Kenshi
Dangerous Hazards
149 Comments
stolenwarcry Dec 17 @ 9:45am 
Any chance someone could patch out only the gas around mongrel?
I love the idea of having it in the deadlands as it suits the area very much, but its wiping out caravans, refugees, and content from other mods because of the lack of protection for npcs.
Blackcain Nov 26 @ 1:04am 
@The Internet Janitor I have this mod installed and not experiencing fogmen wiping on its own. My only dissatisfaction is that the Mongrel shops very rarely stocks up gas masks (which sucks if you start in Mongrel), but its not an issue related to this mod, and nothing another mod can't fix
Shidan  [author] Nov 4 @ 4:53am 
Fgomen should be immume to toxic gas with my mod on. The guards in Mongrel should also be relatively safe, as the gas clouds can only spawn on lower elevations, and don't move.
The Internet Janitor Nov 4 @ 12:50am 
That also applies to the mongrel ninja guards and caravans, since only some of the guards and none of the pack animals wear gas masks. Especially brutal for the hiver soldier guards since they are incapable of ever wearing headgear, but don't get robot gas immunity.
The Internet Janitor Nov 3 @ 11:56pm 
This plus the weather mod makes the fog islands suicide without 100% gas protection since you fog prevents you from seeing poison gas hazards. Which in itself wouldn't be terrible, it makes the fog actually dangerous. BUT....the fogmen have no poison gas protection, so they constantly die to their own home and have camps wiped off the map nonstop.
Anarchy Reigns Oct 25 @ 10:38am 
Yeah lmao, my bad, didn't consider actually reading the mod description.
Shidan  [author] Oct 25 @ 7:06am 
Make sure you're not using a mod like Advanced Combat Rules, which when used together drastically increases lighting damage.

Otherwise, you can give your characters burn resistant armour to protect them. Or grab the mod in the description that removes damage from the lightning.
Anarchy Reigns Oct 24 @ 9:21pm 
I like the gas feature because it gives a reason to use a gas mask, but the lightning needs to be toned down. My crew on fishman island is getting hit nonstop and weaker members literally just die offscreen, including my two lvl 90 weapon and armour smiths that got hit by the same bolt.
zeMantras Sep 10 @ 5:31am 
watching a lvl 60 warrior get struck by lighting in Deadlands and almost dead with 1 hit made my day. terrifying
leon2356 Jul 28 @ 2:36pm 
I do use the mood weather mod, that is probably causing it.
Shidan  [author] Jul 28 @ 2:11pm 
Very odd. May be a mod conflict of some kind. Some other mod tweaking the behavior of a weather effect I use, that while either work fine on their own, the edits together lead to that behavior.
leon2356 Jul 28 @ 11:55am 
Yea. when I moved they would follow my camera.
Shidan  [author] Jul 28 @ 6:12am 
Was the fog following your camera? Because fog in the deadlands should just be clouds that spawn on the ground and float around.

They are intended to be super thick, but you can still see around them with your camera. They should only be obscuring what's directly inside them.
leon2356 Jul 28 @ 12:54am 
Anyone else having problems with SUPER thick fog in the deadlands? It's so thick i can barely see more then 5 feet and it last for days in-game. It's so bad i had to turn off the mod.
Shidan  [author] Jul 11 @ 2:42pm 
Nope, I pondered having some swamp gas of some sort, but never implemented any gas hazards in those regions.
Luft Jul 11 @ 2:37pm 
Hello, I'm troubleshooting my Kenshi modlist and was wondering if this mod affects appearance of Toxic Gas weather in the Swamp, Burning Forest or South Wetlands.
Thank you
theo Jun 25 @ 8:23pm 
Hello, is this mod compatible with PSO?
k|Aquila Mars May 15 @ 1:18pm 
I figured that'd be the case, great mod, finally some of the environmental stuff is an actual threat instead of mild annoyances.
Shidan  [author] May 15 @ 1:07pm 
Skeletons by default are immune to all environmental hazards. It could be changed by a mod, but then I'd be removing some of their vanilla hazard protection too. There is no unused hazard type that I could use as a stand in.
k|Aquila Mars May 15 @ 1:05pm 
I'd say lightning should be lethal to skelemen, I imagine it is a game limitation but I don't see a massive does of electricity doing nothing to something that functions via circuits.
Shidan  [author] Apr 25 @ 2:17pm 
Beyond the one I mentioned, no clue. I'm not even sure why that mod conflicts that way, so I don't know what kinds of mods to look out for.
DiscoDream Apr 25 @ 2:12pm 
I'll look through my modlist, anything I should look for?
Shidan  [author] Apr 25 @ 1:17pm 
No, it sounds like you have another mod on that is conflicting. "Advanced Combat Rules" has been known to conflict in this manner, and possibly other mods could too.
DiscoDream Apr 25 @ 1:06pm 
Is lightning supposed to do 600 damage in the Deadlands? My entire squad was just wiped from standing alittle too close to a skeleton.
Reeva! Apr 6 @ 1:57am 
Damn I had problems with some weird mods messing up Toughness stats, my toughest boys could wash their faces with acid and heal quicker than hazards could hurt 'em, couldn't get their damn limbs off for replacement. It got so bad that Fogmen trying to eat them on prisoner poles actually made them regenerate HP. Now I got the power of the sun to sort me out, thanks Shidan.
DiscoDream Apr 1 @ 5:35am 
The most effective way to remove unwanted limbs <3
Shidan  [author] Mar 12 @ 4:22pm 
Yes. So things like Dustcoats and Crab Armour will provide protection against it, and Skeletons are immune.
TheyCallMeVincenzo Mar 12 @ 4:04pm 
Is lightning resisted by burning resistance?
maks052 Dec 17, 2024 @ 6:15am 
Hello. Your mod is great! I used it in my maksimum kenshi mod set, I hope you won't mind. I will definitely indicate your mod in the list of used mods. Thank you in advance.
MrTango Nov 28, 2024 @ 10:09am 
ty :)
MrTango Nov 28, 2024 @ 10:07am 
what counts as metal? any plate or chain armour, weapons, skeletons, and prosthetics?
Shidan  [author] Nov 28, 2024 @ 9:55am 
No, I gave fogmen gas immunity, so they can live freely there in the gas clouds.

