Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem













Just a heads up. Your Computation Breakthrough(Contained Singularity) says it adds 0.5 physicist per job, but in reality adds 1 biologist per job.
I checked the TechAscendant_tech.txt and it does indeed add Biologist research. Which seems wrong based on being a physics/computing breakthrough, and based on the description.
Your mod 'Technology Ascendant' is a great creative addition to the game - something you've clearly put much time and care into over the first few years. I and think many players who come across this hidden gem, would love to use it.
Since the advent of Stellaris 4.x seemed to have demotivated many modders, have you considered maintenance alternatives for your mod work?... that maybe you could make the files available to modders who are actively playing 4.x and are willing to balance, integrate, and make your work compatible with 4.x? Thanks so much for your contribution with this mod.