Stellaris

Stellaris

Not enough ratings
!ESC/ZOTFE Fallen Weaponry Compatibility-Balance Patch
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
0.166 MB
Jun 8 @ 3:51am
Aug 17 @ 2:34am
10 Change Notes ( view )

Subscribe to download
!ESC/ZOTFE Fallen Weaponry Compatibility-Balance Patch

Subscribed
Unsubscribe
Description
"Our empire spans millennia. Legions have risen to test us. […] Our ascendance is inevitable. A day, a year, a millennium—it matters not. We hold the patience of stone and the will of stars. Your striving is insignificant. Let your death be the same."

https://docs.google.com/document/d/1hEErX9VQA_0lGn6HWPO38FNFG2iTcnQVuBNUekA5vU8/edit
Refer to this link for the full list of changes.

READ HERE FIRST : Technically, "ESC Overwrite" is not required but this mod overwrites a part of that mod to change the stats of DM Deflector/Psi Shield. It should be safe to run this mod without that one if you don't want to.

This is a personal compatibility patch that I made between Extra Ship Component and Zenith of the Fallen Empire (and it's sub-mod, Fallen Weaponry).The patch seeks to link many ESC components to ZOTFE ships as well as bringing ZOTFE unique weapons and components to be on par, or superior to ESC's conventional variant.

Due to this, it is also considered a balance patch (Even though trust me, it's not going to be balanced lol).

This is my first mod that actually changes stuffs outside of my usual expertise (Soundeffects). Do not expect the same quality of work of Kolyn or NHunter, but I attempt to test everything as much as possible to ensure nothing will explode.

----------------------------------------------------------------------------------
Background :

I have always been a fan of Kolyn's Zenith of the Fallen Empire and have supported his work for a long time. I also took interests in NHunter's Extra Ship Component, but learned that both mods tend to clash with each other when it comes to components and designs.

Since neither authors have enough free time to make a comp patch for these two awesome mods, I take up the challenge and attempt to bridge the two mods together, thus this mood is born.

Note: This mod also forces me to learn how to use Adobe Photoshop lol

----------------------------------------------------------------------------------
General Changes

- Implement ESC components into every ZOTFE ships, including Goliath. (Taccom)

- Rebalance and rework many ZOTFE components to be on par, or superior to ESC. Many ZOTFE now offers alternative applications (For example, Omni Lance has much higher range and damage than Hypercharged Lance but suffers from extreme minimum range penalty)

- FE Ships now gain a new unique combat computer called Biotic Interface CC that combines the advantages of both Sapiant and Precog Interface CC as well as being impervious to all hacking attempts. (Will only work on FE ships)

- Rewrites various lores and descriptions of ZOTFE components to coincide with ESC.

- Replaces many ZOTFE component icons with new ones that reflects power and aura comparable to ESC components.

- Reworks ZOTFE Resized XL weapons, they now have comparable damage to the XL one, but eats more energy than the real deal.

- Buffs Dark Matter Deflector to be comparable to T7 shield, and reworks Psi Barrier to be comparable to T6 shield, but consumes only T4 power (As most of the shields are maintained by the crew and not generators).

- Dark Matter-based tech (Such as Thrusters, Generators and CC) will be comparable to final components if used on FE ships (Aka DMR will give Escort the same amount of power as final reactor) - Improved Dark Matter Reactor becomes the ultimate FE ship reactors.

- Buffs certain ESC buildings to be competitive to ZOTFE Dark Matter production buildings.

- Due to the nature of these changes, Fallen Empire will be slightly stronger than before as they have improved combat computer and shields.

----------------------------------------------------------------------------------
Limitations

- Ok, let's get this out of the way first. I am terrible at using photoshop so the new artwork may be a bit unpleasant to art experts sadly. (I literally started learning it yesterday)

- The components are not fully tested for balance, expect certain stuffs to be more OP than they are suppposed to. Fortunately, these techs do not grow on trees and effort is required to get them.

- ZOTFE Titan-sized weapons have not been balanced yet, they are using the main mod's numbers atm.

- I am not the author of ZOTFE or ESC, so it will take awhile for this mod to update itself when the two main mods update.

- Balancing the two mod requires extensive modification to ZOTFE weapon stats to make them on par with ESC counterparts, I am sorry if the new changes have destroyed your vision of how FE weapons should have operated.
----------------------------------------------------------------------------------
Known Issues

- Not fully confirmed, but it seems somehow Compact Omni Arc Emitter may not be usable, I cannot find out why atm. I will look into it later.

- ZOTFE Titan Weapons are not balanced with the ESC ones yet. (Although they may not need it)

----------------------------------------------------------------------------------
Compatibility

- Overwrites things that the main mods also overwrite.

- Overwrites 00_utilities_shields.txt to upgrade DMD and Psi Shield

- Overwrites Fallen-Empire related global_ship_designs so that they'd still drop DM-tier stuffs for default empires to steal and ascend.

- Requires both mods to function properly.

----------------------------------------------------------------------------------
Credits

Zenith of the Fallen Empire - By Kolyn
Extra Ship Components - By NHunter

My other works

Stellaris Enhanced Sound Project - ESC Patch

Stellaris Enhanced Sound Project

Talking Non-Humanoid Portrait

Talking Portrait Expanded

The Zenith of Fallen Empire: Ancient Cache of Technology

Dark Matter Power Research

Advisors

Captain Diomedes

SM Xenophobe

You can contact and find my lobby in the Stellaris Modding Den Community Here
[discord.gg]
Popular Discussions View All (1)
2
Jul 21 @ 9:14am
Discuss the patch's balances here. (Please keep it related to the patch and not the main mod)
Chirumiru ShiRoz
< >
31 Comments
Chirumiru ShiRoz  [author] Aug 17 @ 2:37am 
Made another patch to fix all the errors that cwtools have discovered, and updated the events to be up to date with NSC.
Chirumiru ShiRoz  [author] Aug 16 @ 4:23pm 
Updated the mod to account for ZOFE changes.
Siatru Jul 28 @ 3:53pm 
Ah, that's a shame then.... I didn't spawn any fallen empires in my current playthrough
Chirumiru ShiRoz  [author] Jul 28 @ 11:42am 
You need to be an Ascended Empire and take control of the FE Spiritualist's homeworld.
Siatru Jul 28 @ 4:23am 
Question: how do you get shroud barriers? I already have A.T. Field and Improved Dark Matter shield.
Starkiller Jul 19 @ 12:30am 
I love you.
Chirumiru ShiRoz  [author] Jul 18 @ 2:03am 
Updated. Fixes Medium Titan Armor somehow gives higher armor than other armors (It is supposed to give less armor, but adds shields that'd compensate for it)

Also nerfs Stellarite Beam range a bit and gives Shroud Barrier a better icon (I think)
Skygroot Jul 10 @ 3:30am 
Hello I'm trying to build a big mod that could use your own mod. If you are already alive Please contact me on discord at Skygroot#0384. I need some precision about your code. (If you see my message it's the same one the other pages)
Chirumiru ShiRoz  [author] Jul 9 @ 11:01pm 
Updated. Added many new improved icons and buffs certain ZOFE weapons to be more competitive to ESC's ones. (Mostly the T-Sized weapons)
joekraska Jun 28 @ 1:09pm 
Heheh. Just remember to check error.log every once in when. ;-P