Space Engineers

Space Engineers

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STAR WARS YT-2400 Light Freighter - The Outrider - VANILLA
   
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Type: Blueprint
File Size
Posted
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1.970 MB
Aug 24, 2018 @ 11:40am
Jan 21, 2019 @ 10:38am
21 Change Notes ( view )

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STAR WARS YT-2400 Light Freighter - The Outrider - VANILLA

Description
***SOME VERY SLIGHT VISUAL CHANGES HAVE BEEN MADE TO THE SHIP THAT ARE NOT DISPLAYED IN THE SCREENSHOTS***

The YT-2400 Light Freigher is a ship from STAR WARS CANON (it was featured in the 1977 remastered edition of A New Hope flying over Mos Eisley, and in the Star Wars Rebels TV show), and was developed by the Corellian Engineering Corporation. (More info on this class starship is available here -> http://starwars.wikia.com/wiki/YT-2400_light_freighter/Legends ). The Most notable starship of this class was The Outrider, owned by a smuggler called Dash Rendar. He worked with the rebellion on many occasions, and was in fact at Echo Base with The Outrider on Hoth when it was attacked by the Empire during the events of Episode V.

When I started building this ship I wanted to make my own but I had one problem, I did not know where to start. So to make things simple, I took the Outrider by Lt. Archer, and used it as an overall frame of reference for how the shape of the ship should look (I also used several design aspects used in theirs such as the Cockpit module and the contour of the hull around the gun emplacements). Because of this, credit for the base of the hull and some design of the hull goes to them. After several days of making it to my liking, I found that what I had whipped together had exceeded my expectations, so I decided to share it on the workshop.

This ship is complete overall, at this point I am just working out any kinks I find in the systems, but aside from that it is fully functional.

Current Features:
-Will work in a world where thruster damage is enabled. Only thrusters that could pose a problem are on the escape pod, but damage would be minimal as they are ion based and are turned off by default. Technically speaking, they should only be activated when jettisoning the escape pod (by that time, the ship is probably beyond repair anyway).
-Landing Gear that extends from ventral hull
-Fully detatchable Escape Pod
-2 Rocket turrets, 8 Gatling turrets, 3 rocket pods, and some Interior turrets on the outer hull for point defense (All grouped and turned off by default so you can personalize settings before your stuff blows up)
-Fully oxygenated interior
-Boarding LIFT (not ramp) on starboard side next to gap in between command module pylons. (Note that it has been updated to provide easier access on a plane, it is no longer construced with blocks but with catwalks to make it easier to get on)
-Self Destruct mechanism both on board ship and in escape pod. (The escape pod self destruct is designed to be weaponized at the cost of your escape pod)
-Several small cargo containers accessible from the engine room, will find space for more if requested.
-Atmospheric flight capable (kinda finicky in places, still working out the kinks)
-Connector and Merge blocks added next to the main thrusters in the aft section, designed to connect to an external cargo container for transport. Controls for these are in the copilot seat.
-Comes with Phils Ship Diagnostic script, but it is shut down by default for lag reducing purposes. To re-enable just switch on the timer block and the programable block, both of which should be designated as (Schem) , then trigger the timer block.

External Cargo Pod here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1501961233&searchtext=cargo+container+for+yt-2400

Cargo Pod tips and basic overview (also posted in description of pod on its own page):
Operation of the Cargo Pod is very straight forward. Connects via 2 merge blocks and one connector. There are landing gears on pistons to safely lower the pod to the ground for deployment of vehicles and easy access in a survival situation where hydrogen for jetpacks is limited. I have tested this container in an atmosphere while connected to the ship, and it works sufficiently in the atmosphere of an Earth like planet.

Notes:
-The escape pod is designed to have minimal movement. I added forward and reverse thrust to move it away from a ship and to a planet or other starship for retrieval. For atmosphere, it has a parachute that will deploy at 1km altitude when auto deploy is enabled. (auto deploy is disabled by default so you can fly the ship in atmosphere without all of a sudden getting pulled back into a flat spin)
-The Weapon Control seats should be able to control the small not so interior turrets, but they are intended for control over the rocket turrets.
-Side to side thrust directions are not nearly as strong as the other directions, so while turning it is a good idea to bank while turning (In other words, roll the the underside of the ship so it is slightly opposite of your intended direction so that your downward thrust helps you turn).

DISCLAIMER: There is no heavy armor plating so this is strictly a LIGHT FREIGHTER as the name says. NOT DESIGNED FOR COMBAT AGAINST HEAVY DUTY STARSHIPS (more for dogfights with small fighters). An armored variant will be released if requested that will hopefully be as functional as it is good looking.

RAMMING NOT ADVISED

If you encounter any problems, whether it is a system on the ship or on the cargo pod, please inform me in the comment section below. I will endeavor to fix it as soon as possible.


Lt. Archer's Outrider
https://steamcommunity.com/sharedfiles/filedetails/?id=391595610&searchtext=Outrider

Digital Soul's Landing Platform (used in some pictures)
https://steamcommunity.com/sharedfiles/filedetails/?id=640566081&searchtext=endor+Landing+Platorm

Phils_Ship_Diagnostics
https://steamcommunity.com/sharedfiles/filedetails/?id=715138160