Divinity: Original Sin 2

Divinity: Original Sin 2

91 ratings
Attributes Expanded
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
1.220 KB
May 4, 2018 @ 10:01am
May 23, 2018 @ 6:35pm
3 Change Notes ( view )

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Attributes Expanded

Description
This mod enables the boosts from primary attributes that were removed before release, and tweaks a few other variables.

Boosts from primary attributes (Rounded up):
Strength: 0.5% physical armor per point
Intelligence: 0.5% magical armor per point
Finesse: 0.5% dodge per point

Tweaked the follow attributes:
Vitality boost per point from 7% to 8%
Memory base slots up from 3 to 5
Accuracy penalty per weapon level from -20% to -10%
Sneak AP coast from 4 to 2

Notes:
- The Definitive Edition version can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1522506610

- The attribute descriptions wasn't changed because they are hardcoded in:
..\Divinity Original Sin 2\Data\Localization\English.pak
Popular Discussions View All (1)
10
May 28, 2018 @ 4:41pm
Balance to dodge
Mei
33 Comments
Mei  [author] Sep 25, 2018 @ 6:38am 
Haybusa Sep 2, 2018 @ 7:43pm 
@Mei no it's working for Classic but Larian just released Definitive Edition and classic mods won't work with that mode
Mei  [author] Sep 2, 2018 @ 3:31pm 
@Darth_Yuuzhan

I'm not playing DOS2 currently, is this not working?
Xjimu Sep 2, 2018 @ 10:28am 
Will you be updating for Definitive eddition?
Haybusa May 26, 2018 @ 9:46am 
@GreppiM its always good to have some sort of mage or oil flask or moves that apply oil to reduce that dodge chance, even without this mod there are enemies with the lightning dodge buff (even ones who have a aoe lightning dodge buff YIKES) so it's always something to consider. Magic has a 99% to always hit.
maxine64 May 25, 2018 @ 3:06pm 
@Mei: What about making dodge a damage reduction to health?
Having to fight enemies with a 50% dodge chance makes the game extremely infuariting.
Mei  [author] May 24, 2018 @ 6:51pm 
@HaybusaVII: It does! Check the second screenshot.
Haybusa May 24, 2018 @ 6:22pm 
One more question does this affect the enemies?
Mei  [author] May 24, 2018 @ 5:26pm 
@GreppiM: Can't be done. Those are in game mechanics that Larian Studios decided to remove prior release. I just enabled them.
maxine64 May 24, 2018 @ 11:06am 
What about a 0.25% magical armor per point and a 0.25% physical armor per point for finese?