As for what counts as metal? No clue honestly. FCS claims it tracks metal, but does not elaborate on how it works. It might be as simple as tracking metal content on items, like how the furnace works to salvage metal. It might only track ground metal content, like from resource nodes. It might be some other unknown algorithm. Or it might even not work at all. You never really know with Kenshi honestly.
Max Warden Oct 15, 2024 @ 9:45am 
It's fine for the most part, burning protection just became mandatory. it is rather funny to see group fighting and getting zapped because a skeleton was in the fight as well
Shidan  [author] Oct 15, 2024 @ 5:37am 
Technically, lightning is an aoe hazard, with a small radius and short lifespan. So yes, if your fast enough to run through the bolt after it struck, you'll still take damage.

Though it also sounds like you have the mod mentioned below, which accidentally buffs lightning. As that was way too much damage.
Max Warden Oct 15, 2024 @ 2:04am 
Ok so as i understand you don't really need to get directly hit by lightning. My turbo fast amazon prime delivery courier ran past the lighting and took measly 1.5k damage.
yourpersonalanimegf Aug 19, 2024 @ 12:13pm 
that would be it LOL yeah ill just open up kenshi mod tool and tone down the dmg manually then, i love the fact it exists so much
Shidan  [author] Aug 19, 2024 @ 7:53am 
Do you have the "Advanced Combat Rules" mod? It's been known to interact poorly with the mod, drastically increasing lightning damage.
yourpersonalanimegf Aug 19, 2024 @ 1:35am 
lightning instantaniously vaporized my full hp 90 statted masterwork armor hive soldier leaving there hp bars at -150+ dead immedietly
Laughing Forest Aug 18, 2024 @ 1:00pm 
thanks mate
Shidan  [author] Aug 18, 2024 @ 12:55pm 
No, it should work fine on the current version.
Laughing Forest Aug 18, 2024 @ 12:37pm 
Does this need to be updated to be compatible with the most recent version of kenshi and the FCS?
st4rg1rl Aug 14, 2024 @ 5:44pm 
good lord the gas in the deadlands is absolutely atrocious, i cant see ♥♥♥♥♥♥♥♥♥ its completely opaque, this needs fixing
Kodi Sky Jul 29, 2024 @ 12:53pm 
yknow Id be interested to see if Scaraw's running Kenshi through Vulkan mod will positively effect the insta kill issues from the damage over time lasting longer than intended because the game is so much smoother.
Shidan  [author] Jul 29, 2024 @ 6:46am 
Fog King is not vanilla, so his mod would need a compatibility patch.
Lord Dude Jul 29, 2024 @ 3:01am 
Fog King die from the fog...
Kodi Sky Mar 3, 2024 @ 4:17am 
However personally I did not find it cheap to lose my squad to lightning because after it happened to one guy I started hiding in the buildings and then it was only at the end during a messy retreat where I gave someone with an injured leg the order to pick someone up that I got hit again.
Kodi Sky Mar 3, 2024 @ 4:14am 
Maybe its cuz I was running with too large a party and it was lagging the game, when I was at the Skin Bandit HQ I lost characters to the lightning but at the same time my game was quite framey by that point in the play through so the fact that it is dmg overtime, perhaps the lightning bolt stays around longer than expected when the system is at its limit with oversized squads.
Shidan  [author] Feb 29, 2024 @ 12:19pm 
Back in 2018.
David Hogins Feb 29, 2024 @ 12:12pm 
You tweaked it down these days or in 2018? There were no recent updates
Shidan  [author] Feb 29, 2024 @ 5:56am 
True, and I first had it giving lethal damage. But found very quickly it's poor gameplay to suddenly lose characters with nothing you could have done.

So I tweaked it down to give very heavy injuries. So now if you get struck, you have a chance to save them, and only lose a character if you're reckless or unprepared.