108 ratings
[WOTC] Supreme Focus
File Size
0.092 MB
Jul 19, 2018 @ 12:09pm
Sep 28, 2018 @ 10:57am
8 Change Notes ( view )
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[WOTC] Supreme Focus

This mod adds a new ability to the Templar at Major rank: Supreme Focus.

Supreme Focus requires Deep Focus as a prerequisite and allows the owner to utilize yet another Focus level, maxing them out at 4 Focus

By default, Supreme Focus gives the Templar +4 Rend damage, +4 mobility, and +35 dodge.

It also expands on the effectiveness of numerous other Templar abilities, all of which are listed here:
  • Rend - 20% chance to stun, 40% chance to disorient.
  • Volt - Jumps around up to 4 nearby targets.
  • Amplify - Lasts for 4 hits before ending.
  • Pillar - Lasts for 4 turns before ending.
  • Stun Strike - Gains +20% on base hit chance.
  • Deflect/Reflect - 70% chance to activate.
  • Arc Wave - Deals 8 psionic damage to all affected units.
  • Ionic Storm - 7.5 tile radius. Deals 4-12, 8-16, and 12-20 psionic damage for Shard, Tempest, and Celestial Gauntlets, respectively. All damage is doubled against psionic units.
  • Void Conduit - Drains health for up to 4 enemy action points (2 full turns, 11 damage total).
  • Ghost - Starts with 3 Focus (+4 with Meditation), and can attain a maximum HP of 16.

In addition, another ability is added to the Templar at Sergeant rank: Scorch.

Scorch requires Aftershock as a prerequisite and inflicts a 2-turn disorientation effect on all enemies struck by Volt. It also moves Pillar up to Lieutenant rank to keep the upgrade path of Volt constant.

This mod can be used mid-campaign, but will not work retroactively on existing Templars.
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Udaya  [author] Apr 17 @ 5:58pm 
@Tilting Cat And this happens at any level of Focus, not just a level 4 Ionic Storm like shown in this mod's video? What other mods do you have that change Templar abilities, like Ionic Storm?
Tilting Cat Apr 17 @ 4:20pm 
@Udaya i meant i can do the bladestorm but when i use Ionic Storm the animation plays but the lightning animation (that came down and strike enemy) didn'tt play and do 0 damage
Udaya  [author] Apr 17 @ 9:58am 
@Tilting Cat I don't think I'm The Commander Here conflicts with soldier class mods. Are you sure your Bladestorm rolls aren't just unlucky?
Tilting Cat Apr 17 @ 6:58am 
(i tried to use the im commander here maybe it conflict with ur mod?) as the im commander here allow me to pick xcom abilities for hero classes?
Tilting Cat Apr 17 @ 6:54am 
I use ur other mod of tempest combat and deflect parry
Tilting Cat Apr 17 @ 6:53am 
@Udaya my ionic storm behaving weirdly it goes off but the thunder(that does dmg doesn't get activated) resulting in animation of activating summon sword but deal no dmg
Udaya  [author] Apr 17 @ 4:51am 
@Tilting Cat I'm not sure if you can use commands to change one specific ability, but if you want to make getting Bladestorm guaranteed, you'll have to edit the RandomAbilityDecks in XComGameData_SoldierSkills.ini. It won't change any of the soldiers you already have, but should affect new Templars.
Tilting Cat Apr 16 @ 7:16pm 
@Udaya alternately how do u get 7 slot for xcom abilities?(is there ini setting somewhere?)
Tilting Cat Apr 16 @ 7:12pm 
@Udaya RPGO only change vanilla class(i mean hero class is left alone and unchanged) do you know command to make it appear?
Udaya  [author] Apr 16 @ 2:58pm 
@Tilting Cat Bladestorm is one of the random ability rolls of a Templar, so there's no guarantee it'll appear for one of your soldiers. I haven't looked at RPGO in a while either, but doesn't it fundamentally change the way soldier skills works? Not sure if this class mod will be compatible.