Transport Fever

Transport Fever

65 ratings
Dan's constant flow Industry
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.087 MB
Feb 4, 2018 @ 7:25am
Feb 4, 2018 @ 9:14am
4 Change Notes ( view )

Subscribe to download
Dan's constant flow Industry

Description
Summary:
In late game, factories may become unstable. This addon adds 6 new industries with fine tuning of production limit so they do not shutdown due to overproduction and you can have a satisfying cargo supply.

Very simple to use, but please see 'Important note about unstability...' below !!!



How to use :
Place your industry and use the upgrade button to set a FIXED LEVEL slightly above the need (usually 20 work fine). For example if two towns need 640+800 food, you'll need to set the production to 1460 (1440+20). If the production is still unstable, your level may be too high or your coverage of town insufficient. (Make sure, of course that your lines can supply the level set.)



Important note about unstability problem:
This mod cannot solve the unstability alone, it will smooth the production, but you should also use the solution below:
If you supply your town with trains + trucks, it seems there is a bug with the industry missing sometimes the correct demand information (TF check your lines every 1st of month), this is why it's unstable in late game. The ONLY WAY to avoid this bug is to triple at least your final distribution lines. Simply split your normal line in three, ensuring that each can cover at least 50%-60% of the town's demand.


Note: Personnaly I don't supply more than two towns per train line, I don't guarantee the result with more.



Mod content:
Available industries are:
-Food
-Fuel
-Goods
-Bricks
-Machines
-Tools

Max production is 3200 for all. To plop those industries you'll need the 'industry HUD add-on' (or any other) that add the industry button.

Note: I modified a bit the models so they include some visual of their chain industry (example: food industry include also some farm building)
Popular Discussions View All (1)
0
Feb 6 @ 8:10pm
not playable , update is needed.
[CN]突击队队员
15 Comments
[CN]突击队队员 Feb 6 @ 7:40pm 
this mod are not playable
it crashed on building Preview
also have other ERROR crashed the game
HaddockA May 30, 2019 @ 10:06pm 
You guys need to stop crying about a bug, but instead report the issue.
FrostSpirit_HD Mar 18, 2019 @ 8:53am 
Wow. You did a nice job.
SoftwareSimian Jan 21, 2019 @ 7:24am 
@[SQRL][SK][STB]ServiusTheBear: This mod only includes 5/6 of the 14 industries, it does not include any of the raw materials industries (logs, stone, oil, farm) since the industry production problems are not generally triggered by the raw material industries but rather the transformative industries.
If you want to be able to control the production of all industries, Flexible Industries mod does enable production levels for all 14 industries.
ServiusTheBear Jan 14, 2019 @ 1:21pm 
Um I see there is some building that allow steady flow like fuel but there is none for just oil?
Thork Mar 24, 2018 @ 12:48am 
So much effort. Really appreciated ;)
Btw.: Anarchy can be fine...
lukasz98 Feb 22, 2018 @ 12:51pm 
Can you make the same with raw products factories? For those who still would like to fiddle with supply chain, but are tired of waiting for forest to upgrade
Blackdragonbird Feb 5, 2018 @ 9:49am 
Thanks, but I already gave up in this broken game. I'm only struggling to get my 2 last achievements. I will use your mod to make it less tiresome to finish this last map I'm doing right now and them move on.

=)
DanSteph  [author] Feb 5, 2018 @ 7:05am 
Blackdragonbird:
You welcome. I also spent more than 200 hours on this frustrating problem.
I did not test with raw material but it could be interesting to try with a complete chain of production.
I'm too busy yet to make an "official mod", but if you want to make a quick test I can send you the same modification but for standard factory (so you need to supply stone for bricks, petrol for fuel etc.)

My opinion is that with the "stabilised" main factory, the raw material production should not cause any problem. If you are interested to test this, let me know, I'll post a link here.
Blackdragonbird Feb 5, 2018 @ 5:19am 
Man, TYVM, VERY MUCH for the information in the split of the line to town. I'm very frustrated with this game after nearly 400h of gameplay and nearly half of it reading/watching guides in the internet and still my industries simple stop producing for no reason.

Do you tested if this kind of aproach works for raw materias and intermediate lines? In my game raw materials stop production when industyries stop and the whole chain freezes, them all start working again. It's crazy.