Sid Meier's Civilization V

Sid Meier's Civilization V

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Fantasy Army - Arcane Allies Expansion
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Jun 20, 2018 @ 1:21pm
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Fantasy Army - Arcane Allies Expansion

Description
The Fantasy Army – Arcane Allies mod adds 56 units to the game. These units represent troops from 8 different "allies" you can use to assist in meeting your geopolitical goals. Each of these allies field 7 unique units, many with new, customized attack animations.

Each of these allies has a corresponding National Wonder that serves as an "embassy" of sorts. When you build a specific wonder, you become an ally of that faction. They will periodically send you units throughout the game. Generally speaking, there is a 10% chance each turn that your ally will send a unit comparable to the Era you are in, or the previous Era. There is a limit of 6 allied units, so once you have this number of units, your ally will not send any more. You can, however, upgrade your allied units once you have acquired the prerequisite Technology.

You may only build one Arcane Allies National Wonders at a time. However, if your AA National Wonder is in a city that is captured by another civilization, you may build a new National Wonder in your new capital – and it does not have to be the same ally as before.



There are 8 possible allies in the mod:

1. Assassins: Stealthy warriors who generate Faith from kills.
2. Dark Elves: Fast, capable warriors, who specialize in helping your Science endeavors.
3. Goblins: Good fighters, who generate significant amounts of Gold from kills.
4. Hill Dwarves: Solid, defensive specialists, who specialize in improving your Production.
5. Mountain Dwarves: Siege specialists, whose cannons are the best in the world.
6. Orcs: Offensive specialists, who specialize in improving your military production.
7. Quendi Elves: Quick fighters, who specialize in improving your Culture.
8. Templars: Stealth warriors, who specialize in improving your economy.

Each of these allies provides 7 different units, one for each Era between Classical and Information.


All of these units receive the "Arcane Specialty Promotion" when built. It is a "mystery" promotion, meaning the specific bonus will be awarded after the unit finishes its first combat. Most of the bonuses are positive for the unit, but not all. Additionally, each ally also has an ally-specific, customized promotion that all of its units receive when built. These dedicated promotions amplify the skills each ally brings to the fight.


For more information, consult the mod manual, "Fantasy Army - Arcane Allies Manual - V1.pdf" -- located in the mod's folder.


NOTE: This mod is intended to complement the normal Fantasy Army mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=974922021

However, it can be played independently of that mod, if desired. It can also be played with or without the Fantasy Army - Wandering Monsters Expansion mod.



ACKNOWLEDGEMENTS: This mod was designed to show off some fantastic artwork provided by an extensive community of dedicated Civ V modelers. Many thanks to those of you who did the hard work for me: Bloublou, Danrell, Deliverator, Patum333, Zwei833, Wolfdog, Hangman, Nutty, JTitan, Nomad or What, Uruk, Civitar, Ispanets, Murphy613, S3rgeus, Pouakai, Sukritact, janboruta, Leugi, Reedstilt, JFD, and Renlav. Special thanks to Vondraco for all of the above and beyond assistance in playtest/suggestions/corrections. If I've left anyone out, please let me know and I'll add them to the list. Thanks again to all these gifted artists!

31 Comments
StrangeSpeeder Apr 16 @ 2:40pm 
So, I know its a bit of an old mod, but the AI seem to consistently use exclusively the goblin castle... Any chance that the decision weights change to actually match their terrain and features, or pick something that isn't the goblin castle when they don't have any features that their embassy benefits from? I'd like to see the AI use this slightly more effeciently, with at least some effort to, say, only use the goblin or orc ones if they've got a tundra start, or the elves if they have a ton of forest, for example.

Speaking of the elves are kind of nutso with how they give you so much culture and production if you've got a heavily forested capital. I find its kind of hard to pick something else, with the exceptions mostly being heavily hilly regions, tundra starts, or having almost none of the above and being 'forced' to go with one of the buildings with no tile bonuses.
friend robocat Feb 6, 2023 @ 1:09am 
hey S-Man, can you make a version of this mod WITHOUT the Assassins & Templars?
Dragour Apr 27, 2022 @ 9:11pm 
Is there a way to enable to building these units when you have the building for them? Instead of waiting for them to spawn, it would be more enjoyable to build armies around the race
LMeire Aug 15, 2021 @ 5:52am 
The hill dwarf wonder doesn't seem to add any food to hills.
S-Man  [author] Apr 3, 2021 @ 10:24am 
@theduesters - I apologize for not responding sooner - I simply missed this comment.

Not sure if it matters or not, but I'll make a note about the frequency of allied unit spawn and add that to the next upgrade.

Thanks.
S-Man  [author] Apr 3, 2021 @ 10:23am 
Hey, @Filipe - What do you mean little? That there are only 1 figure in some models? Or that they are small compared to other Civ5 units?

Some of the units only have 1 character to show off that they are loners, powerful magic users who are the equivalent of a normal unit, power-wise.

Are you using the R.E.D. Xtreme or some mod like it - that reduces unit size on the map?
Filipe Mar 31, 2021 @ 1:30pm 
Why their models are so litle?
GrafvonDuester Oct 2, 2019 @ 2:38pm 
i am using one of BlouBlou's era mods(for medeival) and its kinda annoying to only get two ally units at the end of the game, and one is outdated... would be nice if you could get three or even four units by the end of the medieval age... totally understand if you don't have time for something small and rather pointless like this
S-Man  [author] Sep 29, 2019 @ 5:23pm 
Ok. I'll take a look at this in a couple of weeks. Will let you know.
GrafvonDuester Sep 29, 2019 @ 12:31pm 
Sorry, can't provide a link, but its the Official Middle Earth Civilisations Collection by [ssu]yenyang.