Stellaris

Stellaris

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[OBSOLETE] Space Combat Expanded - Dreadnought Class
   
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291.007 KB
Feb 27, 2018 @ 12:55am
Oct 24, 2019 @ 6:10pm
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[OBSOLETE] Space Combat Expanded - Dreadnought Class

Description
The SCX series has been discontinued as of March 17 2020. SCX Core and its modules are incompatible with Stellaris 2.6.0 and above and will not receive any further updates.

Anyone who wishes to pick up the project or recycle its assets is free to do so. No need to ask for permission. Feel free to post links to alternatives in the comments.
78 Comments
Briggs Mar 28, 2020 @ 8:35am 
@Lunarauss, they said in the announcement that the mods was free to adopt.
Na'avi Mar 28, 2020 @ 8:16am 
For all interested, I fixed the txt files for the Dreadnought and Carrier, making them again able to wield weapons. I'm not a modder perse so I don't know how much else is "broken".

I can share the txt-files if you like.
Porev  [author] Mar 19, 2020 @ 7:07pm 
@ScootaCross
We will not be updating SCX anymore. You can read the announcement here
ScootaCross Mar 19, 2020 @ 7:04pm 
Needs an update. As of 2.6.1 Dreadnaughts have no weapons
Briggs Oct 25, 2019 @ 4:54am 
Guess they need to nerf Carriers to compansate.
zulu9812 Oct 24, 2019 @ 9:07pm 
Dreadnoughts are underpowered, currently seems worse than battleships.
onit Oct 13, 2019 @ 12:01pm 
k thanks
Princess Stabbity  [author] Oct 13, 2019 @ 4:11am 
It works, it doesn't need an update, the 2.4 launcher has issues, please disregard version mismatch warnings.
onit Oct 13, 2019 @ 12:04am 
does this mod work and how can i get code to make it work on 2,4 update
Princess Stabbity  [author] Aug 16, 2019 @ 5:21pm 
AI Empires, Federations, and just simply the script not being airtight, with some loopholes I could never find a way to patch up. Hard caps are a lot more reliable and a lot easier to control on both player and AI side.