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Super laser person (alpha)
   
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Mode: Sprint
Tags: level
File Size
Posted
Updated
341.906 KB
Mar 16, 2018 @ 1:59am
Aug 15, 2018 @ 8:39am
39 Change Notes ( view )

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Super laser person (alpha)

Description
An early test of a 2d platforming "arcade game" built entirely with the animation system, give feedback if you like!

controls:
jet pitch - jump/interact
jet roll - move left/right
self destruct - pause/call menu

debug ring:
orange - processing/loading
blue - end loading
green - standby/ready


current features:
- system debug indicator
- 3 input control interface (self destruct is 4th input)
- menu logic
- contextual music switching
- intro's and cutscenes (skippable)
- placeholder graphics
- 30 seconds of scrolling looping map
- character movement (walk, double jump)
- simple 2d physics (interruptable, simulates collision & gravity)
- map restarting (scrubs the map back to its original state)
- one byte of memory (currently counts scroll position)
- D/A conversion (displays memory as position)

planned features:
- full D-pad (4 jet inputs, 1 self destruct)
- character animations
- more interesting graphics
- final cutscenes
- variable 16 speed map scrolling based on megaboost system
- variable laser range/intensity based on megaboost system
- enemy & obstacle laser collision
- object buffer to replace the scrubbing based map loading system
- object buffer to handle 16 obstacles, 8 enemies and 24 platforms on screen at once.
- around 10 minutes of ultra zany super laser packed gameplay cumulating into a boss battle.

2 Comments
Sperzieb00n  [author] May 7, 2019 @ 12:50pm 
thanks, im not sure though if i will ever finish the project, its coding is hell :P
Wolf Black May 7, 2019 @ 10:50am 
Good job makeing a game in a game :)