Stellaris

Stellaris

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!Overpowered Civics Start Only Patch
 
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0.003 MB
Apr 12 @ 5:03am
Jun 4 @ 10:21pm
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!Overpowered Civics Start Only Patch

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Description
This is a very small patch for the Overpowered Civics mod by Edcrab. It sets the civics to only be selectable when creating empires, and not during the game. Should be compatible with just about everything.

Why make this? I consider the Overpowered Civics to be very useful when creating specific, powerful empires - but too overpowered for regular empires. This is especially true because the civics are not gated behind anything, so you could adopt them pretty quickly.
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6 Comments
xnadu27 Apr 14 @ 1:31pm 
Never mind, I suggested something similar to the main author.
xnadu27 Apr 14 @ 1:25pm 
I just thought it would be more balanced than either this or the main mod.
zulu9812  [author] Apr 14 @ 1:16pm 
I'm not sure your idea would actually be balanced. At that late stage in the game, you're usually fine for unity, happiness, and so forth. What you really need is military power to fight the crisis (or crisese), making Galactic Annihilators the obvious one to choose.
xnadu27 Apr 14 @ 1:04pm 
I was wondering if you could make them selectable after the game starts, but only if Ascension Theory, Dark Matter Drawing, and Mega-Engineering are researched. And male them all mutually exclusive. This, Imo, would actually balance them.

Of course the AI would be able to do this too, once they get the corresponding techs.

If this is beyond your skills I understand (it actually wouldn’t be that hard, I think).

And this would exclude godmode, obviously.
zulu9812  [author] Apr 12 @ 9:25pm 
Ah, you're right. The descriptions weren't displaying because there were no effects! Should be fixed now. Thanks for pointing that out.
The Three Apr 12 @ 7:13pm 
civic descriptions don't seem to display.