Arma 3
Vurtual's M923A1 (M939 Series 5-ton)
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Update: Dec 30, 2019 @ 10:33am

Fixed trucks not fitting in C-130s and similar size transports.

Update: Dec 27, 2019 @ 11:59am

Fixed tire size.
Fixed gauges, mostly. They're still not quite accurate, but they move and don't fly into outer space.
Added spare wheel system(with ACE loaded): an ACE action on the spare wheel lets you unmount it the same as normal wheels in ACE, and it can be used as a replacement spare.
Added a very basic low-detail M936A1 wrecker, for boxloader loading purposes. It does not (yet) have repair functionality. It can be used to load big and heavy cargo into vehicles and the like when boxloader is set to advanced mode.

Update: Aug 19, 2019 @ 12:36pm

Fixed msising brakelight textures.
Added basic thermal imaging texture.

Update: Aug 17, 2019 @ 12:22pm

Adjusted the woodland and green textures to match the HMMWV better.
Added the light systems from the HMMWV. Blackout driving light, turn signals, etc.
Added a modern-style desert texture.
Small improvements to hitpoints, destruction effects, etc.
Small config fixes.
Remade animation config since the old one was lost.
Now uses my vehicle base.

Update: May 6, 2018 @ 2:13pm

Added buoyancy geometry, causing drag and loss of speed in water.
Changed engine drowning behavior to not kill the engine when overturned in shallow water.
REMOVED autocenter property to fix water behavior, you will have to realign preplaced vehicles in editor missions.
Fix engine drowning behavior in MP.

Update: Mar 26, 2018 @ 9:49am

Fixed some small visual details on the model.

Added optional support for Boxloader's "drive-on" system.

Added pseudo-realistic fording simulation. Vanilla's misbehaving fatal fording depth value is now 1000m. Instead, a script will damage the engine slowly if you exceed the safe fording depth of the M923 at the engine(1.98 meters), and will completely kill the engine if you submerge the air intake(2.85 meters). You will be able to repair the engine back to full operation, as this only sets the engine damage to full, and does not permanently disable the vehicle, like in vanilla.

Update: Mar 23, 2018 @ 8:49am

Fixed glass visual bug.
Adjusted front glass to fix gaps.
Tweaked green texture.
Added woodland camo pattern to woodland camo truck's tarp.
Added a slightly different version of the woodland camo skin with OFP-style markings.
Fixed the mirrored mirrors.

Update: Mar 21, 2018 @ 8:44am

Fixed engine sounds being in a format only supported by RC/dev branch.

Update: Mar 20, 2018 @ 1:15pm

Added license file.

Update: Mar 20, 2018 @ 12:36pm

Model improvements and tweaks.