Wallpaper Engine

Wallpaper Engine

6,716 ratings
AudiOrbits 2.3
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Type: Web
Age Rating: Everyone
Genre: Abstract
Resolution: Dynamic resolution
Category: Wallpaper
File Size
Posted
Updated
2.904 MB
May 27, 2018 @ 2:33pm
Sep 7, 2020 @ 11:13am
24 Change Notes ( view )

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AudiOrbits 2.3

Description
This Wallpaper is using WebGL, WebAudio and a Fractal Algorithm for "Orbit" generation. It reacts to music by projecting the audio-spectrum onto the Orbits in form of color, saturation and brightness.

Usage
At the moment the wallpaper may look the best with music that has some bass in it (most EDM).
You can however tweak it to perfectly fit your preference with over 50 settings.

Features
╠═ 3 Parallax modes with customizable efffect strength
╠╦═ dynamic fractal orbit generator
║╠══ default brightness & saturation settings (when no audio is playing)
║╠══ zoom speed setting
║╠══ rotation speed setting
║╠══ color fade speed setting
║╚══ custom render timing (See Guide for more Details)
╠╦═ color-settings
║╠══ Main background color
║╠══ 5 different color modes
║╠══ customizable fade speed
║╚══ customizable main & secondary color
╠╦═ filter-settings
║╠══ bloom filter
║╠══ 3 different (L)ook (U)p (T)able filters
║╠══ fractal mirror filter
║╠══ FXAA filter
║╚══ blur Filter
╠╦═ audio processing & mapping
║╠══ minimum volume setting
║╠══ minimum brightness setting
║╠══ minimum saturation setting
║╠══ volume multiplier
║╠══ peak filter
║╠══ time smoothing
║╠══ value smoothing
║╠══ audio zoom multiplier
║╚══ audio zoom smoothing
╠═ "tunnel generator" (avoids particles in front of camera)
╠═ optional overlay and background images
╠═ customizable algorithm parameters
╠╦═ advanced settings
║╠══ 3 choosable base textures
║╠══ texture size setting
║╠══ rendering stats
║╠══ shader quality
║╠══ FOV setting
║╠══ Scaling factor
║╠══ orbit level amount
║╠══ orbit level depth
║╠══ orbit subset per level amount
║╠══ orbit point per subset amount
║╠══ fog thickness setting
║╚══ level shifting
╠╦═ iCUE Integration
║╠══ single color mode
║╚══ projection mode
╠═ smooth fade-in
╠═ seizure warning
╚═ debug logging

About
For me this is a fun side-project with a lot to learn and I'm willing to keep it up-to-date in my freetime.

This was once a web-only version[orbits.hexx.one] and is my first Wallpaper-Engine Wallpaper, so things might not be perfect.

The source-code can be found here[github.com]. Please remember to respect the License and give credit where due.


Need help?
If your PC or applications are lagging, please take a look at the Settings Guide forum.

For bugs and other issues please take a look at the Bugreport Thread.

For new feature suggestions, please visit Planning to implement.


Patchnotes
Can be viewed in the "Changes"-tab above.


Thanks for over 80k users O:


WARNINGS
This "Wallpaper" may potentially trigger seizures for people with photosensitive epilepsy.
Looking at it for too long might result in headaches, short-term visual perception changes and more.
Viewer discretion is advised.

This "Wallpaper" can use quite a lot of RAM, CPU & GPU resources, depending on settings.
Be aware!
Popular Discussions View All (7)
4
Apr 5 @ 1:17am
Running local copy
Zinic
71
Nov 24, 2024 @ 7:18am
PINNED: Problems / Issues / Bugs ⚠️
hexxone
21
Sep 17, 2024 @ 2:17am
PINNED: New Features / Improvements 💡
hexxone
292 Comments
PRICEL Jun 9 @ 1:32pm 
AWSOME :steamhappy::roflanFace:
Breastie May 22 @ 4:57pm 
This is the most beautiful thing.
Astro27 May 19 @ 10:52am 
this wallpaper is so good
ShamblingMan Apr 6 @ 11:48am 
Wow. thank you. this is what ive been lookin for. super trippy. 10/10 :steamthumbsup:
hexxone  [author] Mar 23 @ 8:30pm 
@Zinic, I am not exactly sure what you mean by "3D" because the wallpaper actually is rendered with 3D.
If you are talking about VR, it is already implemented in the 2.4. Version, but currently only works in browser environments.
in the 2.4 Version I also implement some subtile 3D offset for each level.
You can find more details on the Github releases page about that :)
Zinic Mar 5 @ 10:05pm 
This would be awesome in 3D!
black_rose Jan 23 @ 3:08pm 
reminds me of audiosurf 2 visualizer
hexxone  [author] Dec 13, 2024 @ 3:13am 
Hello @L>:) I'm sorry you experienced issues with the Wallpaper. Usually a black screen means that some setting has an invalid value. I would encourage you to reset the wallpaper AND Wallpaper Engine settings to default.
If you still experience issues afterwards with only this wallpaper, please post again in the Discussion: "Problems / Issues / Bugs ⚠️".

Also, @Harys essentially, the Points 3D position will always be "random" and not directly influenced by the music, even though it might seem like it.
However you can define a "starting seed number" for the random generator, then it should over time produce roughly the same shapes repeatedly.
The only thing influenced by the music is the particle size, color and movement speed from back to front.

I hope that explains/helps a bit :) cheers
DYHJGJJY Nov 21, 2024 @ 2:50am 
Harys Oct 7, 2024 @ 5:48am 
can you explain in laymans terms what part of the audio affects what part of the changes we see:0 im guessing the variables that can change are, orbit position, their color, maybe the speed at which the orbits move towards you. does the audio affect all the orbits on the screen constantly or does it just create the furthest layer depending on whats playing in the audio at that second? strange way to explain it haha? im not skilled enough to examine the source code but i was very curious about how it worked i tried different songs at different BPMs and different frequencies. to try and figure it out