think a trait is over/under powered or should cost more/less? Let me know!

Just want the traits that influence ethics attraction? CyroStasis was generous enough to create a mod including only those traits. You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1460792056
18 Comments
Jsj Mar 26, 2024 @ 8:34am 
please update this mod..... :(
Mon chéri Jun 7, 2021 @ 5:22am 
could you please update this mod? please please~:r_heart:
darthprimus123 May 30, 2019 @ 12:50am 
please update
infernalthing Feb 11, 2019 @ 2:33pm 
Will you still update this? It mainly needs the tile resource modifiers replaced with job production modifiers as far as I now. Even the values can stay the same.
Cod Wrangler  [author] Dec 3, 2018 @ 10:59am 
@pompeii
I certainly plan on it, but I don't know how long it could take to get it updated.
chaosbread Dec 3, 2018 @ 9:47am 
Is this going to be updated when Le Guin comes out?
Cod Wrangler  [author] Nov 10, 2018 @ 9:49pm 
@Umbra Velum
They should work as intended now.
Cod Wrangler  [author] Nov 10, 2018 @ 9:26pm 
@Umbra Velulm
I'll take a look at it.
Umbra Velum Nov 10, 2018 @ 8:26pm 
the traits natural leaders and reluctanct cause an error in loading


"[20:08:38][persistent.cpp:34]: Error: "Unknown modifier: leader_influence_cost, near line: 150
" in file: "common/traits/additionalspeciestraits.txt" near line: 150
[20:08:38][persistent.cpp:34]: Error: "Unknown modifier: leader_influence_cost, near line: 158
" in file: "common/traits/additionalspeciestraits.txt" near line: 158"
The Numi Sep 18, 2018 @ 3:50pm 
I do agree some feel OP, but can probably be balanced by costing more trait points and perhaps adding one that costs less with less effect.

Either way I do like the ethic attraction ones. I believe I've never seen anyone have species traits for it, and while others may find that boring, I do like there being species who are more prone to be of a certain ethic than another when you got several species in your empire.