Arma 3
191 ratings
Vurtual's M923A1 (M939 Series 5-ton)
   
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Data Type: Mod
Mod Type: Wheeled
File Size
Posted
Updated
37.398 MB
Mar 14, 2018 @ 1:27pm
Dec 30, 2019 @ 10:33am
15 Change Notes ( view )

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Vurtual's M923A1 (M939 Series 5-ton)

In 1 collection by vurtual
Vurtual's Logistics Mods
9 items
Description
This is the M923A1 5-ton cargo truck, with drop sides. Ported from Arma 1, with small bits from Richards.D's DAR_MTVR. Fits the driver and two passengers in the front, and either 14 passengers(2 FFV) or over 15,000kg of cargo in the back.

Comes with seven skin variants: classic arma 1 woodland, a "fresh" woodland paint, green, desert tan, fire/rescue red, arctic white, and fresh woodland paint with OFP-inspired markings.
Uses the same tailgate cargo toggle action as the MTVR, with the cargo cover actions on the box between the cab and bed on the left side.

Can stow its cargo cover, fold down its bed sides, fold down the cab roof, and comes with multiple HAZMAT signs you can switch through, for when you're transporting dangerous cargo.

Has a 5 speed automatic transmission, due to limitations the transfer case is always in the high range, and the front axle is always engaged, for 6x6 driving. Configured with the correct Cummins NHC 250 engine, this is reflected in the handling. It has the single tires in the rear, as opposed to the doubled up tires of the original M923.

Uses a custom fording depth system. Safe depth for fording is 1.98 meters at the engine(about 78 inches, or just below the top of the hood). Submerging the vehicle below this point will damage the engine over time, while submerging the air intake at 2.85 meters depth will kill the engine. You can still repair the engine afterwards.

The model from Arma 1 was originally an odd mix of different M939/M809 variants, and some innaccuracies may still remain.
41 Comments
VoshkaVonBadMeow Mar 23 @ 11:34pm 
Even with cargo mode enabled I can't get it to carry any cargo, but I'm also using it in Antistasi ultimate, so I assume something there is screwing with it?
FreeBird0964 Oct 31, 2022 @ 8:55am 
@vurtual can i borrow this mod's pbo and the vehicle base for the mod im making? credit is promised along
Challenger Oct 22, 2021 @ 7:55am 
@vurtual🥆 Any chance this or your HMMWV mods will be updated? Or can I take a crack at doing a config patch?
vurtual  [author] Apr 8, 2021 @ 1:51pm 
Turns out I didn't understand how fuel values work, and have roughly computed what the actual "fuelCapacity" value should be(it's roughly twice what it should be if my math of 50mph 10mpg is right), there's an ACE value for the literal fuel capacity in liters so I'm setting that too.
Tiretracker Apr 8, 2021 @ 12:06pm 
Love the truck but it seems like the stats are a bit wonky. I drove 2 laps around the map and only lost a pixel of fuel, and its frankly a bit indestructible. I hit a rock at 100km and my wheels turned red (indicating total damage) but the truck wasn't even scratched.

crabe Nov 16, 2019 @ 1:23am 
hey, buddy! Could you make armed version with M2 on the roof? Seems you allready have all needed in other addons: gun, turret, textures and mats.
neVALYAshka Nov 14, 2019 @ 2:32am 
There is problem with speedometer arrow at high speed. It moves into skyes
separately from speedometet itself.
blackrubySergal96 Sep 7, 2019 @ 2:14am 
love the mod Is there going to be a Visual update?because the small wheels are kinda bugging me a little bit
vurtual  [author] Aug 18, 2019 @ 1:12pm 
Oops, I thought I had those included, since they were working when I was testing.
crabe Aug 18, 2019 @ 11:51am 
Missing File Summary
vurtual_m923.p3d : \vurtual_m939\data\turnlight_green.rvmat
vurtual_m923.p3d : \vurtual_m939\data\brakelight_blackout.rvmat
vurtual_m923.p3d : \vurtual_m939\data\marker_blackout.rvmat
vurtual_m923.p3d : \vurtual_m939\data\marker_orange.rvmat
vurtual_m923.p3d : \vurtual_m939\data\turnlight.rvmat