Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Nordo's Faction Unlocker (All factions playable)
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Tags: mod, Campaign
File Size
Posted
Updated
20.475 MB
Mar 17, 2018 @ 8:38am
Sep 20, 2019 @ 2:15pm
15 Change Notes ( view )

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Nordo's Faction Unlocker (All factions playable)

In 1 collection by Nor Dogroth
NordoGerman: Liste deutscher Übersetzungen
119 items
Description
Dear Steam Community

This mod is an update of the old All factions unlocked mod. It makes all 115 factions of the Grand Campaign playable in campaign as well as in custom battles. Of course, credit goes to the authors of the original mod.

Note: You won't have a family tree when playing with unlocked factions (startpos editing for GC is broken). To play with DLC factions you need to buy that DLC.

You can change turns per year by subscribing to on of the add-ons listed below. There are also three other mods that unlock factions for Imperator Augusts, Caesar in Gaul and Wrath of Sparta.


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Mod Content
  • unlocked: all 115 Factions playable for the Grand Campaign
  • all Grand Campaign factions unlocked for custom battles
  • units added to custom battles for unlocked factions
  • custom traits for all factions based on the original mod (All factions unlocked)
  • victory conditions for all factions
  • difficulty rating for all unlocked factions
  • political parties for all factions
  • and more...

For those who want more
>>>There are several add-ons you can use additionally to set turns per year at how you like it:
>>>You want to play another campaign? Check these DLC faction unlockers:

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Compatibility
This mod changes the Grand Campaign startpos and is not compatible with other mods that do so, e.g. mods that change turns per year. Campaign overhauls are usually not compatible with a mod like this. Please check your other mods before complaining the factions aren't unlocked! However, it should work with almost every other mod, even with mods that change another campaign's startpos. Turns per year add-ons can be find under the links above. Note: Turns per year cannot be changed on a running campaign.

The mod works in multiplayer campaigns. If you and your partner have the same mods activated you'll be able to play with unlocked factions in your multiplayer campaign.

If you find any bugs or issues please look into the Troubleshooting thread.

The mod itself works perfectly. If it doesn't work for you, something must be wrong in your game settings. Please read the thread, search the web or contact support to find a solution. I create hundreds of mods in various games for the community and have limited resources that are not sufficient to continuously solve individual user problems that are not caused by my mods. Nevertheless, I put this thread together, which I hope can provide useful tips.

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Common links

Thank you to the numerous subscribers, as well as to everyone who gave feedback and rated this mod. This allows other players to find the mod and play with the unlocked factions as well.
Popular Discussions View All (4)
25
Feb 1 @ 5:28am
PINNED: Troubleshooting
Nor Dogroth
2
Feb 24 @ 12:49am
Does succession / civil war still occur with factions that have no family tree?
captainducko
0
Mar 16, 2020 @ 12:35am
PINNED: List of DLC factions
Nor Dogroth
870 Comments
Kylo Ren Jul 26 @ 9:50am 
GOVERNMENT CHOICE SCREEN
The Etruscans might have:

Monarchy (Lucumonate)

+15 loyalty to ruling faction

+10% income from nobles

Unlocks "Royal Guard" unit

Republic (Reformed League)

+10 public order

Enables more edicts

Faster research

Higher political instability
Kylo Ren Jul 26 @ 9:50am 
BUILDINGS
Instead of Roman-style forum / aqueduct / legionary barracks:

Tomba Monumenta (Tomb Monuments) – religious building that boosts public order

League Council Halls – political infrastructure

Rasenna Ironworks – advanced arms production

Augur Temples – buffs morale and campaign vision
Kylo Ren Jul 26 @ 9:49am 
RECRUITMENT
Early Etruscan armies would rely on:

Etruscan Hoplites

Velites (Italic-style skirmishers)

Tarquinian Axemen

Lucumonal Cavalry (elite noble riders)

