XCOM 2
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[WOTC] Infinite Starting Items
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Aug 30, 2018 @ 9:26am
Nov 7, 2018 @ 12:54pm
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[WOTC] Infinite Starting Items

Description
This mod is an alternative to JM001's Infinite Medkits Flashbangs and Smoke Grenades.

Without Tutorial Enabled
It simply makes Medikits, Flashbang Grenades, and Smoke Grenades infinite in supply from the beginning of the game. However, unlike JM001's version, it also makes Nanomedikits, Smoke Bombs, and Smoke Warheads infinite after being researched in the Proving Grounds.

This change encourages players to use more utility items than just Frag Grenades as it's no longer a strategic disadvantage to buy and use them at the start of the game. Combined with [WOTC] LW2 Utility Plating, you'll have every single option from LW2 available, aside from utility pistols.

With Tutorial Enabled
If the Tutorial is enabled for your campaign, you will have to build a Medikit as per usual, but it will only cost 2 supplies. You can either sell it at the Black Market or await the completion of Battlefield Medicine to dispose of it. The infinite supply of normal Medikits will still exist, regardless.

I'd like to thank DerBK for his help in enabling compatability with tutorial mode!

This mod requires a new campaign to take effect.
Popular Discussions View All (1)
0
Mar 27, 2022 @ 12:15am
Possible Mod Compatibility update?
DUMBHA
43 Comments
Old Ben Feb 11 @ 7:45pm 
During a game with WOTC, and LWOTC, this mod does not replenish Nanomedikits, Smoke Bombs, and Smoke Warheads infinite and required every one to be built in Engineering after first time in Proving Grounds.
Giggles Dec 6, 2023 @ 11:41pm 
Mod will NOT work if added into the middle of a save, medkits, flashes, and smokes will dissappear and cannot be built or cheated in.
hottt3 Jul 21, 2023 @ 7:40pm 
Did anyone test it with LWOTC? Thanks!
Kanario97 Oct 12, 2022 @ 3:32am 
Spanish Translation:

[TutorialMedikit X2WeaponTemplate]
FriendlyName="Botiquín"
FriendlyNamePlural="Botiquines"
BriefSummary="El botiquín contiene una solución presurizada que, cuando se expone al aire, actúa como sellador y aislante. Con una infusión de analgésicos y antisépticos, el botiquín puede tratar las heridas y eliminar una variedad de condiciones adversas, incluyendo las quemaduras y el veneno."
TacticalText="<Bullet/> Un botiquín puede restaurar <Ability:MEDIKITPERUSEHP/> de salud a un aliado.\n<Bullet/> Un botiquín se puede usar también para quitar los efectos del fuego, ácido y veneno de cualquier soldado.\n<Bullet/> Un botiquín se puede usar para estabilizar a un soldado que se está desangrando.\n<Bullet/> El botiquín solo tiene una carga, y si se usa en aliados, tiene que estar en una casilla adyacente (a menos que se use un GREMLIN).\n<Bullet/> Llevar un botiquín concede inmunidad al veneno.\n<Bullet/> No se puede usar en aliados robóticos."
XpanD Aug 26, 2021 @ 1:49pm 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up, love me some utility items.
Snipe Jun 15, 2021 @ 11:40am 
I don't know if I could ever manage without this beautiful mod. Used it for years and money is always tight and not have to use your precious supplies on Medikit's and grenades etc. it's a savior. Thank you.
Иваныч Apr 16, 2021 @ 10:41pm 
It would be great if you make a setting or a separate mod so that items are purchased as usual, but they would not end on missions. )
Rtma Eros Paragon Dec 28, 2020 @ 5:22am 
By the time you get Predator Armour, Medkits are a must and trivialise Poison attacks. :3
hellcry May 22, 2020 @ 9:44am 
This mod works ok on wotc, i never had any problems with it, make sure you don't have a mod conflict
Dust the Regulus Dec 29, 2019 @ 11:21am 
Or rather while I would wish it would work on an existing save, it just doesn't.