Distance

Distance

83 ratings
Car-kour above the clouds
   
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Difficulty: Advanced
Mode: Sprint
Tags: level
File Size
Posted
Updated
8.111 MB
Jun 17, 2018 @ 9:36am
Jun 18, 2018 @ 9:29am
2 Change Notes ( view )

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Car-kour above the clouds

Description
Climb this mysterious tower without being kicked down by it's security systems and defy gravity to it's summit ...

This track is inspired by the game DeadCore

Sidenote : I still don't know how to make levels that can run on toasters :)
4 Comments
Phaserlight Sep 19, 2020 @ 6:00am 
Pretty unique, and I like it
HeliGungir Jun 29, 2018 @ 5:17am 
Playing with well-marked gravity fields could be fun, but here's the thing: If you go in the editor and remove all the gravity zones, the map plays exactly the same. You don't use them in a way that actually creates interesting gameplay.

The map's lighting is not consistent with the pink background. It's so dark you can hardly even see the Refractor's paint job.

The edge of the platform you're driving on can blend into other platforms in the distance, which is not good for track "readability". Also some turns in the track are not signaled very well.

If you're serious about the performance thing, cut down on the particle effects and the number of transparent objects that overlap. Every layer of overlapping partial transparency is another layer the GPU has to calculate.

The direction of the gravity fields is only indicated with particle effects. If somebody turns off particles to improve their framerate, they have no indication for the direction of gravity.
RaiderZulu Jun 23, 2018 @ 11:26am 
This does not work in the default view for VR: Cockpit. VR Users and those used to Cockpit and possibly Bumper cameras will have difficulty seeing where to go.
[RYC] Robin Yrvriff Jun 18, 2018 @ 8:03pm 
I think the issue of performance is related to culling.