Hearts of Iron IV

Hearts of Iron IV

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OP Switzerland
 
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File Size
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0.004 MB
Jun 27 @ 9:24pm
Aug 13 @ 6:42pm
6 Change Notes ( view )

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OP Switzerland

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In 1 collection by CrypticCod3r
HOI4 Mods
15 items
Description
Overview
I know some of you have always wanted to conquer the world as Switzerland. I'm sure some of you have been insane enough to achieve this in the vanilla game. That's great. Not everyone can do that. This mod is for everyone else.

Specifics
Gives 8 research slots, instead of 3.

Gives a new national spirit (idea) which has a picture of a guy wielding a hammer in front of a German flag (best image for the time being) and provides a long list of bonuses, which are visible in the second picture for the mod.

Starts with all technologies.

Support
If you enjoy using my mods and would like to support their continued development and improvement, feel free to donate @ http://paypal.me/CrypticCod3r

If you would like access to all of my mod source files, including mods still in development, check me out on Patreon @ https://www.patreon.com/CrypticCod3r

Tutorials
I started making a YouTube Playlist to teach people how to make Hearts of Iron IV mods! It's pretty crappy and underdeveloped right now, as I am splitting my time between life, modding, and making videos, but I hope to get more videos out in the near future!
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11 Comments
CrypticCod3r  [author] Sep 8 @ 8:12am 
xD

Sometimes when you develop certain mods you stop and ask yourself, "Should I really be making this?", "Is this a good idea?", or "Is it worth it?" Sometimes it's not and sometimes developing it gives the developer an aneurysm. But then, somehow, the mod reaches nearly 500 subscribers and, for me, might still not be freaking worth it but who knows?
H́҉i̛r̕o͏̸h͟it̶҉o Sep 1 @ 4:11pm 
I want to install this so bad but it'll probably give my computer an aneurysm.












I'll install it anyway.
bungus Sep 1 @ 5:05am 
amazing
CrypticCod3r  [author] Aug 13 @ 6:43pm 
Switzerland now starts with all technologies.
CrypticCod3r  [author] Jul 13 @ 2:59pm 
Also, bonuses have been added. View the Change Notes for details.
CrypticCod3r  [author] Jul 13 @ 2:40pm 
Ok the mod is updated. The units should no longer vanish, at least they didn't for me. Let me know otherwise.
CrypticCod3r  [author] Jul 13 @ 12:10pm 
Alright
Herra Vöfflur Jul 13 @ 11:50am 
They disappear 24 in game hours after starting the game
CrypticCod3r  [author] Jul 13 @ 9:21am 
Do they disappear at the start or in the middle (and if so what date) of your game?
CrypticCod3r  [author] Jul 13 @ 8:48am 
Hmm that's definitely a problem. I'll check it out and see what I can do.