Stellaris

Stellaris

!Overpowered Civics Start Only Patch
14 Comments
lightdragon100 Apr 10, 2022 @ 11:06am 
update ?
gordon_55 Dec 31, 2020 @ 4:11am 
great
zulu9812  [author] Jun 16, 2019 @ 11:13am 
The main mod has been updated, so I will update this patch to match.
Echo Jun 16, 2019 @ 7:39am 
Does it need an update for 2.3?
shais04 Feb 15, 2019 @ 8:00am 
Thanks!
zulu9812  [author] Feb 14, 2019 @ 2:26am 
Has been updated for 2.2.4 and the main mod. Is good to go.
zulu9812  [author] Feb 9, 2019 @ 7:32am 
no, it needs to be updated to reflect most recent changes in the main mod.
shais04 Feb 9, 2019 @ 6:00am 
Update for 2.2 or good to go?
Chastity the Celibate Apr 14, 2018 @ 1:31pm 
Never mind, I suggested something similar to the main author.
Chastity the Celibate Apr 14, 2018 @ 1:25pm 
I just thought it would be more balanced than either this or the main mod.
zulu9812  [author] Apr 14, 2018 @ 1:16pm 
I'm not sure your idea would actually be balanced. At that late stage in the game, you're usually fine for unity, happiness, and so forth. What you really need is military power to fight the crisis (or crisese), making Galactic Annihilators the obvious one to choose.
Chastity the Celibate Apr 14, 2018 @ 1:04pm 
I was wondering if you could make them selectable after the game starts, but only if Ascension Theory, Dark Matter Drawing, and Mega-Engineering are researched. And male them all mutually exclusive. This, Imo, would actually balance them.

Of course the AI would be able to do this too, once they get the corresponding techs.

If this is beyond your skills I understand (it actually wouldn’t be that hard, I think).

And this would exclude godmode, obviously.
zulu9812  [author] Apr 12, 2018 @ 9:25pm 
Ah, you're right. The descriptions weren't displaying because there were no effects! Should be fixed now. Thanks for pointing that out.
The Three Apr 12, 2018 @ 7:13pm 
civic descriptions don't seem to display.