XCOM 2
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Hero Ballistic Shields
 
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0.338 MB
Jul 1 @ 8:04pm
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Hero Ballistic Shields

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Description
* This mode requires Ballistic Shields.
* And Thanks to Musashi


This mod also allows hero classes to wear shields. -such as Reaper, skirmisher and Templar.While the option may seem unattractive due to poor maneuverability, you will be able to create a variety of strategic variables instead.


Detail

"Creative suicide method. Commander. It would be perfect if you could only publicly advertise to the enemy that BEST REAPER ON EARHH are here." -Konstantine Volikov
It may be a mistake to have Reaper-the master of infiltration be equipped with a Eye-prone-shield. But you can use them as 'invisible full covers' in exchange for some Reaper's movement. Best of all - the Claymore they are equipped to still work. (Claymore skills are not affected by their secondary weapons.)


"We-Skirmishers did not think useful shields as defeating the false gods. Only the bruises instead of the blood and the flesh." -Betos
Equipping skirmishers with shields instead of ripjack gives them some tactical advantages. Although their melee combat power is low - still have their own Grapple. Skirmishers equipped with shields can maintain a high maneuverability while at the same time providing a flexible close range from lower ranks through shield bash.Of course, in return for increased survivability - the efficiency of existing ripjack-related skills will be significantly reduced.


"Only true Templars can take Shields instead of Sidearms. " -GEIST
Templar is a most dramatic changes hero class by equipping shields instead of conventional secondary weapons. The templar equipped with the shield is a perfect melee expert and tanker, have the highest level of survivability in return for Low maneuverability and completely losing ranged attack.


Credits
Claus - All assets including meshes, textures and animations
Musashi - Essential Code
Alterd-Rushnano- (Minor change)
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20 Comments
Alterd-Rushnano  [author] Jul 17 @ 10:00pm 
@AzureTerra
X-D

@mynameactually
Sadly not. The distinct hero class holds their own secondary weapon.


@Scarab & @teh1archon
Great suggestion. But my anim modding ability does not take care of this ...
AzureTerra Jul 9 @ 11:44pm 
Templar and Shield is so much fun.
mynameactually Jul 5 @ 12:22pm 
Does this work with the mod that adds additional hero classes out of the box?
Scarab Jul 5 @ 2:22am 
@teh1archon :steamhappy:
teh1archon Jul 4 @ 10:51am 
Also, with the mod to recruit aliens (forgot its name but it also have a faction mod called The Liberated) it would be cool if I could fit Mutons and Andromedons with the shields and to use them as literal meat shields with shields. Maybe Sectoids too but I'd rather keep'em naked. No homo.
Alterd-Rushnano  [author] Jul 4 @ 5:16am 
Ascended Knight@
!!!! XD
You are a genius!

solar68@
Ouch! I'm sorry, but that is not my major....
Maybe you can find someone more professional than me?

teh1archon@
MOCX with shield? Hmm. It's a pretty interesting suggestion. It seems worth trying.

Insufferable Smartypants@
There will be a lot of applications. Enjoy! XD
Alterd-Rushnano  [author] Jul 4 @ 5:13am 
MrShadowCX@
Thank you. I am fully recovered!

Kazraan @
yes. Although all their melee attacks are less damaging, all skills work normally.

| Oz | Vash @
TNX! XD
Ascended Knight Jul 3 @ 4:43pm 
You know what would work alot better for the templars for their shields? Using the shield that pops up as deflect that scales with the gaunlet level. Would look much more natural too.
solar68 Jul 3 @ 12:59am 
Alfred! Pls. make it for MAC/OS! Highlander don't work for MAC/LINUX!
teh1archon Jul 2 @ 10:17pm 
Would be cool if MOCX and mutons would use shields.