Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

179 ratings
Tweaks
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File Size
Posted
Updated
2.898 MB
Apr 21, 2018 @ 7:47am
Jun 16 @ 10:36am
69 Change Notes ( view )

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Tweaks

Description
About

This mods adds small tweaks to the KTANE to make the game just a bit better.

Tweaks
  • Picks the smallest case that fits the number of modules on the bomb.
  • Adds three new ways to solve bombs: Time, Zen and Steady Mode. Take a look at the “Modes[samfundev.github.io]” section in the documentation for more information.
  • Adds two separate HUDs, one showing the bomb status and the other showing edgework.
  • Allows the player to hide table of contents entries in the mission binder. (See example.)[i.imgur.com]
  • Adds the ability to turn the Turn the Mods Only key on by default.
  • Fixes the URL that the module Foreign Exchange Rates uses since the old one no longer works.
  • Instantly skips the gameplay loading screen as soon as possible.
  • Sets the fade time to be the same between scenes.
  • … and more![samfundev.github.io]

Check out the documentation[samfundev.github.io] for more information about settings, modes and other things Tweaks can do.
Go here for a complete list of features and settings and documentation and stuff.

Future Tweaks
  • Fix timer for longer bombs.
  • ??? (I'd love to hear your ideas!)

Deprecated Mods
The following mods have been deprecated as their function has been implemented in this mod. You should unsubscribe from them if you subscribe to this one.
62 Comments
Jul 17 @ 5:14pm 
I believe there is a bug related to the multiplier in time mode. I have the max multiplier set to x12.0, and as intended the multiplier does cap here. However, when subtracting the Multiplier Strike Penalty from the multiplier after a strike, it subtracts from an uncapped multiplier

Here's a logfile that should illustrate the problem (just the last bomb, sry forgot to clear my cache): https://ktane.timwi.de/More/Logfile%20Analyzer.html#file=9ac4e1f1504e68bba2de98a6c9b57af5a26fef7f;bomb=DB5CM0

Take a look at the Events, you can see in the lines `Time mode: 5 points × <mult> × 1.3 = +ab:xy`, the mult (correctly) doesn't increase past 12.0. But, when I strike you can see that the computation doesn't use 12.0, but whatever the mult would be if there was no cap

Hopefully this all makes sense, if Sam you want to contact me, I'll probs reply much faster on discord (username: ciamosabi, ID: 448172853666381846)

Lastly thank you so much for the incredible mods you've made for KTANE! :)
Apr 30 @ 1:33am 
@Svool_Gsviv My friend also decompiled the FER module and found out that there's a random chance the module doesn't call the API at all, and just shows up red even though it could call it just fine. No idea why it does that lol. So even with this fix, the module will sometimes show red lights as if it failed to fetch the data, even though the API is reachable. Restarting the bomb enough times will eventually make the module call the API and succeed.

After my friend decompiled the FER module, he also managed to rewrite the part of the code that used the old TLS version to fetch the data. Using his fix is only a matter of replacing one file, no proxy, no 'hosts' file. I will add this alternative fix to the repo along with a guide once I have some time, but my workaround should work as well for now.
Apr 30 @ 1:33am 
@Svool_Gsviv Tweaks patches the module automatically and doesn't require setting "FixFER" to true, it's likely just an oversight in the documentation. However, even though this works, there seems to be a problem with the TLS version the FER module uses to call the new API. I came up with a solution that's posted here: https://git.4ndr0m3d4.me/4ndr0m3d4/ktane-fer-fix . Essentially, you revert the fix Tweaks makes and let FER use the old API endpoint, then you make your computer think the old API is hosted on your computer (127.0.0.1) by adding an entry to the 'hosts' file, and finally, on your computer, you start a proxy that intercepts requests to the old API by FER (which are now going to 127.0.0.1 thanks to the 'hosts' file), calls the **new** API with an appropriate TLS version the new API accepts, and gives FER back the result.
Feb 2 @ 8:10pm 
Having a problem with Foreign Exchange Rates, and I havent seen anyone talk about this specific problem. I know there is a working FER API (https://fer.eltrick.uk/latest?base=XXX&symbols=YYY) which I got directly from the Tweaks documentation (https://samfundev.github.io/KTANE-Mods/tweaks.html / https://ktane.timwi.de/HTML/Foreign%20Exchange%20Rates.html) . From the same documentation I see that I am supposed to set the "FixFER" setting to true in the settings file. When I do this, however, whenever the mod loads or I start a bomb, it overwrites the settings file and deletes the change to that setting. It does not do this with other settings I have tried. Any help would be immensely appreciated
Oct 24, 2025 @ 7:32am 
I recently got into a problem where the screen keep stucking at "tweaks is loading". I turned off all of the mod, leaving just the tweaks mod, and the same thing happens!
Oct 20, 2025 @ 10:57am 
could you add an option to make strikes still detonate the bomb in zen mode?
May 28, 2025 @ 12:28am 
update. disabling demand based mod loading stops my freezing issue, but enabling it causes it to freeze again. unfortunately it seems that for me dbml is broken somehow, no idea what to do now
May 27, 2025 @ 7:04pm 
having a strange problem. all of a sudden i cant get the game to load with tweaks enabled, after it loads mods it says tweaks is loading and then my game freezes and wont load. this is after the mods loading bar fills and goes away. i have tested disabling tweaks and my game loads fine, but that requires me to enable all my other mods to play because tweaks handles dbml. does anyone know how to fix this issue?
May 16, 2025 @ 3:41pm 
replying to epicallyepic's comment, since this is where google got me: if you have that error, open the tweaksettings.json and add {}. should autopopulate the settings when you save the file
Dec 24, 2023 @ 1:37am 
I'm having an issue with the Foreign Exchange Rates, the URL still seems to not be working. It's the same link as it was before, and nothing has changed. Could someone possibly paste the link for the new exchange rates here?