Stellaris

Stellaris

31 hodnocení
Even More Traits (2.1)
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Velikost souboru
Přidáno
Aktualizováno
46.486 KB
11. zář. 2018 v 17.41
10. lis. 2018 v 21.45
Poznámky ke změnám (3) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Even More Traits (2.1)

Popis
I've finally gotten my act together and updated my mod to the current version. Unfortunately, Steam was being finicky so I have to post a new mod instead of updating my old one.

Traits included so far:
-Martial: +15% militarist ethics attraction
-Calm: +15% pacifist ethics attraction
-Suspicious: +15% xenophobe ethics attraction
-Curious: +15% xenophile ethics attraction
-Religious: +15% spiritualist ethics attraction
-Secular: +15% materialist ethics attraction
-Imperious: +15% authoritarian ethics attraction
-Individualist: +15% egalitarian ethics attraction
-Adorable: +5% other species happiness, -40% army morale damage
-Terrifying: -5% other species happiness, +40% army morale damage
-Accelerated: +20% growth speed, +50% leader exp gain, -20 years to lifespan
-Natural Leaders: -33% leader recruitment cost
-Reluctant: +33% leader recruitment cost
-Temperate: -33% food consumption
-Insatiable: +33% food consumption
-Natural Warriors: +25% army damage, +25% army morale, +1 general skill, +1 admiral skill
-Feeble Warriors: -25% army damage, -25% army morale
-Genetic Memory: +2 leader skill level
-Electrogenic: Each pop produces .25 energy
-Metallic: Each pop produces .30 minerals, army health +30%
-Photosynthetic: -90% food consumption, each pop consumes .75 energy
-Lithovore: -90% food consumption, each pop consumes .75 minerals

Known Issues:
-The electrogenic, metallic, photosynthetic, and lithovore traits can clutter the planet tile screen and make tiles that are already producing 3 types of resources (such as science labs) difficult to read.
-The energy/mineral consumption from the photosynthetic and lithovore traits increases from planet modifiers or technologies that increase energy/mineral production. I don't know how to fix this.

To do:
-Find a solution to the tile resource clutter caused by resource production traits (electrogenic, etc). The next major update might make this fix unnecessary.
-More traits
-Balance
-Engineered evolution ascendency traits


Have an idea for a trait you want me to try and add? Think a trait is over/under powered or should cost more/less? Let me know!

Just want the traits that influence ethics attraction? CyroStasis was generous enough to create a mod including only those traits. You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1460792056
Počet komentářů: 18
Jsj 26. bře. v 8.34 
please update this mod..... :(
Mon chéri 7. čvn. 2021 v 5.22 
could you please update this mod? please please~:r_heart:
darthprimus123 30. kvě. 2019 v 0.50 
please update
infernalthing 11. úno. 2019 v 14.33 
Will you still update this? It mainly needs the tile resource modifiers replaced with job production modifiers as far as I now. Even the values can stay the same.
Cod Wrangler  [autor] 3. pro. 2018 v 10.59 
@pompeii
I certainly plan on it, but I don't know how long it could take to get it updated.
chaosbread 3. pro. 2018 v 9.47 
Is this going to be updated when Le Guin comes out?
Cod Wrangler  [autor] 10. lis. 2018 v 21.49 
@Umbra Velum
They should work as intended now.
Cod Wrangler  [autor] 10. lis. 2018 v 21.26 
@Umbra Velulm
I'll take a look at it.
Umbra Velum 10. lis. 2018 v 20.26 
the traits natural leaders and reluctanct cause an error in loading


"[20:08:38][persistent.cpp:34]: Error: "Unknown modifier: leader_influence_cost, near line: 150
" in file: "common/traits/additionalspeciestraits.txt" near line: 150
[20:08:38][persistent.cpp:34]: Error: "Unknown modifier: leader_influence_cost, near line: 158
" in file: "common/traits/additionalspeciestraits.txt" near line: 158"
The Numi 18. zář. 2018 v 15.50 
I do agree some feel OP, but can probably be balanced by costing more trait points and perhaps adding one that costs less with less effect.

Either way I do like the ethic attraction ones. I believe I've never seen anyone have species traits for it, and while others may find that boring, I do like there being species who are more prone to be of a certain ethic than another when you got several species in your empire.