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But now instead of a bunch of units the AI receives like 1 general per 5 turns or something. By turn 50 they have like 10 Great Generals.
How do I fix this?
I tryed also deleting TestMonitor.lua because it made a reference to great generals in hope that it would fix it, but it did not. The one on C:\Users\XXXX\Documents\My Games\Sid Meier's Civilization 5\MODS\Fantasy Army (v 5)\LUA
The problem in this mod is in the "Promotions.xml" file. There are 7 Promotions that use this line (3 Magus, 4 Mystic Warrior):
<GreatGeneral>true</GreatGeneral>
Usually located someplace like:
C:\Users\XXXX\Documents\My Games\Sid Meier's Civilization 5\MODS\Fantasy Army (v 5)\XML\Units\Tweaks
This value needs to change to 'false' or the entire line deleted - in order for it to work with VoxPopuli. If I take the lines out myself, it "breaks" what I was trying to do with these units - give them the ability to effectively lead troops into battle.