XCOM 2
469 ratings
[WOTC] Supreme Focus
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
96.431 KB
Jul 19, 2018 @ 12:09pm
Sep 28, 2018 @ 10:57am
8 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[WOTC] Supreme Focus

Description
This mod adds a new ability to the Templar at Major rank: Supreme Focus.

Supreme Focus requires Deep Focus as a prerequisite and allows the owner to utilize yet another Focus level, maxing them out at 4 Focus.

By default, Supreme Focus gives the Templar +4 Rend damage, +4 mobility, and +35 dodge.

It also expands on the effectiveness of numerous other Templar abilities, all of which are listed here:
  • Rend - 20% chance to stun, 40% chance to disorient.
  • Volt - Jumps around up to 4 nearby targets.
  • Amplify - Lasts for 4 hits before ending.
  • Pillar - Lasts for 4 turns before ending.
  • Stun Strike - Gains +20% on base hit chance.
  • Deflect/Reflect - 70% chance to activate.
  • Arc Wave - Deals 8 psionic damage to all affected units.
  • Ionic Storm - 7.5 tile radius. Deals 4-12, 8-16, and 12-20 psionic damage for Shard, Tempest, and Celestial Gauntlets, respectively. All damage is doubled against psionic units.
  • Void Conduit - Drains health for up to 4 enemy action points (2 full turns, 11 damage total).
  • Ghost - Starts with 3 Focus (+4 with Meditation), and can attain a maximum HP of 16.

In addition, another ability is added to the Templar at Sergeant rank: Scorch.

Scorch requires Aftershock as a prerequisite and inflicts a 2-turn disorientation effect on all enemies struck by Volt. It also moves Pillar up to Lieutenant rank to keep the upgrade path of Volt constant.

This mod can be used mid-campaign, but will not work retroactively on existing Templars.
Popular Discussions View All (4)
0
Oct 20, 2022 @ 5:48am
Spanish Translation
Kanario97
0
Mar 3, 2022 @ 6:46am
Russian Translation
Bethrezen
0
Aug 11, 2019 @ 12:55am
simple chinese translation
Pierro
251 Comments
derrien Dec 4, 2024 @ 11:35pm 
In case you're still around, when you say: "
By default, Supreme Focus gives the Templar +4 Rend damage, +4 mobility, and +35 dodge.", does it mean it's not based on the focus level? What about deflect/parry? Do they also have 70% chance with no conditions?
沧月流觞 Aug 23, 2024 @ 1:44am 
cant use in LWOTC
MagBat63 Apr 22, 2024 @ 3:25am 
Does this work with recruited Templars from the Recruitable Templars Mod? I have several high ranking templars, both original and recruited, but the ability hasnt showed up for any of my soldiers ( im doing an all templar run)
Elder Feb 22, 2024 @ 9:49am 
Fantastic mod, great for templars to really shine
andrews94 Jan 7, 2024 @ 1:40am 
In LWOTC the Templar does extra damage if the target is further away fleche damage.
I think this prevents this mod from working in LWOTC. Any ideas of a way round this?
Inertia Jul 27, 2023 @ 4:41am 
advice for people who use this mod mid-campaign. do NOT use it on existing Templar with rebuild class console command. it will cause your game to freeze. always create new templar with give faction hero console command and dismiss the old one
JohnFire Jun 14, 2023 @ 8:25pm 
update please
Bethrezen Mar 3, 2022 @ 6:59am 
@Udaya added Russian translation
Udaya  [author] Feb 1, 2022 @ 10:19pm 
@Bunbun That seems correct to me. As long as you add those lines to a mod's XComGameCore.ini, the Nanoscale Vest's HP bonus should be changed to 2.

If the mod config file already has [XComGame.X2Ability_ItemGrantedAbilitySet] in it, you can also just add:

-NANOFIBER_VEST_HP_BONUS=1
+NANOFIBER_VEST_HP_BONUS=2

Below wherever [XComGame.X2Ability_ItemGrantedAbilitySet] is in the file.
Bunbun Feb 1, 2022 @ 2:31pm 
@Udaya Not sure if I've been adding this line correctly

[XComGame.X2Ability_ItemGrantedAbilitySet]
-NANOFIBER_VEST_HP_BONUS=1
+NANOFIBER_VEST_HP_BONUS=2

Is the code I've been adding to the ini file of a mod but it doesn't seem to be working. Sorry to bother.