Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not if I'm remembering my last play through with it correctly.
Warlock advances a bit slower with A Better Chosen because he has more to do.
Great stuff.
+Behaviors=(BehaviorName=OverwatchIfLastAction, NodeType=Sequence, Child[0]=IsLastActionPoint, Child[1]=TryOverwatch)
+Behaviors=(BehaviorName=TryGrappleMoveForDefense, NodeType=Sequence, Child[0]=IsAbilityAvailable-HunterGrapple, Child[1]=FindDefensiveGrappleDestination, Child[2]=SelectAbility-HunterGrapple)
+Behaviors=(BehaviorName=FindDefensiveGrappleDestination, NodeType=Sequence, Child[0]=ResetDestinationSearch, Child[1]=RestrictToAbilityRange-HunterGrapple, Child[2]=RestrictToEnemyLoS, Child[3]=RestrictToUnflanked, Child[4]=OverrideIdealRange-23, Child[5]=FindRestrictedDestination-MWP_GrappleDefense)
+Behaviors=(BehaviorName=OverrideIdealRange-23, NodeType=Action, Param[0]=23)
And I'm assuming the -Behaviors should be left as is because we do want the old AI removed.
+Behaviors=(BehaviorName=SelectHunterMovement, NodeType=Selector, Child[0]=TryGrapple, Child[1]=HuntEnemyWithCover, Child[2]=HuntEnemyUnsafe)
+Behaviors=(BehaviorName="ChosenSniper::ChosenActivated", NodeType=Selector, \\
Child[0]=EngagedSniperBranch, \\
Child[1]=MoveInIfLastUnit, \\
Child[2]=TryTrackingShotIfFirstAction, \\
Child[3]=TryGrappleIfJustShot, \\
Child[4]=TryMoveForTrackingShot, \\
Child[5]=TryTrackingShotMark, \\
Child[6]=TryTrackingShotMove, \\
Child[7]=MoveDefensive)
-Behaviors=(BehaviorName="ChosenSniper::ChosenActivated", NodeType=Selector, \\
Child[0]=MoveInIfLastUnit, \\
Child[1]=EngagedSniperBranch, \\
Child[2]=TryTrackingShotIfFirstAction, \\
Child[3]=TryGrappleIfJustShot, \\
Child[4]=TryMoveForTrackingShot, \\
Child[5]=TryTrackingShotMark, \\
Child[6]=TryTrackingShotMove, \\
Child[7]=SkipMove)
DerBK's mod doesn't affect these three vanilla game behaviours:
ChosenWarlock::ChosenActivated
ChosenSniper::ChosenActivated
ChosenMoveTowardDazed
Not confirmed but DerBK believes they're compatible.
I'm not using the Avenger's Chosen, because it's hard enough for me without and believe me, leaving 5 or more enemies can easy kill one soldiers! I don't need a Chosen to make it a 10 man squad wipe ;P
I have over 50 GAMEPLAY mods and the mods don't conflict, most are just small tweaks or small things like the new super sonic grenade. I'm surprised how it still runs without crashing!
Edits the following templates
- NarrativeCondition_IsAbilityRapidFire
- NarrativeCondition_IsAbilityTargetHighRankSoldier
- NarrativeCondition_IsEventSourcePsiOperative
- NarrativeCondition_IsAbilityTargetPsiOperative