Don't Starve Together

Don't Starve Together

6,256 ratings
Island Adventures - Shipwrecked
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File Size
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178.217 MB
Aug 5, 2018 @ 2:31pm
Aug 14 @ 1:29am
199 Change Notes ( view )

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Island Adventures - Shipwrecked

Description

Embark on a tropical journey across the seas, Together! Explore a vast new world with new biomes, seasons, and creatures.
Island Adventures brings the seas of Don't Starve: Shipwrecked to Don't Starve Together.



We list the change notes for each update here on Steam. View them here!
Enable the Modded Skins API to access various skins for SW items!


Join our community!
[discord.gg][gitlab.com]

Special thanks to all our contributors for helping on the mod!



This mod contains assets from the game extension "Shipwrecked" for "Don't Starve". Shipwrecked has been created by Klei Entertainment and Capybara Games. No copyright infringement intended. Please note that Klei explicitly permits the development and distribution of Island Adventures. If you are developing your own mod using Klei assets, consider following our example and ask a Klei staff member whether or not the mod is tolerated, and only develop with their consent. (They don't bite, feel free to ask them!)

Do not upload this mod to platforms other than Steam. Any version of Island Adventures not uploaded by one of the people listed to the right ("Contributors") is unofficial, which means we cannot guarantee it is safe to use.
Popular Discussions View All (7)
311
Aug 1 @ 11:28pm
PINNED: BUG REPORTS
Mobbstar
12
Aug 6 @ 5:16pm
PINNED: F.A.Q. (2025)
Guy Named Chris
73
Jul 25 @ 9:02am
Ideas ?
GmSteel
3,366 Comments
GoatHead 5 hours ago 
Hey so, with the mod Realistic Placement, Tar Extractors become unplacable.
Ely_Byl Aug 14 @ 7:23pm 
When Examaming Cooked Fish morsal As Wortox He says "I do not wish to eat this fish.only_used_by_warly"
Ely_Byl Aug 14 @ 1:30pm 
Very Good the Linking thing is a bit hard but it still makes sense
🥑299 Aug 14 @ 6:01am 
谢谢建议 因为我不知道怎么给日志
冰冰羊 Aug 14 @ 2:37am 
1.我没崩溃
2.你崩溃了不给日志没人知道为什么
3.你可以使用 CNM - 崩溃? 别在意 (错误诊断 & 崩溃恢复) 来查看崩溃信息:DSTpigman:
🥑299 Aug 14 @ 2:24am 
更新完继续玩一直断开连接 是什么冲突了吗
DangHoangPhuc Aug 7 @ 10:39am 
Error:
[00:01:40]: [string "../mods/workshop-1467214795/scripts/prefabs..."]:130: attempt to call method 'SetIAOverhang' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1467214795/scripts/prefabs/shipwrecked.lua:130 in (upvalue) common_postinit (Lua) <127-155>
scripts/prefabs/world.lua:545 in (field) fn (Lua) <411-606>
scripts/mainfunctions.lua:362 in () ? (Lua) <347-397>
=[C]:-1 in (method) SpawnPrefab (C) <-1--1>
scripts/mainfunctions.lua:409 in (upvalue) _SpawnPrefab (Lua) <403-411>
../mods/workshop-1378549454/gemscripts/tools/specialprefabspawner.lua:45 in (upvalue) _SpawnPrefab (Lua) <40-50>
../mods/workshop-2812783478/scripts/ms_postinits.lua:59 in () ? (Lua) <58-68>
=(tail call):-1 in () (tail) <-1--1>
=(tail call):-1 in () (tail) <-1--1>
=(tail call):-1 in () (tail) <-1--1>
scripts/gamelogic.lua:400 in (upvalue) PopulateWorld (Lua) <368-664>
scripts/gamelogic.lua:938 in () ? (Lua) <821-1017>
Jameor Aug 5 @ 3:19am 
@ryan012490: sea striders do not spawn naturally, but you can craft the switcherdoodle for them with sweet potatoes replacing figs in the recipe.

the giant trees addition could be a part of an add on mod, but it's unlikely to be a part of IA itself, as it has been discussed on the discord a few times already.
ryan012490 Aug 3 @ 2:11pm 
if not, i have a silly little concept:
a few of those swamp-like places with the trees and the grass that are in the water now spawn with giant versions of the trees, so we still have figs and stuff, i can do a mockup in mspaint if you want to see what i mean!
ryan012490 Aug 2 @ 3:31pm 
hey, doing a webber world rn, do sea striders still spawn? i cant find any of em =[