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The Etruscans might have:
Monarchy (Lucumonate)
+15 loyalty to ruling faction
+10% income from nobles
Unlocks "Royal Guard" unit
Republic (Reformed League)
+10 public order
Enables more edicts
Faster research
Higher political instability
Instead of Roman-style forum / aqueduct / legionary barracks:
Tomba Monumenta (Tomb Monuments) – religious building that boosts public order
League Council Halls – political infrastructure
Rasenna Ironworks – advanced arms production
Augur Temples – buffs morale and campaign vision
Early Etruscan armies would rely on:
Etruscan Hoplites
Velites (Italic-style skirmishers)
Tarquinian Axemen
Lucumonal Cavalry (elite noble riders)
Later, with reforms (mid-game), they could adopt:
Samnite-style heavy infantry
Hellenic-style peltasts or thureophoroi
Foreign auxiliary units
Just like the Roman tech trees you showed (Military, Management, Tactics, Siege, Civil, Economy, Philosophy, Construction), but:
🔴 Military
Starts with Hoplitic Warfare instead of legion training
Later upgrades to Samnite Integration and Italic Armor Reforms
Unique icons: round shield, bronze cuirass, Etruscan axe
🟦 Civic
Haruspices and Omens – Grants public order bonuses
City League Councils – Improves edict system, unlocks advanced government types
Greek Literacy – Boosts research rate and diplomacy
"League of Twelve" Council Graphic – A ring of city-state crests instead of Senate segments.
Influence System: “Council Prestige” – measured by dominance among cities like Tarquinia, Clusium, and Veii
Influence Effects (Respected like yours):
+2% morale to all land units
+1 edict
+2% research rate
Political Rivalry: Between major cities within the League, not families (e.g., Veii faction, Velzna faction, Clusium faction)
Faction Name: League of Twelve Cities
Faction Leader: Lucumo of Velzna
Government Type: Oligarchic Confederacy (with a path to either Republic or Monarchy depending on reforms)
Starting Capital: Velzna (Volsinii)
Culture: Italic
Subculture: Etruscan
Imperium Level: I (starting small, like early Rome)
Faction Traits:
Haruspicy and Augury: +5% morale when fighting on home soil
Etruscan Engineering: -10% construction cost for buildings
Urban Confederation: +10% income from all cities
Greco-Italian Heritage: Easier diplomatic relations with Greek and Italic factions
Struggle for Survival: Start surrounded by Rome and Gallic tribes.
Cultural Adaptability: Access to Greek, Italic, and even Gallic mercenaries due to trade and geography.
Unique Religious Buildings: Based on Etruscan augury and necromancy traditions.
The Etruscans were:
Masters of ironworking and early military organization in Italy.
Greatly influenced by the Greeks in warfare, adopting phalanx-style tactics.
Later influenced the early Roman army, especially in its regal and early Republican phases.
Armor and helmets resembling early Roman and Greek styles: bronze cuirasses, crested helmets (including the Etrusco-Corinthian type).
Use of the round shield (aspis) as well as early scutum-style shields for some units.
Units may display religious tattoos, bronze adornments, and rich cloaks indicating aristocratic heritage.
Standards with stylized animals or lightning bolts, referencing Etruscan religious symbolism and divination.
Etruscan Skirmishers – Light javelin throwers, fast and expendable.
Etruscan Archers – Light archers, useful in early-game ranged harassment.
Greek-Mix Slingers – Mercenary slingers from coastal cities, inspired by Greek tactics.
3. Cavalry
Etruscan Light Cavalry – Fast horsemen used for hit-and-run tactics.
Aristocratic Horsemen – Heavy cavalry, richly armed, symbolizing the elite class of Lucumones (noblemen).
Italic Allied Cavalry – Mid-tier cavalry unit borrowed from Oscan or Sabine influences.
4. Artillery
Early Onagers – Rare and expensive, likely unlocked through Greek-inspired technology trees.