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I certainly plan on it, but I don't know how long it could take to get it updated.
They should work as intended now.
I'll take a look at it.
"[20:08:38][persistent.cpp:34]: Error: "Unknown modifier: leader_influence_cost, near line: 150
" in file: "common/traits/additionalspeciestraits.txt" near line: 150
[20:08:38][persistent.cpp:34]: Error: "Unknown modifier: leader_influence_cost, near line: 158
" in file: "common/traits/additionalspeciestraits.txt" near line: 158"
Either way I do like the ethic attraction ones. I believe I've never seen anyone have species traits for it, and while others may find that boring, I do like there being species who are more prone to be of a certain ethic than another when you got several species in your empire.
-Photosynthetic: -90% food consumption, each pop consumes .75 energy
-Lithovore: -90% food consumption, each pop consumes .75 minerals
-Secular: +15% materialist ethics attraction
-Terrifying: -5% other species happiness, +40% army morale damage
-Martial: +15% militarist ethics attraction
Can't say what mods specifically though as I'm away from my main system that I play stellaris on atm.
Do you know what traits specifically are conflicting with other mods?
I could probably make a version of it if I find some free time or if there are any more requests for it. I'll let you know if I get to it.