Stellaris

Stellaris

Even More Traits (2.1)
18 Comments
Jsj Mar 26 @ 8:34am 
please update this mod..... :(
Mon chéri Jun 7, 2021 @ 5:22am 
could you please update this mod? please please~:r_heart:
darthprimus123 May 30, 2019 @ 12:50am 
please update
infernalthing Feb 11, 2019 @ 2:33pm 
Will you still update this? It mainly needs the tile resource modifiers replaced with job production modifiers as far as I now. Even the values can stay the same.
Cod Wrangler  [author] Dec 3, 2018 @ 10:59am 
@pompeii
I certainly plan on it, but I don't know how long it could take to get it updated.
chaosbread Dec 3, 2018 @ 9:47am 
Is this going to be updated when Le Guin comes out?
Cod Wrangler  [author] Nov 10, 2018 @ 9:49pm 
@Umbra Velum
They should work as intended now.
Cod Wrangler  [author] Nov 10, 2018 @ 9:26pm 
@Umbra Velulm
I'll take a look at it.
Umbra Velum Nov 10, 2018 @ 8:26pm 
the traits natural leaders and reluctanct cause an error in loading


"[20:08:38][persistent.cpp:34]: Error: "Unknown modifier: leader_influence_cost, near line: 150
" in file: "common/traits/additionalspeciestraits.txt" near line: 150
[20:08:38][persistent.cpp:34]: Error: "Unknown modifier: leader_influence_cost, near line: 158
" in file: "common/traits/additionalspeciestraits.txt" near line: 158"
The Numi Sep 18, 2018 @ 3:50pm 
I do agree some feel OP, but can probably be balanced by costing more trait points and perhaps adding one that costs less with less effect.

Either way I do like the ethic attraction ones. I believe I've never seen anyone have species traits for it, and while others may find that boring, I do like there being species who are more prone to be of a certain ethic than another when you got several species in your empire.
Cod Wrangler  [author] Sep 17, 2018 @ 3:01pm 
Lithovore shouldn't conflict, since it's named trait_lithovore_fga in the file. Unless the other mod also added _fga to the end of their lithovore trait. I'll be sure to make my other traits' names more unique to avoid conflict in the future. I probably won't do that until the next major update, because if I change the name of a trait, it will break the savegame of anyone using that trait.
adamsrealm Sep 17, 2018 @ 2:42pm 
Conflicting Perks include:
-Photosynthetic: -90% food consumption, each pop consumes .75 energy
-Lithovore: -90% food consumption, each pop consumes .75 minerals
-Secular: +15% materialist ethics attraction
-Terrifying: -5% other species happiness, +40% army morale damage
-Martial: +15% militarist ethics attraction

Can't say what mods specifically though as I'm away from my main system that I play stellaris on atm.
Cod Wrangler  [author] Sep 17, 2018 @ 2:30pm 
@adamsrealm
Do you know what traits specifically are conflicting with other mods?
Cod Wrangler  [author] Sep 17, 2018 @ 2:29pm 
@The Original Hugster
I could probably make a version of it if I find some free time or if there are any more requests for it. I'll let you know if I get to it.
adamsrealm Sep 17, 2018 @ 12:42pm 
These are OP, and a large number of their names are used by other mods leading to significant conflicts with other perk mods.
just_icy Sep 17, 2018 @ 9:09am 
Is there a version without the ethics attraction traits?
Le_Rieur Sep 12, 2018 @ 7:36am 
Thank you very much !
Kepler68 Sep 11, 2018 @ 6:31pm 
first sub :D