Kenshi
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Dangerous Hazards
   
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2.037 MB
Sep 11, 2018 @ 12:31pm
Nov 9, 2018 @ 12:18pm
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Dangerous Hazards

Description
Do you think the natural hazards in the game are too pitiful? Tired of being able to walk through lasers and bathe in acid like it's just a normal day? Well, this is the mod for you.

This mod significantly increases the effects of weather and hazards, even adding some new ones in a few cases.

-All acid effects increased by at least x5. (Rain is bugged currently, still at x1 until the devs fix it)
-The lasers in Venge hurt WAY more than normal. It's very unlikely you will survive a direct hit from one without protection, so be cautious.
-Functional lightning in the Deadlands. It is attracted to metal, and does serious damage if it hits you.
-Toxic Gas added to the Deadlands and Fog Islands. Large and very slow moving clouds of gas that block passages in their biomes, forcing you to have protection or find other routes. Fogmen are immune.
-Steam vents in the Deadlands. Occasional vents of hot steam that erupt from the ground in the Deadlands.
-Any locations that normally have rain can now sometimes have thunderstorms, with functional lightning. People indoors are immune.

I am not responsible for any loss of life that occurs from random acts of nature/doomsday weapons. Enjoy! ;)

Mod to remove damage form lightning, if you find it's too lethal for your tastes. https://steamcommunity.com/sharedfiles/filedetails/?id=2091147366


NOTE: This mod is incompatible with the Advanced Combat Rules mod, something about the two together causes the lightning to do extreme damage.


Looking for a place to discuss Kenshi or Kenshi modding? Feel free to join the Kenshi Community Discord[discord.gg] We're always welcome to new faces. :)
140 Comments
leon2356 Jul 28 @ 2:36pm 
I do use the mood weather mod, that is probably causing it.
Shidan  [author] Jul 28 @ 2:11pm 
Very odd. May be a mod conflict of some kind. Some other mod tweaking the behavior of a weather effect I use, that while either work fine on their own, the edits together lead to that behavior.
leon2356 Jul 28 @ 11:55am 
Yea. when I moved they would follow my camera.
Shidan  [author] Jul 28 @ 6:12am 
Was the fog following your camera? Because fog in the deadlands should just be clouds that spawn on the ground and float around.

They are intended to be super thick, but you can still see around them with your camera. They should only be obscuring what's directly inside them.
leon2356 Jul 28 @ 12:54am 
Anyone else having problems with SUPER thick fog in the deadlands? It's so thick i can barely see more then 5 feet and it last for days in-game. It's so bad i had to turn off the mod.
Shidan  [author] Jul 11 @ 2:42pm 
Nope, I pondered having some swamp gas of some sort, but never implemented any gas hazards in those regions.
Luft Jul 11 @ 2:37pm 
Hello, I'm troubleshooting my Kenshi modlist and was wondering if this mod affects appearance of Toxic Gas weather in the Swamp, Burning Forest or South Wetlands.
Thank you
theo Jun 25 @ 8:23pm 
Hello, is this mod compatible with PSO?
k|Aquila Mars May 15 @ 1:18pm 
I figured that'd be the case, great mod, finally some of the environmental stuff is an actual threat instead of mild annoyances.
Shidan  [author] May 15 @ 1:07pm 
Skeletons by default are immune to all environmental hazards. It could be changed by a mod, but then I'd be removing some of their vanilla hazard protection too. There is no unused hazard type that I could use as a stand in.