XCOM 2
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Hero Ballistic Shields
 
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0.338 MB
Jul 1 @ 8:04pm
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Hero Ballistic Shields

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In 1 collection by Alterd-Rushnano
Alterd's XCOM the Masquerade Collection
36 items
Description
* This mode requires Ballistic Shields.
* And Thanks to Musashi


This mod also allows hero classes to wear shields. -such as Reaper, skirmisher and Templar.While the option may seem unattractive due to poor maneuverability, you will be able to create a variety of strategic variables instead.


Detail

"Creative suicide method. Commander. It would be perfect if you could only publicly advertise to the enemy that BEST REAPER ON EARHH are here." -Konstantine Volikov
It may be a mistake to have Reaper-the master of infiltration be equipped with a Eye-prone-shield. But you can use them as 'invisible full covers' in exchange for some Reaper's movement. Best of all - the Claymore they are equipped to still work. (Claymore skills are not affected by their secondary weapons.)


"We-Skirmishers did not think useful shields as defeating the false gods. Only the bruises instead of the blood and the flesh." -Betos
Equipping skirmishers with shields instead of ripjack gives them some tactical advantages. Although their melee combat power is low - still have their own Grapple. Skirmishers equipped with shields can maintain a high maneuverability while at the same time providing a flexible close range from lower ranks through shield bash.Of course, in return for increased survivability - the efficiency of existing ripjack-related skills will be significantly reduced.


"Only true Templars can take Shields instead of Sidearms. " -GEIST
Templar is a most dramatic changes hero class by equipping shields instead of conventional secondary weapons. The templar equipped with the shield is a perfect melee expert and tanker, have the highest level of survivability in return for Low maneuverability and completely losing ranged attack.


Credits
Claus - All assets including meshes, textures and animations
Musashi - Essential Code
Alterd-Rushnano- (Minor change)
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27 Comments
yes_commander Nov 19 @ 4:24am 
I'd probably try this on a skirmisher if the shields went in a utility slot. Perfect reason to grab tac rigging. But I value the grapple too highly to sacrifice the ripjack for a build experiment.

Any chance of a utility slot option for these? (I suppose I should be asking on the main mod page, but I'm here and in a bit of a hurry at the moment)
Chicago Ted Nov 15 @ 10:50pm 
Wow, this is fantastic. I'd love if someone made a reskin for space marines & sisters of battle :happy_creep:
Circle of Psi Oct 21 @ 7:48am 
Also is there a way to allow us to have the cosmetics vers of each shield incase we want a T1 power armor shield?
Circle of Psi Oct 21 @ 7:40am 
Why does the Templar hand gltich out when holding a shield?
Alastair Sep 3 @ 5:23am 
I would change some of the wording in the description some parts can imply that the shield are
different or that you are able to make unique variants, mainly "you will be able to create a variety of strategic variables instead". Admitttedly on a second read and after going over the Reapers part about being able to make them invisible full cover, again had to read that twice though. I understood it means that using these shields can open up tactical opportunities, it may be misleading to some.
evilerevilhero Aug 27 @ 11:22pm 
For some reason, when my templar equips a shield, her right arm turns invisible and her gauntlet is... I guess being held as a gun?
Vertous Jul 28 @ 4:42pm 
Skirmisher + Ballistic Shield = Protoman?!
Alterd-Rushnano  [author] Jul 17 @ 10:00pm 
@AzureTerra
X-D

@mynameactually
Sadly not. The distinct hero class holds their own secondary weapon.


@Scarab & @teh1archon
Great suggestion. But my anim modding ability does not take care of this ...
AzureTerra Jul 9 @ 11:44pm 
Templar and Shield is so much fun.
mynameactually Jul 5 @ 12:22pm 
Does this work with the mod that adds additional hero classes out of the box?