XCOM 2
48 ratings
[WotC] Aggressive Chosen
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
0.097 MB
May 13 @ 9:23am
1 Change Note ( view )

Subscribe to download
[WotC] Aggressive Chosen

Subscribed
Unsubscribe
Description
"Watch out, I'm comin' for ya!" - Chosen Hunter

This mod makes the Chosen Hunter and Chosen Warlock chase down your squad as soon as they teleport in.

This means you can no longer reliably clear the map of enemies before fighting the Chosen. They'll chase you down and engage your squad whether you're done fighting their minions or not. Expect messier fights: the Hunter and Warlock are much more dangerous when they don't have fight you alone.


Details
Chosen have two AI states, Activated and Engaged. Chosen start as Activated when they teleport in on the far side of the map, When your squad encounters a Chosen the music changes, they make a little speech and they switch to their Engaged AI. Unlike the Assassin, the vanilla Activated AI for the Warlock and Hunter will only close in if they're the last enemy on the map.

This mod reworks the Activated AI for the Warlock and Hunter to be more aggressive. They'll now move towards XCOM every turn, using their disruption abilities (Tracking Shot/Spectral Zombie) as they advance. Their Engaged AI (what they do once they've encountered your squad) is unchanged.

This mod also makes a small improvement to Chosen behaviour when capturing dazed soldiers: they'll no longer spend all their actions running up to a dazed soldier, realise they don't have enough AP left for Extract Knowledge and eat a full squad's worth of flanking shots.


Compatibility
This mod edits the Chosen's Activated AI tree and therefore is incompatible with other Chosen AI mods. You can make it compatible with Improved Chosen AI by Insane Elite by deleting that mod's ChosenSniper::ChosenActivated tree in its XComAI.ini.
< >
32 Comments
tobias599 Jul 18 @ 3:02am 
*Sub Sonic Grenade and +A Better Everything. I just woke up :o
tobias599 Jul 18 @ 2:59am 
GUA really plays 10 man squad, without Beta Strike, every enemy mod (A Better Everything), random pod spawning, increased pods, dynamic pod activation and this mod? That's how I play XCOM :D

I'm not using the Avenger's Chosen, because it's hard enough for me without and believe me, leaving 5 or more enemies can easy kill one soldiers! I don't need a Chosen to make it a 10 man squad wipe ;P
I have over 50 GAMEPLAY mods and the mods don't conflict, most are just small tweaks or small things like the new super sonic grenade. I'm surprised how it still runs without crashing!
Lago  [author] May 28 @ 11:07am 
I'm not surprised if he was up against a 10 man squad. You'd probably be better off with ADVENT Avenger's Chosen mod if you're balancing for 10 man squads.
GUA May 28 @ 9:22am 
The only chosen this works against is the Hunter. He spawned on a small map, when I had my team of 10 on overwatch. He got killed from the overwatch, in one turn.
Lago  [author] May 27 @ 10:31am 
True. :)
tobias599 May 27 @ 10:27am 
It's XCOM, everything is possible :P
Lago  [author] May 27 @ 9:43am 
Can't see why it wouldn't.
tobias599 May 27 @ 9:37am 
It should work with the Chosen Dialogue Tweaks mod, right?

Edits the following templates
- NarrativeCondition_IsAbilityRapidFire
- NarrativeCondition_IsAbilityTargetHighRankSoldier
- NarrativeCondition_IsEventSourcePsiOperative
- NarrativeCondition_IsAbilityTargetPsiOperative
Lago  [author] May 19 @ 5:49am 
Glad to hear it's working well for you. :)
famalex May 19 @ 2:39am 
This is a great mod, it made both the hunter and warlock an actual challenge as opposed to target practice- seriously i nearly lost a mission as a result