Hearts of Iron IV

Hearts of Iron IV

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Black-Banner's Added Features
File Size
9.913 MB
Apr 25 @ 5:17pm
Apr 25 @ 5:18pm
2 Change Notes ( view )

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Black-Banner's Added Features

I advise trying this mod with my "Mechanics" mod to further enhance the conversion. :)

Please RATE & FAVOURITE if you enjoyed this mod so others can find it aswell :D

This mod DOES NOT require DLCs and includes the following:
Partisans Mod
In terms of the AI's resistance to occupation, partisan troops will regularly occur from the state where there is currently high resistance activity. This will require you to place troops to maintain security in the occupied territory and you will not be able to take actions that are unrealistic, like starting a Barbarossa strategy while keeping France open.
When Partisans uprise, the game will inform you of this by a unique sound. Be careful not to miss it until you get used to it. (sounds kinda like an air raid siren)
Credit to - Micteca

WW's Buttons+
Relatively self-explanatory, some people love and some people hate this simple addition, it is very easy to remove and I will do so if there are people wanting this done, please let me know in the comments.
Credit to - Wunderwaffle

Transfer Ships
This will allow players to transfer ships to each other or their puppets in the "Decisions" menu. Take note; the option will always display, even if you dont have any of those particular ships remaining. The transfered ships will remain in the same location but will switch country instantly.
Credit to - Wölfe

Faction Manager
This allows other players many new options in relation to factions (Accessed through the "Political" tab)
These include:
  • The ability to lower the minimum world tension required to join a faction
  • The kicking of faction members during war-time and the ability to leave aswell
  • The option to enable the "Create Faction" law (until one is formed or joined, voiding the requirements)
  • The ability to dissolve the faction while nations other than your puppets are members
Credit to - Aiydem

Improve Any Equipment
  • Up to 6 upgrades for almost ANY equipment from base game and many mods including (but not limited to) Convoys, Transport Planes, Infantry & Support Equipment
  • Upgrade costs are reduced to allow you to get really personal equipment: base cost 5 instead of 10 (land upgrades) or 15 instead of 25 (sea & air upgrades), and extra cost per improvement 3 instead of 5
  • Tactic and Strategic Bombers (as well as the Great War Zeppelins) have an extra upgrade now: Altitude. It improves Defense & Speed at the prize of Mission Efficiency and Range
  • Carriers, Battleships and Battlecruisers now hava an AA upgrade (whose effect is more limited than for screens)
Credit to - fedcba and AtomicBlastPony2D

Make Peace not War
  • 3 new diplomacy decisions. These allow you to surrender, make peace or end the war with no territorial gains
  • Whitepeace is possible with most war scenarios
  • 3 national spirits to reflect war reparations, demands for reparations and a government crisis
  • An event chain for the government crisis; you can face revolution at home after losing the war
  • There will be a truce for one month after the war has ended. You can then ask your former enemies to extend it
  • You will gain/lose every state you occupied during the war after the peace treaty
  • You or the AI can also force the former enemy to create a demilitarized zone near the border
Credit to - Skelsa

Puppet Manager
Puppet Country Manager gives you new special puppet actions:
  • Founding National Integration Movement
  • Claiming Colonies
  • Relocating Civilian Industry
  • Granting Independence
Credit to - DziurkaczD

Enjoy the mod!! Please let me know if you have any suggestions or find any bugs :-)
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KampfKeks510 Jun 16 @ 12:22am 
I'm waiting...
Black-Banner  [author] Jun 15 @ 7:03pm 
It's never done that for me. can you find a crash log for me?
TrGawa Jun 15 @ 3:38pm 
My game keeps crashing at the same date. Any idea what it could be? I am not using any other mods
KampfKeks510 May 16 @ 8:10am 
I'm waiting...
KampfKeks510 May 6 @ 12:06am 
Something new about your update?
Black-Banner  [author] May 4 @ 5:49pm 
Sure, thanks
[ ] May 4 @ 3:51pm 
Might want to take a look at whats messing with the new focuses (Missing the ones from waking tiger, or at least parts of them)
Black-Banner  [author] May 3 @ 12:57am 
I actually sent a friend request to all of those listed above^ to ask their permission but forgot to send KampfKeks one as I added his after the rest
Black-Banner  [author] May 3 @ 12:56am 
Just to clarify again... I am not saying I won't take it off, I am still going to and it is no longer credited in the description as a result. I just want to know what makes him want it removed. Obviously it's his choice but I personally would love it if other people made use of my mod as it's not something I would use on it's own anyway.
hotty May 2 @ 8:07am 
This is valid reason to remove the mod. You did not play by the rules so as a punishment you are not allowed to use the tools anymore. It is his intellectual property because he put the work into making the mod therefore others have to play by his rules.