Space Engineers

Space Engineers

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(ARMCO) T-65B X-wing Kit
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
83.825 MB
Jul 28, 2018 @ 7:46pm
Jul 6, 2019 @ 5:03pm
27 Change Notes ( view )

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(ARMCO) T-65B X-wing Kit

In 3 collections by Spacebar
ARMCO Star Wars Encounter Mod
38 items
(ARMCO) Star Wars Encounter Mod collection
15 items
(ARMCO) Rebel Collection
7 items
Description
All wings report in
UPDATE!
Update 6/9/19 All the laser weapons now generate their own ammo. They require 10 MW power to do so
Update 3/2/19 New parts! Starfighter Reactor, Hyperdrive and Life Support blocks
8/25/18
Increase in speed of the missiles for worlds with speed increase mods
8/22/18!
NEW PARTS! Added the 1x2 Repulsorlift thruster, the Rebelion Spawn point!
Rebel Spawn point is a med bay without the healing factor, you can respawn there like you would a medbay. Useful for PvP scenarios. The Rebel logo spins as well all thanks to Equinox


UPDATE
8/29/14
Thanks to the wonderful work of our new officially unofficial sound engineer Enenra, the X-Wing Thrusters, S-Foils and repulsorlifts now have new sounds! Known issue, the sounds start a second late, we're not sure why or how to fix them. Also don't turn too fast as the torpedoes will collide with the ship when going at speed and turning while firing.
8/4/18!
Added sounds for the thrusters! These are experimental and will be adjusted as the mod develops. Added paint variants for the wings and thrusters! What was grey before will now be painted, and what was painted before will now be grey. To show case this I have made an ARMCO official color and a Stealth X-Wing!
ARMCO X-Wing: https://steamcommunity.com/sharedfiles/filedetails/?id=1465790428
Stealth X-wing : https://steamcommunity.com/sharedfiles/filedetails/?id=1465789129
UPDATE! 8/2/18
Added a convergence to the targeting computer. Now it should be a bit easier to target those pesky Blues, I mean Imperials!

T-65B X-wing parts kit.
Kit includes:
Cockpit with custom textures, Left and Right Opening S-Foils, Left and Right Static S-Foils, Targeting Computer (used with the Opening S-Foils) Static KX9 laser cannons, Left and Right Torpedo Tubes ( will be separate firing), 2 Part 4L4 fusial thrust engines (front and back ion hybrid) R2 Astormech Remote unit.

The Front 4L4 thrust engine is a braking thruster with no flame.
The "Targeting Computer" block has conveyor ports on top/bottom and back but have no visible ports.

Wings can open/close but require the Targeting Computer Block to work. I would suggest putting the S-Foils in a group to Open/Close and put the Targeting Block on your tool bar to fire. Concussion Tubes are separate and will NOT fire together but they can be bound to Fire off a group.

Standalone laser cannons have conveyor ports on the back, and are manual reload only. Concussion Tubes are manual reload with the reload port in the front(yellow box will show up)

Standard Grey X-Wing: https://steamcommunity.com/sharedfiles/filedetails/?id=1457379712
Rogue Squadron X-Wing: https://steamcommunity.com/sharedfiles/filedetails/?id=1458290749
CorSec X-Wing : https://steamcommunity.com/sharedfiles/filedetails/?id=1458291351
Known Issues: Opening S-Foils do not have a construction phase.

All parts are hand crafted, other than the models used from Keen
""""Inspired"""" by Star Wars © Lucasfilm, LucasArts and Disney

“Copyright 2019 [Spacebar] This item is not authorized for posting on Steam, except under the Steam account named Spacebar http://steamcommunity.com/profiles/76561198061525011 No one is allowed to republish my mods without my permission. Doing so will result in a DMCA filed from me on the offending mods, which could result in a strike on your account. These mods are my work, my hard time that I do in my free time and anyone that republishes them is insulting the scripters I worked with to make them work, me, and my work.””
119 Comments
B1487E Aug 19, 2023 @ 9:24pm 
MOD_ERROR: (ARMCO) T-65B X-wing Kit, in file: Unknown
Compilation of C:\Users\user\AppData\Roaming\SpaceEngineers\Mods\1457376670.sbm_T65XWingWeapons failed:

I get this error!
morpheusfd May 20, 2023 @ 7:38am 
Generate 15 errors !
Nighthunter Feb 20, 2023 @ 1:11pm 
Hey @Spacebar I found a problem with your mod with the new ai update. The singular Blasters seem to be registered the Wrong way around. Basicly the shootie end is the back of the block, so Ai drones won't fire at their targets when useing these. Also could we get a Weaponcore Version of this and the other non Weaponcore packs? That would be amazing.
JWA Sep 3, 2022 @ 8:19pm 
Love the missile launchers. There is nothing else like them on the workshop as far as I can tell. I will say it's very difficult to blend them in with other blocks. Wish they were a standard 1byX corner slope.
ninjawizard May 26, 2022 @ 2:38am 
so guys this is still working or what?
m3 May 23, 2022 @ 11:28am 
Red Leader standing by
ninjawizard May 22, 2022 @ 10:10pm 
the sound frequency needs to be 41,000 or something now, i fixed one of these star wars mod the other day
B1487E May 5, 2022 @ 7:51am 
I have two of the X-Wing Laser cannons on my Z-95, but only one fires and there is no sound. Perhaps Keen broke this mod as well when they dropped the latest update.
Daily77 Apr 24, 2022 @ 4:45am 
not sure if you know but there is a audio bug in for the laser cannons when it's pre built into the wing
DiZ_1989 Feb 18, 2021 @ 12:16am 
I don't know if you're keeping up with this mod anymore Spacebar, but when I try to build the cockpit, it just builds an R2 unit instead. Which is especially weird because if I paste in one of your X-Wing blueprints - the ARMCO one - then the cockpit shows up just fine, so it's in there. But when I build it normally in survival, it becomes an R2 unit.