Stellaris

Stellaris

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Ana's SCX Dreadnought Sections
   
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Mar 20, 2018 @ 4:01pm
Mar 21, 2018 @ 5:50pm
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Ana's SCX Dreadnought Sections

Description
Ana's SCX Dreadnought Sections

Version:
2.0.2

This micro-submod adds 10 ship sections and carrier behavior AI computers to SCX Core's Dreadnought Class.

Added Ship Sections:

Bow: 4 Large Utilities
- Desolator Bow - 1 Hangar, 2 PointDefense, 1 Large (UI shows incorrect loadout, but works properly when selected)
- Despoiler Bow - 1 Hangar, 2 PointDefense, 2 Guided
- Devourer Bow - 2 Hangar, 4 PointDefense

Core: 5 Large Utilities
- Executioner Core - 1 Extra Large, 2 Large (Brings the hate)
- Cyclone Core - 5 Hangar, 4 PointDefense
- Monsoon Core - 3 Hangar, 2 PointDefense, 3 Medium
- Typhoon Core - 3 Hangar, 2 PointDefense, 3 Guided

Stern: 3 Auxilary Utilities
- Devastator Stern - 2 Hangar, 4 PointDefense
- Destructor Stern - 1 Hangar, 2 PointDefense, 2 Medium
- Desecrator Stern - 1 Hangar, 2 PointDefense, 2 Guided

Features

The SCX Core mod with the Dreadnought Class module, of which you need both to use this mod, provide a balanced Dreadnought Class slotted between Battleship and Titan. The SCX Dreadnought has only 6 sections to choose from but with this mod you now have 16 ship sections to outfit the Dreanought class to whatever combat design role you prefer. Also added to this class are carrier behavior AI computers.

Through testing it was discovered that Long range weapons are OP when facing 2.0.2 fighters. For this reason, the standard section coversion of 1L = 1H has been rebalanced to 1L = 1.5H. Hangars use this conversion to retain section parity vs long range beam Dreadnoughts.

Language Localisations Support:
English, Russian

Compatibility

- Locatornames may not originate some weapons from firing from hardpoints or turrets on the model and may come instead from the center. This is a minor graphical issue and will be fixed at some point.
- No vanilla files were altered and this mod should be compatible with all other mods out there.
- This mod adds sections and computer AI behavior and so should be able to be dropped into existing saves. Removing this mod from an existing save is not recommended.

Requirements

- You need SCX Core mod and Dreadnought Class mod together in order for this mod to work.

Recommended

Be sure to check out Kypamop's Balanced Carrier Sections mod for all your fighter needs!
I also recommend SJ's Extra Ship Sections for all you Guided Missile and Torpedo Jocks!
Jellyfish's SCX Level 3 Hull Tech is nice and has one for Vanilla Classes as well.
Don't forget the SCX ESC Patch if you use NHunter's Extra Ship Components 2.0
Like fighters? Well get jonjowett's Titan Hangars and put `em on your Titans!
Life got ya down, everything looks drab? Spice it up a little with Colorable Elves of Stellaris Ships!

Credits

Team Nessassity
and their amazing SCX and Elves of Stellaris mods, Princess Stabbity, Nessa & Teneb Kel

Kypamop
for all the patient tutoring on how to mod and what does what. Without Kypamop, I'd be paying someone else to make my mods... Thanks for saving me a buck!



***Disclaimer***
This mod was made with permission from Princess Stabbity of SCX Core. Neither this mod nor the author is part of the SCX Core team. Ana's SCX Dreadnought Sections mod is separate and does not coincide with the class design philosophy of Space Combat Expanded Core. This mod was made for those that want more flexibility with this class and/or do not intend to use the SCX Carrier Class which this mod largely makes redundant.
13 Comments
dizzy  [author] Jan 16, 2019 @ 7:50pm 
You are free to reupload it with a working version. I'll link to whoever can get it up first, ::hehe::
Insomnia Jan 12, 2019 @ 8:40am 
This mod doesn't work on the new version
Insomnia Jan 12, 2019 @ 8:40am 
I can't get many outdated mods to work anymore, I wish you could go to the previous update of stellaris
dizzy  [author] Jan 12, 2019 @ 1:29am 
Unfortunately, I'm no longer modding Stellaris. I apologize for the update breaking this mod and my inability to diagnose the issue and fix it due to RL time contraints. I will try to rectify the problem. Let me 1st contact the SCX team and see if they want to pickup this mod, and if not I'll allow anyone else to reupload an updated version if they choose to maintain it from here on out.
The Monoblos Jan 3, 2019 @ 5:12am 
Just got to the point in the game in my new 2.3 save where I'm playing w/ dreadnoughts - sadly this does not work any more - the game just sees the "box cube" graphic and crashes whenever I attempt to put any weapons/armour in their slots
riot303 Dec 14, 2018 @ 4:55am 
Unfortunatly it doenst work anymore :( Update is very welcome ;)
dizzy  [author] Dec 1, 2018 @ 8:08am 
Probably. Let me know if it does not.
Graugger Sep 15, 2018 @ 6:50am 
Does this still work with the most recent updates?
dizzy  [author] Jun 16, 2018 @ 6:07pm 
I doubt I'll ever get around to it. Feel free to create one yourself and release it as a companion mod to this. ;) Glad you enjoy the mod.
T-82 Jun 8, 2018 @ 10:57am 
Hey, great addition to the SCX shippack. However I ask, if You could add a stern shipsection which would boast an 1 X weapon slot and 3 Aux.