Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@=PF= Robin Yiff - Some of those obstacles are meant to slow you down so you can pace yourself, some areas cannot be completed without having to pace yourself on a particular section of the track. However, I did doublecheck the line of rollers before the clusterbomb and yes, it was too high and it was lowered as a result. Also, the ships got fixed so they stopped being a nusiance where they shouldn't be attacking the player. The first area also has less obstacles now as well. The shards though unfortinately not too far after that point are a "got ya" moment currently, and am considering moving that shard so as to not to continue to have those moments right there.
@Dequu - A number of these improvements also tied into the complaints of the other person.
As for everyone, should have an update soon in regards to this level.