Divinity: Original Sin 2

Divinity: Original Sin 2

Attributes Expanded
33 Comments
Mei  [author] Sep 25, 2018 @ 6:38am 
Haybusa Sep 2, 2018 @ 7:43pm 
@Mei no it's working for Classic but Larian just released Definitive Edition and classic mods won't work with that mode
Mei  [author] Sep 2, 2018 @ 3:31pm 
@Darth_Yuuzhan

I'm not playing DOS2 currently, is this not working?
Xjimu Sep 2, 2018 @ 10:28am 
Will you be updating for Definitive eddition?
Haybusa May 26, 2018 @ 9:46am 
@GreppiM its always good to have some sort of mage or oil flask or moves that apply oil to reduce that dodge chance, even without this mod there are enemies with the lightning dodge buff (even ones who have a aoe lightning dodge buff YIKES) so it's always something to consider. Magic has a 99% to always hit.
maxine64 May 25, 2018 @ 3:06pm 
@Mei: What about making dodge a damage reduction to health?
Having to fight enemies with a 50% dodge chance makes the game extremely infuariting.
Mei  [author] May 24, 2018 @ 6:51pm 
@HaybusaVII: It does! Check the second screenshot.
Haybusa May 24, 2018 @ 6:22pm 
One more question does this affect the enemies?
Mei  [author] May 24, 2018 @ 5:26pm 
@GreppiM: Can't be done. Those are in game mechanics that Larian Studios decided to remove prior release. I just enabled them.
maxine64 May 24, 2018 @ 11:06am 
What about a 0.25% magical armor per point and a 0.25% physical armor per point for finese?
Haybusa May 23, 2018 @ 7:04pm 
Ok I see the current changes you have and they are pretty spicy, def more balanced now! Will consider for my next run through.
Mei  [author] May 23, 2018 @ 6:28pm 
@HaybusaVII: It's not possible... Those bonus are already in the game with 0% per level. I just ajusted the values.
Haybusa May 20, 2018 @ 8:27am 
How about just add a accuracy bonus instead of a dodge bonus so at least the enemies have a chance to hit us and we have a higher chance to hit the enemies :thinking face:

P.S. I'm currently not using this mod but I am looking at that memory base slots up from 3 to 5 (Because so many dang class skills from so many mods) but everything else feels like it might break the balance of the game.
lord-korn May 19, 2018 @ 6:46am 
can you, please, add mod without Finesse?
Mei  [author] May 19, 2018 @ 5:58am 
@Echo: I don't think it have any conflict, it just overrides 6 variables.
Echo May 18, 2018 @ 10:35am 
By the way, what can this mod conflict with?
Echo May 18, 2018 @ 10:31am 
I agree that 1% dodge is a tad too much. 0.5% would be more balanced, imo.
Jeffrey May 13, 2018 @ 4:16pm 
He should change it to like .2% 5 points = 1 % or .5% 2 points = 1%.
Mei  [author] May 13, 2018 @ 4:05pm 
@Drone .45: Nope... I don't have this option.
Drone .45 May 12, 2018 @ 4:55pm 
@Mei: Can't you add a max % boost from primary stats? for example max 50% dodge from Finesse so if you go over 50 finesse it won't add to the bonus ?
Mei  [author] May 11, 2018 @ 9:47pm 
@Sadrael: I got your point, but in my opinion if you play Lone Wolf with a dual wielding daggers Rougue or an Archer... you're asking to be overpowered. But anyway, you should be able play the best way it suits you.

I created a discussion thread about how to balance the dodge bonus and I would much appreciate your input there.
magus May 11, 2018 @ 5:46pm 
thx man
Sadrael May 11, 2018 @ 3:51pm 
I like the idea, but 1% dodge is ridiculously OP... with lone wolf, items and runes, I have more than 70 finesse and I don't have the max yet...
SuckItwetlord May 11, 2018 @ 1:32am 
There are other mods that nerf lone mod I think, @waylong. Let me be Op dangit.
Mei  [author] May 10, 2018 @ 5:20pm 
@Waylong: In my opinion Lone Wolf is overpowered by design, and I'm sure a lot of stuff was left out of the final release because of it. Being honest, I didn't really create anything here, I just turn-on hidden features that are already in the game.

My suggestion is to look for mods that nerf Lone Wolf, or even try to play without it.
NeedsMana_TTV May 10, 2018 @ 3:35pm 
any way to nerf it for lonewolf?
NeedsMana_TTV May 10, 2018 @ 3:34pm 
seems op for lonewolf
DrHojo123 May 10, 2018 @ 1:14pm 
Works great makes a lot of the basic stats more useful.
Mei  [author] May 10, 2018 @ 2:25am 
@Scrabble1120: NPC as well, I'll add a screenshot to the album
Mei  [author] May 10, 2018 @ 2:24am 
@Lyzrac: I have to argue that everything becomes silly on Lone Wolf
chicken May 10, 2018 @ 12:49am 
Is this tweak for all characters and NPC or only for player?
Lyzrac May 9, 2018 @ 2:02pm 
I really like this, but dear lord that finesse bonus gets silly on lone wolf.
fulf May 5, 2018 @ 6:58pm 
I was really disappointed with how simple attributes can feel in this game. This is definitely a step in the right direction, very happy to see this