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[WOTC] More Psionic Units
File Size
0.031 MB
Aug 22, 2018 @ 12:23pm
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[WOTC] More Psionic Units

This mod makes the following combatants count as Psionic units:
  • The Assassin
  • The Hunter
  • The Warlock
  • Spectral Lancers
  • Spectral Zombies
  • Psi Zombies
  • Templars
  • Templar Ghosts
  • Templar Disciples - If you have Additional Mission Types Redux installed.

Previously, they were all treated as normal units in spite of their Psionic capabilities, origin, and overall look.

Now, they'll be vulnerable to the Disruptor Rifle's guaranteed critical damage, take extra damage from Volt, and receive double damage when hit by the Ionic Storm.

This mod works both mid-campaign and mid-tactical.
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Ethan Aug 26, 2018 @ 11:44am 
@Udaya I've uploaded the mod. If you'd like to be a contributor go ahead and add me as a friend and I'll do that asap! https://steamcommunity.com/sharedfiles/filedetails/?id=1494026501
Udaya  [author] Aug 25, 2018 @ 9:25pm 
@Crashicoot Could always do a collaborative mod. I've never done one before, and this could be the perfect chance to try it out. All you have to do is publish the mod and select people in Add/remove Contributors.
Ethan Aug 25, 2018 @ 9:22pm 
@Udaya For sure, I'll download the sdk overnight and try and publish it tomorrow. I'll be sure to give you credit for the insight as I've been wanting this for a while
Udaya  [author] Aug 25, 2018 @ 9:15pm 
@Crashicoot No problem. It does look quite nice, so you may want to consider even publishing it as a mod.
Ethan Aug 25, 2018 @ 9:05pm 
@Udaya You were correct, it worked like a charm. Thanks again! https://imgur.com/a/6ixFDyx
Ethan Aug 25, 2018 @ 8:35pm 
@Udaya Thank you my friend.
Latis Aug 25, 2018 @ 7:12pm 
ty sir
Udaya  [author] Aug 25, 2018 @ 6:13pm 
@Latis Nope. My mods don't affect animations, and especially this one won't do anything to Volt. It would be a good idea to clean out your Config, verify your files, etc. before you post comments on mods for an issue.
Latis Aug 25, 2018 @ 6:06pm 
Hey, since this mode is updated my templar animations messed up, he attacks likes he has a swords and stay doing the big jesus (cross stance) to launch a volt. Any ideas?
Udaya  [author] Aug 25, 2018 @ 5:29pm 
@Crashicoot I believe you would have to go into XComGame.int and put something akin to this: https://pastebin.com/xuRy7Ark
You would have to put one more rank/icon image if you used an 8-rank version of the Templar, but something like that doesn't currently exist, so this is just a re-skinned Psi Operative rank system.