Stellaris

Stellaris

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Space Combat Expanded - Dreadnought Class
 
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Feb 27, 2018 @ 12:55am
Dec 10, 2018 @ 12:09pm
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Space Combat Expanded - Dreadnought Class

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In 1 collection by Princess Stabbity
Team Nessassity
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Description


This is an optional Space Combat Expanded module that adds the Dreadnought class to the game, complete with its own AI and tech upgrades consistent with standard classes.
This interpretation of the Dreadnought class is heavily inspired by EVE Online and is intended to provide an end-game option for missile-focused fleet compositions.



The Dreadnought is a capital warship that mounts a combination of heavy artillery and torpedo launchers, making it the natural predator of anything that relies on armour for protection. However, the complex design and durable materials required to protect this gargantuan powder-keg from its own explosive firepower make it supremely cost-inefficient and unfit for mass-production.
In game terms, the Dreadnought is a size 12 military ship that can equip both Large and Guided weapons. It is also very durable, placing it between Battleship and Titan on the durability curve. But similarly to Titans, only a limited number of Dreadnoughts can be built. An empire can only build 1 Dreadnought + 1 for every 50 Naval Capacity it has, up to a maximum of 20.



This mod is dependent on the assets and code provided by SCX Core. It cannot function without it!



Be sure to check out other mods by Team Nessassity!
  • Damage Bonus Reversal is another mod by Teneb Kel, member of Team Nessassity, for those of you who'd like to bring a little more EVE into your Stellaris!


  • Stellaris™
    Paradox Interactive
  • Team Nessassity:
    Princess Stabbity, Nessa & Teneb Kel
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66 Comments
N3V3RFORGOTT3N Dec 19, 2018 @ 4:00pm 
all the SCX ships seem to work well with real space btw i dont see any isues least with minimal testing so far i just hope it plays nicely with glavius AI mod ill tell u anything i find once i start playing now that i got all my mods working
N3V3RFORGOTT3N Dec 19, 2018 @ 3:57pm 
well it works now it was another mod that was messing it up
N3V3RFORGOTT3N Dec 19, 2018 @ 3:49pm 
i tested it out using vanilla ship set the 2nd time to make sure ill retest it as well
Princess Stabbity  [author] Dec 19, 2018 @ 11:12am 
Ohhh... okay that's a lot more informative. Thank you! We'll investigate it.

Could you tell me what shipset you were using?
N3V3RFORGOTT3N Dec 19, 2018 @ 1:34am 
i tested this out btw i was using real space and some other mods but i started up the game researched all tech and was able to build it but if i did it came out as a texture bos IE no textures for it and if i went into ship designer to change it it would crash my game
ZeroSumPhase Dec 15, 2018 @ 3:52pm 
Not presently working with the current 2.2 build. The ship appears in technology as available to learn, but is missing its correct text. Once the technology is learned, the ship is not available.
ReđÐeαтħ Dec 10, 2018 @ 6:28am 
Cool, always wanted one of those.
Krovoc Dec 10, 2018 @ 4:27am 
@RedDeath: They are digging the magic "make it work" button out of their closet. Please stand by.
ReđÐeαтħ Dec 9, 2018 @ 11:42pm 
Any plans to update to 2.2? :)
Princess Stabbity  [author] Sep 29, 2018 @ 11:42am 
@TNS: There's nothing we can do about it sadly. Ship-class specific names are defined within individual namelists. Our ships will take names from the "generic" category, if there is one, but if the namelist in question only has class-specific names, SCX classes have to be added to it, not the other way around.