Later, with reforms (mid-game), they could adopt:

Samnite-style heavy infantry

Hellenic-style peltasts or thureophoroi

Foreign auxiliary units
Kylo Ren Jul 26 @ 9:49am 
TECHNOLOGY TREE
Just like the Roman tech trees you showed (Military, Management, Tactics, Siege, Civil, Economy, Philosophy, Construction), but:

🔴 Military
Starts with Hoplitic Warfare instead of legion training

Later upgrades to Samnite Integration and Italic Armor Reforms

Unique icons: round shield, bronze cuirass, Etruscan axe

🟦 Civic
Haruspices and Omens – Grants public order bonuses

City League Councils – Improves edict system, unlocks advanced government types

Greek Literacy – Boosts research rate and diplomacy
Kylo Ren Jul 26 @ 9:48am 
GOVERNMENT PANEL
"League of Twelve" Council Graphic – A ring of city-state crests instead of Senate segments.

Influence System: “Council Prestige” – measured by dominance among cities like Tarquinia, Clusium, and Veii

Influence Effects (Respected like yours):

+2% morale to all land units

+1 edict

+2% research rate

Political Rivalry: Between major cities within the League, not families (e.g., Veii faction, Velzna faction, Clusium faction)
Kylo Ren Jul 26 @ 9:48am 
FACTION OVERVIEW — ETRUSCAN LEAGUE
Faction Name: League of Twelve Cities
Faction Leader: Lucumo of Velzna
Government Type: Oligarchic Confederacy (with a path to either Republic or Monarchy depending on reforms)
Starting Capital: Velzna (Volsinii)
Culture: Italic
Subculture: Etruscan
Imperium Level: I (starting small, like early Rome)

Faction Traits:
Haruspicy and Augury: +5% morale when fighting on home soil

Etruscan Engineering: -10% construction cost for buildings

Urban Confederation: +10% income from all cities

Greco-Italian Heritage: Easier diplomatic relations with Greek and Italic factions
Kylo Ren Jul 26 @ 9:33am 
🗺 CAMPAIGN FEATURES
Struggle for Survival: Start surrounded by Rome and Gallic tribes.

Cultural Adaptability: Access to Greek, Italic, and even Gallic mercenaries due to trade and geography.

Unique Religious Buildings: Based on Etruscan augury and necromancy traditions.
Kylo Ren Jul 26 @ 9:32am 
📜 HISTORICAL CONTEXT
The Etruscans were:

Masters of ironworking and early military organization in Italy.

Greatly influenced by the Greeks in warfare, adopting phalanx-style tactics.

Later influenced the early Roman army, especially in its regal and early Republican phases.
Kylo Ren Jul 26 @ 9:32am 
🏛 ETRUSCAN ARMY AESTHETIC
Armor and helmets resembling early Roman and Greek styles: bronze cuirasses, crested helmets (including the Etrusco-Corinthian type).

Use of the round shield (aspis) as well as early scutum-style shields for some units.

Units may display religious tattoos, bronze adornments, and rich cloaks indicating aristocratic heritage.

Standards with stylized animals or lightning bolts, referencing Etruscan religious symbolism and divination.
Kylo Ren Jul 26 @ 9:32am 
2. Missile Units
Etruscan Skirmishers – Light javelin throwers, fast and expendable.

Etruscan Archers – Light archers, useful in early-game ranged harassment.

Greek-Mix Slingers – Mercenary slingers from coastal cities, inspired by Greek tactics.

3. Cavalry
Etruscan Light Cavalry – Fast horsemen used for hit-and-run tactics.

Aristocratic Horsemen – Heavy cavalry, richly armed, symbolizing the elite class of Lucumones (noblemen).

Italic Allied Cavalry – Mid-tier cavalry unit borrowed from Oscan or Sabine influences.

4. Artillery
Early Onagers – Rare and expensive, likely unlocked through Greek-inspired technology trees.