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Driven Assimilators, New Traditions
File Size
0.031 MB
May 8 @ 12:52pm
Jun 22 @ 11:01am
4 Change Notes ( view )

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Driven Assimilators, New Traditions

This mod replaces the 'Domination' tradition tree for Driven Assimilator empires with a new one called 'Amalgamation'. The new tree is similar to the 'Purity' one found in Fanatical Purifiers and other permanently-hostile empires.

Amalgamation Traditions description:

Adoption effect: -25% Clear Blocker Cost (same as Purity)

Quasi-Organic AI: +2 Empire Leader Capacity, +2 Governor Level Cap (same as Colonial Viceroys tradition)

Total Neural Integration: assimilating pops generates physics, engineering and additional unity (in addition to society research and unity)

Genetic Manipulation Nanites: +1 Trait Point (for biological species), -15% Species Modification Time

Never Surrender: +10% Starbase Hull Points, +50% Defense Army Health (also found in Purity tree)

Planetary Surface Optimization: -50% Resettlement Cost (same as Appropriation tradition)

Finish effect: +10% Unity (same as Purity)

[5-15-2018] Updated to 2.0.5

[5-27-2018] Updated for 2.1.0

[6-22-2018] Updated for 2.1.1
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EK ¦ VAArtemchuk Jun 6 @ 9:25am 
Good job! Could you do a compatability with eutab mod? Eutab is connected with original perks, so it shouldn't be working properly (unless you only changed names for the user side).
Little Wasp May 10 @ 1:10am 
Very good idea! There's nothing that irks me more than a useless tradition tree.
DDRussian  [author] May 8 @ 2:37pm 
Not sure which mods it's compatible with. All the new traditions are just swaps in the Domination category (changed names, effects, etc.). Maybe mods that don't change those files or the 00_scripted_effects file will be compatible, but I'll need to check.
xnadu27 May 8 @ 1:53pm 
Compatible with Traditions mods?