RimWorld

RimWorld

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[KV] Hand 'n' Footwear
   
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Mod, 1.0, 1.1, 1.2, 1.3
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3. Sep. 2018 um 13:57
11. Juli 2021 um 21:41
5 Änderungshinweise (anzeigen)

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[KV] Hand 'n' Footwear

Beschreibung
1.4 - https://steamcommunity.com/sharedfiles/filedetails/?id=2884612301

Overview
Are you tired of walking barefoot on the Rim? Hands chilly because there's nothing around to put on them? Constantly losing precious digits and toes because there's nothing to stop them? Not anymore!

Hand 'n' Footwear adds a set of... handwear and footwear, which are balanced to fall in line with existing vanilla apparel. Additionally, humans will actually have a slower walking speed if they're barefoot - although not massive, it could make a difference in certain scenarios. Here's what this mod currently adds to the game:

Shoes: Just a basic pair of shoes that offers little protection for your feet, and gives a mobility improvement. Cheap, and quick to make.

Tribal Boots: Boots made out of animal/human hide, which can be made at a crafting spot - perfect for dressing up your tribals! You'll also see enemy tribals rocking these, so beware. Gives a slight mobility improvement, and minor cold insulation.

Cowboy Boots: It was inevitable, wasn't it? Cowboy boots fit in with the Western-part of the Sci-Fi/Western masterpiece that is RimWorld - slightly more protective than shoes, but can only be made out of leather. Minor boost to social chat impact, and mobility.

Plated Boots: Is it a shoe, is it a boot? No, it's two lumps of metal bashed into the shape of boots, and hollowed out so that fragile feet and tootsies can fit (sort of) snugly inside them, and be protected from various forms of harm! As implied, these aren't great for one's mobility...

Gloves: Finally you can wear squirrels on your hands with gloves... or thrumbos... or mushrooms... or whatever! Provides minor protection for your hands, and a small buff to cold insulation.

Dexterous Gloves: Made out of a strange glitterworld polymer, these gloves take ergonomics to the extreme to the point that work performance and combat performance get a slight improvement! Slight caveat though: Supply of glitterworld-exclusive polymer is sort of low on the edge of the galaxy (and the fact that how these are manufactured is a deep, dark glitterworld secret), so the only way of obtaining a pair of these bad boys is on the black market - or rarely from high-ranked raiders... and they're lucrative as to be expected. They also offer no protection.

Plated Gloves: Low-tech, bulky, metal-plated gloves that fit nicely on one's hand, and do a half-decent job at protecting hands and digits from bullets and other forms of harm. However, it's not so easy to perform work tasks with these on and they therefore hinder global work speed.

As always, if you like (or dislike) this mod, you're welcome to leave some feedback! With the way that Ludeon Forums works, a post will effectively mean that more people can hear about this mod and enjoy it too - whereas they might not've been able to because they would've never heard of it. The community may be appreciative of this because the concept of handwear and footwear is commonly overlooked - with only a few mods offering this, but most - if not all of them are outdated.

Suggestions
Seeing as this mod tweaks pawn's apparel budgets so that they can accommodate for the new items of apparel introduced, it'll be much appreciated if you suggest some compatibility patches for other mods so that they get the same tweaks - to keep things balanced.

As with one of my other mods, I'm trying to keep the scope of this mod limited. Balance feedback is very welcome though, but I won't make the military-orient items stronger than the military (now simple) helmet - as that's what their stats were based from.

Addition suggestions are also appreciated, but don't expect them to be included unless it's something that fits in with the game, and isn't overpowered. I won't add gloves that give crazy insulation buffs, for instance, unless you can come up with a justification/caveat which'd make me deem it good for addition. I want to keep things as vanilla-friendly as possible.

Credits
XeoNovaDan was the original author

Compatibility
There is an unusual issue with this mod and Mending which causes some recipes to not show up on either tailoring bench. This is remedied by placing Hand 'n' Footwear above Mending in the load order.

IMPORTANT NOTE: Gloves can't be worn if a colonist has both bionic arms; make sure they're not wearing any gloves if you're installing two bionic arms as they will disappear. Same applies for boots with legs. This is because bionic arms don't actually include hands, and bionic legs don't actually include feet; this is a vanilla issue.


Ludeon Thread: https://ludeon.com/forums/index.php?topic=43964.msg430082#msg430082

Direct Download:
https://github.com/KiameV/rimworld-handnfootwear/releases/download/1.3/HandAndFootwear.zip


License
Hand 'n' Footwear is under a creative commons license. This means that you're allowed to derive from this mod, as well as include this in a mod pack - so long as you give me credit, and provide a link to this post.

GitHub[github.com]
95 Kommentare
Scout Gaming 5. Nov. 2022 um 2:19 
got it, will do! Appreciate all the work you have done over the years
KiameV  [Autor] 4. Nov. 2022 um 20:22 
@Scout Gaming
Feel free to upload as a new mod and I'll link to it here. Thanks!
Scout Gaming 4. Nov. 2022 um 5:30 
I have updated the mod, allowed children to wear normal and tribal shoes as well as gloves, added proper tags for these clothing items to spawn randomly on pawns and confirmed that the mod works well with 1.4. Do I give you the files for you to update or do I upload it as a separate mod and tag you as an author?
Svela 27. Okt. 2022 um 0:04 
I sent a request in their discord asking if Mile could pick this up. Whether or not they do is up to them, but they usually do pick up requested mods. It's just a matter of when since they have so many other mods they have picked up and maintained.
Svela 26. Okt. 2022 um 23:53 
Thanks for letting us know. I'll see if Mile can add this to their list of (Continued) mods they take up.
KiameV  [Autor] 7. Okt. 2022 um 13:14 
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods. If anyone picks this up let me know and I'll post a message in the description pointing people to the 1.4 version.
KiameV  [Autor] 6. Okt. 2022 um 20:58 
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods. If anyone picks this up let me know and I'll post a message in the description pointing people to the 1.4 version.
Elkstone 29. Sep. 2022 um 7:41 
So the powered gloves require marine armour research instead of recon? Seems a little late into the tech tree
IamJaylyn 23. Nov. 2021 um 2:16 
what happen to the keep hands and feet mod?